Ya'Jon'Cad

Primary Role: Specialist

Secondary Role: N/A

Background

Lore:

Though what people know of the Void is that it is the representation of destruction and nothing, laying waste to anything it comes into contact with. Though little did they know that this is far from the truth. As even among Voidborns, there are complicated social systems, and even more complicated behavior. But those that present the most intricacy are the Ish'Bah. The Ish'Bah do nothing by themselves, as upon reaching a certain age, they find a worthy host to establish a symbiosis with. By themselves, they do not move much. And it is for this reason that they never ventured outside of the Void. That is, until Ya'Bah and Cad'Bah would change that. Moving as slow as they can, the two Voidborns, who have not yet established a symbiosis of their own, have somehow managed to find their way into Runeterra. They weren't even aware of the presence of the other. They did not care for who the other is, as they were only motivated by what defines all Voidborns: pure instinct. Though they would soon find out why no Ish'Bah has ever been seen in Runeterra. It is because those that managed to find their way out of the Void would soon encounter the scorching sun of the Shuriman desert. Of course, what's even worse is that if they don't find a host soon, they will die, as their lives depend on the symbiosis, and the sun didn't make it any easier, being burned by the heat waves, like fine meat on an ember. Though this would normally spell doom for the unfortunate two, their fate would not be that of their brethren, as what was in front of them was a man, seemingly clad in a Shuriman attire. Of course, the culture of humans means nothing to Voidborns. But the case of this man was peculiar, as he was lying on the hot sand in a pool of blood, and armless too. Clearly, the man was dying, and the two Voidborns too. Though it was unconventional, as the Ish'Bah prefer a worthy host over a dying one, the two had no choice but to establish a symbiosis with the man, lest they die in the heat like all the ones that came before them. And with that, they moved slowly to each of the man's armless sockets. Though it took a while, the man slowly stood back on his feet, surprised that he did not succumb to his wounds. Confused on his survival, only to be bewildered by his newfound arms. Still collecting himself, the man heard a voice: "What's your name?" to which the man responded: "Jon… my name is Jon". He now knows that who was talking to him was his arms, which are now Voidborn symbiotes. "Hello Jon" says Ya'Bah. "From this day forward, we will be together." Cad'Bah continued from where Ya'Bah left. I am grateful to you for saving my life" Jon started to say. "But there is someone I need to kill. Will you help me?" They did ponder for long. "We are now together; we will be your arms from today and forever; we will tear out the throat of your enemies. So let us not be friends… but kin to one another." Though found this statement a tad unnerving, he realized that this is him from now, and he must embrace it, lest he succumbs to misery. But at the same time, he is grateful that his life was saved, and by being that give him power now less. For now, he has the means to exact revenge on whoever left him for dead in the desert. Because no longer, it is not just him… it is them. And they will be a single kinship sharing the same body. As an unlikely family, they will burn whoever gets in their way of finding that one enemy they seek. Beware, Shurima. For it is no longer Jon, or Ya'Bah, or Cad'Bah. It is… Ya'Jon'Cad!

Appearance:

Jon appears as a Shuriman man in his early 30s, clad in Shuriman attire (naturally). As the lore would imply, instead of arms, he has Ya'Bah, replacing his left arm, and Cad'Bah, replacing his right arm. You could say that they look like snakes, but that would be inaccurate. They look more like disembodied dragon heads with the neck, so they're quite thick. I suppose I don't need to mention that they're purple. Also, their heads are shaped differently from one another so that people can tell who's who.

Stats

StatisticsBase Amount (lvl coefficient)
Health560 (91)
Health Regen7 (0.7)
Mana330 (35)
Mana Regen7 (0.7)
Armor21 (3.2)
Magic Resist30 (0.5)
Attack Damage49 (3)
Attack Speed0.625 (2%)
Attack Range500
Movement Speed335

 

Abilities

Unlikely Kinship
P

Jon fights alongside the Ish'Bah, Ya'Bah and Cad'Bah.

Whenever Ya'Jon'Cad falls below 66% or 33% of his maximum health, one of the Ish'Bah drop, prioritizing Ya'Bah, at his current location and gaining 75% bonus movement speed for 1.5 second. Dropped Ish'Bah remain at the location where they were dropped until picked up by Ya'Jon'Cad, Ya'Jon'Cad moves 1900 units away from them, or Ya'Jon'Cad dies. When an Ish'Bah reunites with Ya'Jon'Cad regardless of method, Ya'Jon'Cad heals for 10% of his maximum health. The Ish'Bah are always visible from anywhere on the map, but do not reveal the area.

Ya'Jon'Cad's basic attacks are always performed with Cad'Bah whenever he is together with Ya'Jon'Cad. Basic attacks with Cad'Bah are hitscan. If Cad'Bah is not present, then basic attacks are performed with Ya'Bah. Basic attacks with Ya'Bah are projectiles. If neither is present, then Jon attacks with his legs and his basic attack range is reduced to 125.

Notes: Just to clarify, "hitscan" refers to attacks that reach the target instantly, like Vel'Koz's or Senna's, as opposed to regular projectiles which move based on travel speed.

Void Fire
Q

60 mana (+5 every rank) | 10 seconds (-1 every rank) | 500 Target Range | Angle: 40° | 0.1 Cast Time

Ya'Bah breathes fire in a cone, dealing 80/130/180/230/280 (+90% AP) magic damage to all enemies in an area. If Ya'Bah is separated from Ya'Jon'Cad, then Void Fire will be cast from Ya'Bah's location.

Notes: 

Void Whip
W

60 Mana (+5 every rank) | 12 seconds (-1 every rank) | 800 Target Range | 175 Effect | 0.1 Cast Time

Cad'Bah stretches out and whips at a target location, dealing 60/105/150/195/240 (+75% AP) magic damage in an area and slowing them by 45% for 1.25 seconds. If Cad'Bah is separated from Ya'Jon'Cad, then Void Whip will be cast from Cad'Bah's location. If the damaging area came into contact with a separated Ya'Bah, then Cad'Bah will pull Ya'Bah to his location. Similarly, if the damaging area comes into contact with Ya'Jon'Cad, then Cad'Bah will pull itself to Ya'Jon'Cad's location and subsequently reattaching.

Notes: 

Separate
E

80 Mana | 15 seconds (-1 every rank) | 750 Cast Range | 300 Effect Radius | 0.2 Cast Time

Ya'Jon'Cad sends one of his attached Ish'Bah, prioritizing Ya'Bah, to a target location, dealing 60/95/130/165/200 (+70% AP) magic damage to all enemies and knocking them up for 1 second. Afterwards, Ya'Jon'Cad separates from that Ish'Bah, remaining at that location, and gains the effects of Unlikely Kinship. Separate cannot be used if Jon does not have any attached Ish'Bah.

Notes: 

United Effort
R

100 Mana | 120 seconds (-15 every rank) | 1300 Cast Range | 350 Effect Radius (leave-behind orb) | 500 Effect Radius (Self cast) | 0.1s Cast Time

Ya'Jon'Cad targets either himself or one of his separated Ish'Bah. Regardless of cast type, by the end of United Effort, all three reunite, triggering the effects of Unlikely Kinship based on how many Ish'Bah Jon reunited with.

Separated Ish'Bah cast: Cad'Bah pulls Ya'Jon'Cad underground, subsequently appearing at the target separated Ish'Bah's location, with all three reunited. Ya'Jon'Cad leaves behind an orb of Void energy at the location from where he activated United Effort, dealing 150/250/350 (+85% AP) magic damage to all enemies hit.

Self cast: the three reunite at Jon's location. Afterwards, Ya'Jon'Cad spins around, swinging Cad'Bah around him, dealing 100/175/250 (+55% AP) magic damage to all enemies. After a 0.35 second delay, Ya'Jon'Cad spins one more time, with Ya'Bah breathing fire around him, dealing the same amount of damage to all enemies. Ya'Jon'Cad is rooted for the duration.

Notes: Regardless of where Cad'Bah is when Jon casts the ability on either Ish'Bah, he will still pull Ya'Jon'Cad through the ground to the designated location. As for the self cast, they will dig through the ground to get to Jon immediately. Basically, location isn't much of an issue here.

Miscellaneous Notes

Nothing right now…

Changelog

Nothing right now…

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