Winston
Primary Role: Specialist
Secondary Role: N/A
Background
Lore:
One would think that the people of Piltover have it good all the time, with all their technology and whatnot. However, any Piltovan would tell you that this is far from the truth. But if you a particular man who goes by the name of Winston, he would tell you that what others would tell you is nothing more than a coating of sugar. That is, if you asked him after his accident. Originally a guard at the Ecliptic Vaults, he would find his life changed forever after a peculiar perpetrator crippled him for life from the waist down, even though that same perpetrator didn't even notice that Winston was in way, as he was just a casualty that never even mattered. Years have passed as Winston sat on a wheelchair, albeit a Piltovan one, he found himself moving from job to job, but never holding it for too long. It's hard to employ a handicapped person and expect them to do competently work. But it was even harder for Winston knowing that he will never walk again. Bitter and disgruntled over his current state, Winston found himself gradually falling into constant anger. However, on one bright day, it would come to him via word of mouth that there might be a possible solution to his problem over at Zaun, known only as Protocol Ladder. Knowing full well the misery of having to spend the rest of his life on wheelchair, Winston didn't think twice of discovering what it was about. So there he was, with all the things that he needs in hand, off to Zaun he went to wherever this thing is. Upon reaching his destination, which was a laboratory sponsored by a shady hospital somewhere in the Sunken City, what he saw around him was a plethora of gizmos and devices he couldn't possibly begin to understand. Unusual for a Piltovan to be unfamiliar with technology, but then again, Winston never cared too much about it to begin with. But what is relevant right now is that he fixes himself by whatever means necessary. There, a man approached him and explained to him the procedure of returning the power back to his legs. Winston quickly learned that the process was much more than just being able to walk again, as throughout the explanation, what was told to him was that his body will be placed in an Exosuit. Winston didn't care too much for the details, because all he wanted was to walk again. So with no further ado, he took part in Protocol Ladder. By the end of it, Winston found himself dwarfing all the other scientists as he stood tall inside his new mechanical body. Though initially enthusiastic being able to walk once more, one shouldn't have high expectations when it comes to dealing with Zaun, as there is always a price. And it wouldn't take him to find out, as shortly after, Winston's mind would gradually decay into a murderous rage, fueled by the need to kill. This was all part of Protocol Ladder, the purpose of which was to create units of combat capable of taking out questionable tasks. And Winston was given three different Exosuits: BULLDOZER, for taking on powerful oppositions; DESTROYER, for leveling undesired locations; BEHEMOTH, for chasing down specific targets. Though Winston's position newly made death machine wouldn't last long. As on his first mission, assigned to burn down a random slum, Winston remembered that he was originally taught to protect people and not destroy them, being a guard for one of Piltover's most secured vaults. With his self-awareness alone, Winston overcame the programming that defiled his mind and was able to reclaim himself. With that, Winston escaped Zaun and returned to Piltover. Now at a loss, Winston never really planned what he was going to do after he was able to walk again, even without his original legs. Though the defilement that was bestowed on him still lingers within, even though as just a fraction. Still containing within him a little taint of rage, Winston came to the realization of what he wants to do next: find the one that took his legs away from him and eliminate them. And with three Exosuits in his control, freely switching between them as they are automated to follow him when he doesn't control them directly, Winston did exactly that. And though there is some sadness in this tale, a tale of a man who never wanted to be corrupted, there is one clearly lesson that anyone can learn from this: Never trust Zaun.
Appearance:
Winston appears as a rugged Piltovan man who's been through too much. At least that's what's shown on his face because the rest of his body is covered by one of his three Exosuits. BULLDOZER is bipedal and is designed for close combat. DESTROYER is bipedal and is designed for leveling structures. BEHEMOTH is quadrupedal and is designed for chasing down targets with speed.
Stats
Statistics | Base Amount (lvl coefficient) |
Health | 570 (86) |
Health Regen | 7 (0.5) |
Mana | 320 (40) |
Mana Regen | 7 (0.8) |
Armor | 32 (3.2) |
Magic Resist | 32.1 (1.25) |
Attack Damage | 61 (3.3) |
Attack Speed | 0.625 (1.5%) |
Attack Range | 150 |
Movement Speed | 335 |
Abilities
Protocol Ladder
While in the fountain, Winston can choose his Exosuit of choice via the shop menu. Each Exosuit yields different effects.
* BULLDOZER – grants Winston 7% omnivamp against enemy champions and convert 50% of ability power into attack damage.
* DESTROYER – grants Winston 15 ability haste and converts 50% of attack damage into ability power.
* BEHEMOTH – grants Winston 25 flat bonus movement speed and converts 50% of attack damage into ability power and 50% of ability power into attack damage (does not stack with itself).
Notes:
Subroutine: Laser Blade
50 mana (+5 every rank) | 10 seconds (-0.5 every rank) | 250 Cast Range | 0.2 Cast Time
Passive: When Winston wears BULLDOZER, his basic attacks deal bonus magic damage equal to 2/2.3/2.6/2.9/3.2% (+1% per 100 AD) of the target's maximum health.
Active: Winston targets an enemy and stabs them with his laser blade, dealing 80/120/160/200/240 (+60% AD) physical damage. If Winston is wearing BULLDOZER, then he will receive 20/27/34/41/48% bonus attack speed for 5 seconds after casting Subroutine: Laser Blade.
Notes:
Subroutine: Napalm Grenade
70 Mana (+5 every rank) | 14 seconds (-1 every rank) | 750 Cast Range | 350/450 Effect Radius | 0.35 Cast Time
Winston launches a napalm greande at a target location, setting the area on fire. Enemies in the area take 15/18/21/24/27 (+12% AP) magic damage every 0.5 for 4 seconds. While in the area of effect, Winston heals for 5/9/13/17/21 (+7% AP) (+1.25% of maximum health) every 0.5 second. While wearing DESTROYER, the area of effect increases in size by 100 and the damage will persist for 2.5 seconds after enemies leave the area.
Notes:
Subroutine: Speed Up
60 Mana (+5 every rank) | 16 seconds (-1 every rank)
Winston's next basic attack will leap to the enemy, gaining 200 bonus range, and deal 40/65/90/115/140 (+40% AD) (+20% AP) bonus magic damage. While wearing BEHEMOTH, the range of the attack is doubled and Winston gains 35% bonus movement speed after performing it.
Notes:
Sequence: Switch Exosuit
80 Mana | 45 seconds | 575 Cast Range (BEHEMOTH) | 150 Effect Radius (BEHEMOTH) | 400 Effect Radius (DESTROYER) | 0.1s Cast Time
Upon activation, Subroutine: Laser Blade, Subroutine: Napalm Grenade and Subroutine: Speed Up are replaced with Sequence: BULLDOZER, Sequence: DESTROYER and Sequence: BEHEMOTH, respectively.
* Sequence: BULLDOZER – Winston ejects skyward from his current Exosuit, which disassembles. After a 0.25 second delay, during which time Winston is untargetable, he returns with BULLDOZER, gaining a shield equal to 20/27.5/35% (+2% per 100 bonus AD) of his maximum health.
* Sequence: DESTROYER – Winston ejects skyward from his current Exosuit, which explodes, dealing 80/150/220 (+40% AP) damage in an area. After a 0.25 second delay, during which time Winston is untargetable, he returns with DESTROYER.
* Sequence: BEHEMOTH – Winston targets an area and subsequently ejects skyward from his current Exosuit, which disassembles. After a 0.25 second delay, during which time Winston is untargetable, he returns with BEHEMOTH, dealing 100/175/250 (+50% AD) (+25% AP) physical damage in the area to all enemies and stunning them for 0.5 second.
Notes:
Miscellaneous Notes
Nothing right now…
Changelog
Nothing right now…