Mykothorin

Primary Role: Specialist

Secondary Role: N/A

Background

Lore:

A humble Demacian tailor, Mykothorin never really got the recognition he deserved despite his skills. Of course, such is expected when you live in the settlement of Gracia, infamous for its less-than-desired socioeconomical state. However, his most prolific client was the Radiant Abothadye, known for his use of silk magic, as his post was in the vicinity of the settlement. As the years passed by, Abothadye continued to trust his cloth to Mykothorin. Until word came to the tailor that the Radiant has lost his life, yet another casualty of the Harrowing. As a tribute, Mykothorin decided to wear the Coat of Iris, whom the late Radiant left for the tailor to sew, his favorite paraphernalia and one that he only trusted with the tailor. But it didn't take too long for Mykothorin to discover the potential of the coat, from which Abothadye would draw most of his power, and if it weren't in the shop, he would've probably survived. Now holding the power that draws from the very life essence of Runeterra, Mykothorin joins the Illuminators, both as a tribute to his deceased regular, and as an act of redemption, so that Abothadye's passing will not be in vain.

 

Appearance:

A man in his early 40s with black hair and some greys on the side. He has the hands of a tailor/seamster, so he likely has bandages and needle scars and the likes. Aside from the usual Demacian wear, his signature feature is the ankle-coat he wears over his shoulders, made from the fibers of the magical creatures of Runeterra. The coats default color is blue, but changes color based on the fabric essence imbued. Red is might; Green is vitality; Yellow is longevity; Black is Death

 

Stats

StatisticsBase Amount (lvl coefficient)
Health540 (90)
Health Regen8 (0.7)
Mana532 (31)
Mana Regen8 (0.8)
Armor21 (3.5)
Magic Resist32 (0.5)
Attack Damage54 (3.5)
Attack Speed0.625 (2.2%)
Attack Range125
Movement Speed335

 

 

Abilities

Magical Silk
P

With Mykothorin on the battleground, Dead Champions, ally or enemy, leave behind Fabric Essence that last for 40 seconds before dissapearing. Mykothorin can pick up Fabric Essence to gain bonuses. The bonuses differ based on the type of Fabric Essence left behind. The type is based on the Champion's association.

Champions associated with Demacia, Noxus, the Freljord, or Piltover leave behind the Fabric Essence of Might. This Fabric Essence causes Mykothorin's abilties to deal bonus true damage equal to 15%/20%/25% (lvl 1/8/13) of the abilties' damage.

Champions associated with Zaun, Ixtal, Targon, or Shurima leave behind the Fabric essence of Vitality. This Fabric Essence causes Mykothorin to heal for 30%/37.5%/45% (lvl 1/8/13 of the damage dealt by his abilties

Champions associated with Ionia, Bilgewater, or the Shadow Isles leave behind the Fabric Essence of Longevity. This Fabric increases the range/duration/radius of Mykothorin's abilities.

Champions associated with the Void, Yordles regardless of association, or unassociated champions leave behind the Fabric Essence of Death. This Fabric Essence causes Mykothorin's abilities to apply different forms of crowd control, depending on the ability.

Fabric Essence lasts indefintely until Mykothorin dies or he uses Tribute to the Late Owner. Only one Fabric Essence can be held at a time. There is a visual indicator on every Champion that signifies their association.

Notes:

Enforced Leap
Q

50/55/60/65/70 mana | 17s (-1s every rank) | 700 Range | 75 Effect Radius | 700 Speed

Mykothorin leaps to a target location, dealing 70/110/150/190/230 (+60% AP) magical damage to all enemies in the area. Picking up Fabric Essence refreshes the cooldown of this ability.

While imbued with the Fabric Essence of Longevity, the range of this ability increases by 150 units.

While imbued with the Fabric Essence of Death, this ability will apply a 35% slow.

Notes:

Absorbing Threads
W

80 Mana | 18s (-1s every rank) | 250 Effect Radius | Angle: 90°

Mykothorin covers his front with his coat, blocking all incoming damage in a target direction for 3 seconds. Mykothorin can move freely while channeling this ability. Mykothorin can absorb a maximum amount of damage equal to 30%/35/40%/45%/50% of his max health. Once the duration ends or the cap is reached, Mykothorin will release a burst of energy in front of him in a short cone, dealing between 70/100/130/160/190 (+40% AP) to 140/200/260/320/380 (+80% AP) magic damage to all enemies in the area based on how much damage he absorbed.

While imbued with the Fabric Essence of Longevity, the duration of this ability is increased by 1 second.

While imbued with the Fabric Essence of Death, Mykothorin wll apply a root to all enemies hit upon releasing the damage, from 0.5 second to 1 second based on how much damage he absorbed.

Notes:

A Thousand Coats
E

80 Mana  | 20s (-1s every rank) | 450 Range | 0.2s Cast Time

Mykothorin can impersonate a minion or a jungle monster.

Minion: Mykothorin targets a minion, ally or enemy, immediately executing it, gaining it's reward and replacing. When disguised as a minion, Mykothorin behaves exactly like one without the enemy being able to tell the diffrence (moves by itself, deals the same damage, etc.). He is invisible for the duration.

Jungle Monster: Mykothorin can replace a non-epic jungle monster. During this time, he behaves exactly like the targeted jungle monster. Mykothorin is camoflauged for the duration, with enemy champion within 600 units of him revealing his true identity. Unlike replacing minions, Mykothorin requires the jungle monster be dead in order to replace it.

In both cases, Mykothorin's next ability cast within 3 seconds after ending the ability will deal 15%/17.5%/20%/22.5%/25% increased damage. Mykothorin can cast abilities while disguised and can cancel the effect by simply moving.

Notes:

Tribute to the Late Owner
R

100 Mana | 110s (-10s every rank) | 750 Range | 300 Effect Radius | 0.8 Cast Time

Mykothorin creates an explosion at a target area, dealing 200/300/400 (+100% AP) magical damage to all enemies in the area. Using this ability will expend the Fabric Essence.

While imbued with the Fabric Essence of Might, in addition to the normal benefit, the damage is increased by 8% for every enemy champion hit past the first.

While imbued wit the Fabric Essence of Vitality, in addition to the normal benefit, allies within the area are also healed.

While imbued with the Fabric Essence of Longevity, the ability has double the radius.

While imbued with the Fabric Essence of Death, enemies are stunned for 1 second + 0.125 second for every enemy champion hit, including the first (for a maximum of 1.5 second).

Notes:

Miscellaneous Notes

Nothing right now…

Changelog

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