Daw
Primary Role: Juggernaut
Secondary Role: N/A
Background
Lore:
Noxus; Villains to some, morally gray to others; but never the heroes. This nation and its people are like snails after the rain: invading any place that does not belong to them. Conquering; controlling; consuming. They will stop at nothing to declare to the world their dogma of power and a twisted ideology of self-proclaimed freedom. Many fail to stand against them. Many… but not all. Even though they won't to be everywhere, some just won't allow it. Some… like Daw. Upon an island just south of Glorft, an uncharted land of bones and dust can be seen from the sea. Piles upon heaps of skulls and spines of all kinds of creatures cover the soil of this island. None know the origin of this place, nor where all the bones came from. However, it is only so because its inhabitants won't allow it. A place with no name, only colloquially known as the Skullyard, it has claimed anyone who ventured to it. Courtesy of the Ka'ak, large crow-like humanoids roaming the island they call home. With their leader, Daw, sitting upon an ugly throne of bones and death, atop the highest pile of marrow-less femurs. None know why these creatures abhor strangers. If anything, it's a sign that they are protective of their home. Perhaps they know of Noxus' conquest. If that is so, then they are rightfully aggressive. As everybody knows that Noxus only talks in the language of blood and strength. So the Ka'ak will continue to demonstrate; so the Ka'ak will continue to stand tall. However, only one can hope that the day will come when these creatures can be understood. Are they really protective, or are they just savages? Can peace be established with them, or will they forever remain isolated. However, one thing is certain: until someone can find a compromise with them, their collection of bones will continue to amass. Whether those bones belong to a Noxian or someone else.
Appearance:
Daw takes the appearance of a large crow-like humanoid, colored pitch-black, covered in a feather-esque fur. Despite being crow-like, his head also had canine features to it, with his mouth not being a beak, but rather a maw that looks sort of like a beak. However, it's hardly noticeable because he wears a skull-helmet on his head (like Cubone from Pokemon). More so, he wears an armor of bones over his body. When his shield is up, he also gets a torso armor made of ribs, which explodes in a cloud of white upon destruction (but he can always get it back). He carries a weapon called the Spinescourge, a pitch-black sword-like elongated weapon made from bone marrow. When covered in vertebrae, it's "teeth" (y'know… the pointy things on the sides of the vertebrae of the spine) protrude on each side of each vertebrae, making it look more like a [hedge trimmer]( https://upload.wikimedia.org/wikipedia/commons/d/d8/323HD60.png), but with longer teeth (come to think of it, I should've just said that from the start). It also has a long pointy pommel.
Stats
Statistics | Base Amount (lvl coefficient) |
Health | 575 (90) |
Health Regen | 5 (0.76) |
Mana | 330 (44) |
Mana Regen | 7.5 (0.71) |
Armor | 35 (4.2) |
Magic Resist | 32 (1.25) |
Attack Damage | 63 (4.2) |
Attack Speed | 0.625 (1%) |
Attack Range | 125 |
Movement Speed | 335 |
Abilities
Hoarder
Enemies within 1300 units of Daw drop Bones upon death, which Daw can collect. After remaining stationary for 6 seconds while out of combat, Daw will create a shield based on the number of Bones he collected, with each Bone worth 1/1.5/2% of his max health (levels 1/7/13). The Shield remains indefinitely and can have up to a maximum of 40% of max health. After creating the shield, the ability goes on cooldown for 18 seconds (affected by Cooldown Reduction).
Notes: The shield is visually represented by Daw having a skeletal armor on him. Once the shield depletes, the armor explodes (cosmetically) in a puff of white.
Spine-Tingling Expertise
40 mana | 7 seconds (-0.75s every rank)
Daw's next basic attack deals 30/50/70/90/110 (+ 40% AD) bonus physical damage. Minions below 40% health are executed. Enemies that die to this ability Vertebrae to Daw. Daw can have a maximum of 3/3/4/4/5 Vertebrae.
After performing the attack, Daw can reactivate the ability within 1 second (before it goes on cooldown or, alternatively, hold the button for 1 second when it is off cooldown to lace his Spinescourge with Vertebrae, making his next several basic attacks (based on how much Vertebrae he has) deal 20/40/60/80/100 (+ 40% AD) + 3/3.5/4/4.5/5% of the target's maximum health as bonus physical damage and gaining 25 range. Vertebrae enhanced basic attacks expend 1 stack of Vertebrae per attack.
Notes: The first enhanced basic attack, described in the first paragraph, is visually represented by Daw forcing his hand into the target's body. As if about to rip something out of them.
Contingency Armor
60 Mana (+5 every rank) | 15 seconds (-1 every rank) | 325 Effect Radius
Daw starts spinning furiously for 2 seconds. During this time, he is ghosted and deals 9/14/19/24/29 (+7% AD) physical damage every 0.2 second to all enemies around him. After 2 seconds, he forms a shield equal to 45/50/55/60/65% of the whole value. If Daw uses this ability while having a shield, then the shield takes 25% less damage.
Notes: The damage mitigation only applies to shields. Which means that if the ability is still activated and his shield has been depleted, the damage mitigation won't apply.
Spinal Stretch
60 Mana (+5 every rank) | 24 seconds (-2.5 every rank) | 950 Range | 50 Width | 0.45 Cast Time
Daw whips out his Spinescourge in a line, dealing 40/50/60/70/80 (+50% AP) magic damage to all enemies hit. If the attack connects with an enemy champion, then Daw will pull them 475 units to him while leaping 475 to them, ultimately meeting at the middle point of the ability and dealing the same amount of magic damage to them. Enemies that die to this ability yield 1 Vertebrae per successful kill.
Daw can activate Spine-Tingling Expertise to immediately lace his Spinescourge with Vertebrae. Upon doing so, the second attack of Spinal Stretch will expend 1 Vertebrae to deal the bonus damage from Spine-Tingling Expertise, as well as having the next several basic attacks laced with Vertebrae (basically, the effects of Spine-Tingling Expertise)
Notes:
Skullcrusher
35 Mana | 5 seconds | 350 Range | 0.2s Cast Time
Passive: Champions, ally or enemy, will drop a Skull if Daw is within 1300 units of them when they die. Daw can pick up the skulls. Daw can have a max of 3/4/5 Skulls.
Active: Daw targets an enemy. He then leaps to them and breaks a Skull on them, dealing 90/115/140 (+60% AD) to them and applying on hit effects (but does not apply Spine-Tingling Expertise). Targets that have been hit by 2 Skulls within 7 seconds are stunned for 1 second. Targets cannot be stunned again for 8 seconds.
Daw can alternatively use this ability to dash to a Skull on the ground, picking it up.
Notes:
Miscellaneous Notes
This character is the winner of doublewhatever's game of weird names part 1. Represented by the key phrase "Bonedaddy BonBon".
Changelog
Nothing right now…