Zazim
Primary Role: Vanguard
Secondary Role: N/A
Background
Lore:
The stories of Zaun's unethical science go around and about all over Runeterra. Although even today, some remain oblivious to the true nature of this horrid city-state. The way its citizens conduct themselves in a matter that is more fitting for an animal trying to survive than a curious child seeking to discover the wonders of the worlds. If one can stay away from this place, then that would be the preferred option. However, if one were to unfortunately find themselves in that place, then they'd better hope they don't end up on the operating table of some madman. But even with the dangers that lurk among the shadows, there are still some decent individuals. Zazim is one such case. A scientist like many others in his home city, Zazim never indulged on progressing at all costs, and by "all costs" that means hurting others. Most of his experiments were largely innocuous, and for most of them he used himself as a test subject, only using others with their consent. But if this proved one thing it's that Zazim had complete disregard for his own life. And that was exactly the case. Zazim loathed his weak and fragile physique, as every experiment he started was to either make himself stronger or end his life… or both. Regardless of the outcome, he didn't care for either. But things finally changed in his most recent experiment, for better… and worse. What Zazim started this time was to find a formula that would grant unlimited stamina. And so, over the course of several months, he was finally able to concoct a juice that would grant such qualities. And, as expected, he was his own test subject. What resulted was truly remarkable. Zazim felt a surge of energy running all over his body. How he used it? For one whole day, he ran all over Zaun, never stopping, never tiring, and definitely never resting. What was even more intriguing is that Zazim grew in size and muscle mass during the run. For a very long time, he was excited, and his life might actually take a turn for the better… or so he thought. Because when he finally took the time to rest, as he sat on the table to eat his first meal in a whole day. In matter of minutes, Zazim reverted back to his fragile physique. What's even worse is that he found it harder to breathe, and his muscles suffered atrophy. He could barely move as he fell to ground. But with what little strength he had, he stood up and started running again. In matter of minutes, Zazim became a hulking runner once more, and then he just started running again, never stopping, never tiring, and definitely never resting. On that moment, Zazim realized that he must constantly run; only ever being able to stop for a minute or two, lest he becomes a sack of bones. And even though he had disregard for his own life, it would be better dead than alive and not being able to move. More so, he finally found an important purpose for himself: that the world knows of this formula. Of course, he would've invested the time in perfecting it if only he could rest. So he thought to himself: if he could run infinitely, why settle for only Zaun? So he left the hole, and started running all over Runeterra, wherever his feet would take him. And while he did, he thought endlessly, about the perfection of this formula so that he may share with the world, so that no one would suffer any unnecessary side effects. But once he figured out how to perfect it, what he needs next is how to rest. A troubling thought indeed. But until he figures that out, he will just keep running, discovering the many places of Runeterra he never got to see. But even though this might be interpreted as a beautiful adventure, there is one thing that bothers Zazim above all else: "I never got to enjoy that meal; it would've made my day perfect."
Appearance:
Zazim is an "ethical" Zaunite scientist, and he dresses as such. He takes two different appearances. The first, when he's not running, he appears as a fragile and skinny man. And the second, when he is running, he appears as a hulking man.
Stats
Statistics | Base Amount (lvl coefficient) |
Health | 570 (85) |
Health Regen | 4.8 (0.8) |
Mana | N/A |
Mana Regen | N/A |
Armor | 35 (4) |
Magic Resist | 32 (1.25) |
Attack Damage | 63 (4.2) |
Attack Speed | 0.625 (2.5%) |
Attack Range | 125 |
Movement Speed | 330 |
Abilities
P Can't Stop
Instead of mana, Zazim uses Momentum, which he has a maximum of 100 at all times. Zazim builds 5 Momentum per second whenever he moves and loses 10 per second whenever he stands still after a delay of 1 second. At 0 Momentum, Zazim has 60% of his total movement speed, which gradually increases 100% at 50 Momentum. From 50 Momentum and onward, he gradually gains multiplicative bonus movement speed, up to 35% and up to 30% additional size at 100 Momentum. Once reaching 100 Momentum, Zazim is indefinitely ghosted and enemy units he passes through are dealt 18 (+6 every level) magic damage and slowed by 30% for 1.25 seconds. The same target cannot be damaged/slowed again for another 6 seconds. Train is immune to slows at 40 Momentum or below.
Notes:
Burning Sensation
2.5 seconds | 300 Effect Radius
Zazim releases heat around him, dealing 20/35/50/65/80 (+75% AP) (+1.5% of maximum health) magic damage to all enemies around him.
Notes: Zazim moves so much that his body just builds up so much heat. Somehow, he is able to release it around him.
!Watch It
3 seconds | 300/500 Dash Distance | 275 Effect Radius
Passive: If Zazim is applied a hard crowd control effect while he has 75 Momentum or more, then he will remove it and subsequently trigger Watch It! at full effect without activating it.
Active: Zazim trips forward in the direction he's facing in a travel time of 0.75 second, dealing 60/105/150/195/240 (+85% AP) magic damage to all enemies he passes through and stuns them for 1 second. Upon reaching the end of the dash, he slams his head on the ground, dealing the same effect in an area. Watch It! cannot pass through terrain, requires at least 60 Momentum to activate and expends all Momentum upon use. The distance of the dash is increased by 25 and the stun duration is increased by 0.07 second for every 5 Momentum beyond 60 and Zazim is unstoppable during the dash.
Notes: By "not activating" I mean not putting it on cooldown, or still triggering the effects while the activation availability of the ability is on cooldown. Even though cooldown is irrelevant for this ability but… whatever.
Never Enough Heat
24 seconds (-2.5 every rank)
Zazim heats up for 10 seconds, removing the movement speed penalty he suffers while below 50 Momentum but making him susceptible to slows. For the duration, the rate at which he builds Momentum is doubled and he gradually builds up a shield over the duration, up to a total amount of 125/150/175/200/225 (+18/19/20/21/22% of maximum health). Once the shield has finished building up, the remaining amount lasts for 5 seconds.
Notes: Cooldown starts after the ability ends.
!OUT OF THE WAY
140 seconds (-20) | 1400 Target Range | 275 Width | 1200 Travel Speed | 0.25s Cast Time
Zazim dashes in a target direction, dealing 175/275/375 (+75% AP) magic damage to all enemies he passes through. Upon reaching the edge of the dash and after a 0.4 second delay, Zazim dashes to the location from where he initially dashed, pushing back all the enemies he passes through and dealing the same amount of magic damage to them as the initial dash. R cannot pass through terrain and the same enemy cannot be damaged twice by both dashes.
Notes:
Miscellaneous Notes
Nothing right now…
Changelog
Nothing right now…