Montgomery

Primary Role: Juggernaut

Secondary Role: N/A

Background

Lore:

Leonard Montgomery always had a propensity for the smithing, considering his large size and well-built stature. The people of Piltover would more often than not only come to his forge to watch him pound hot metal with his hammer, held by arms tougher than the metal he would flatten. However, Montgomery would never suffice for his talent of metalworking. Standing all day in the heat of the forge, repeating the same monotonous actions of pounding metals over and over. In secret, he always held an admiration for the technological science. Of course, how long could he have held that secret? Not long apparently, as he would eventually change his occupation to that of inventor, and tutored under the greatest minds of Piltover no less. Some years later, most of which as an apprentice to professors, Montgomery finally found the time and space to complete his first invention. Being all too familiar with hot environments, he sought to create a machine that would condense pure heat into a single location and subsequently convert it to Hextech energy, all the while lowering the temperature in the room. Tough it took some time, he finally made it. With his mentor as his only witness, he was ready to give the prototype a test run. However, what would be an exciting moment in a dream career would quickly turn into a life-changing event. As the machine went array, by the time Montgomery noticed something was wrong, it exploded. Now with his face in front of the floor, Montgomery found himself in a room full of hot mist. The left side of his body hurting severely; his skin burnt to a crisp of red. Confused and dazed, he looked around. He found his mentor dead, immolated beyond recognition. But more interestingly, he found the machine to be completely intact. Neither a scratch nor a wrinkle, it remains whole while its inventor is now left in confusion and despondence. Though it took him some time to get over the incident, he came back to the machine, and he couldn’t quite figure out why it malfunctioned. However, upon further inspection, he found something peculiar: the Hextech core he used was replaced with a dummy. What was even more interesting is that Montgomery knew who made it. It was the work of the Lost Children of Zaun, a group of misfits he is all too familiar with during his time in Zaun. With anger leading him, Montgomery took the machine he had with him now and modified it. Creating a suit and a hammer that would synergize with its mechanics, the machine, which he named the Shock-to-Heat Absorb-and-Convert, or SHOTHAAC for short, is now a device for reckoning and an agent of destruction. He took his new weapon as he carried it on his back, heading off to Zaun to figure out the truth. Hopefully, he can find it. But will it suffice?

Appearance:

Montgomery is a large, built man somewhere in his 30s wearing smith attire. He is bald, as he chose so since he used to work under hot conditions, but he kept it since he would eventually grow a liking to it. The left portion of his upper body has severe burn wounds, starting from the left side of his face and ending in his forearm. In his hands, he carries a large hammer of Piltover design, which is connected by an electronic tether to the SHOTHAAC, which he carries on his back. The SHOTHAAC takes the appearance of a large stove-like device which is roughly the size of the man carrying it (so yeah, pretty large). He also carries a bandolier of Hextech grenades.

Stats

StatisticsBase Amount (lvl coefficient)
Health578 (86)
Health Regen5 (0.75)
Mana330 (50)
Mana Regen7.8 (0.75)
Armor32 (4)
Magic Resist32 (1.25)
Attack Damage63 (4.2)
Attack Speed0.625 (1%)
Attack Range150
Movement Speed335

 

Abilities

Shock Conversion to Destruction
P

Montgomery builds up Explosive Heat equal to 100% of all the mitigated damage he is dealt from enemy champions. Upon the first instance of damage from an enemy champion, Montgomery prepares to combust. After 5 seconds or reaching the cap of 100 Explosive Heat, Montgomery explodes, dealing 1/1.5/2 true damage (levels 1/8/16) to all enemies within a radius of 350 units for every point of Explosive Heat and slowing them for 40% for 2 seconds. Afterwards, Shock Conversion to Destruction goes on a cooldown for 3 seconds.

 

Notes: Just to be clear, "mitigated damage" refers to the damage that you do not see on screen thanks to your armor and MR. So if you are dealt 200 damage and have enough armor to mitigate 25% of it, then 50 damage you won't see.

Metal Pounding
Q

30 mana (+5 every rank) | 8 seconds (-0.5s every rank) | 325 Cast Range | 0.1 Cast Time

Montgomery slams his hammer down on a target and leaps to them, dealing 20/45/70/95/120 (+100% AD) physical damage to them and applying on-hit effects. Metal Pounding can also be used to target Hextech grenades, in which case they will explode immediately and dealing a percentage of their damage based on how long they cooked, down to a minimum of 60%, as well as dealing the base damage of Metal Pounding in that area, but without applying on-hit effects.

Notes: 

Shock Conversion to Sustenance
W

55 Mana (+5 every rank) | 15 seconds per charge (-1 every rank) | 0.2 Cast Time

Montgomery activates the SHOTHAAC to release hot air, healing himself for 5/8/11/14/17 (+2/2.1/2.2/2.3/2.4% of missing health) per charge. Montgomery can have a maximum of 5 charges and basic attacks against champions grant 1 charge. The ability has a static cooldown of 1 second.

 

Notes: gaining a stack by basic attacking doesn't reset the cooldown. This means that you don't lose anything.

Hextech Grenade
E

60 Mana (+5 every rank) | 12 seconds | 750 Target Range | 350 Effect Radius | 0.2 Cast Time

Montgomery throws a Hextech grenade at a location, which explodes after 3 seconds and deals 70/100/130/160/190 (+80% AP) magic damage to all enemies in an area and stunning them for 1 second. Hextech Grenade can hold the button to let the grenade cook, and then throw it upon letting go of the button. If the grenade explodes in Montgomery's hand, then he takes physical damage equal to 5% of his max health, but gains 20% damage mitigation for 3 seconds and any enemy that was within the blast takes physical equal to 100% of what was dealt to Montgomery in addition to the base damage.

 

Notes: Enemies don't take 5% of their max health as damage from the self-blast, but 5% of Montgomery's max health. So if he lost 100 health, that's how much they will take. 

Complete Shock Absorption
R

100 Mana | 120 seconds (-10 every rank) | 350 Effect Radius | 0.2s Cast Time

Montgomery vacuums the air around him in the area, absorbing all damage that would be dealt to his allies within the area for 5 seconds. During this time, he gains 70/75/80% damage mitigation (which does not stack with the damage mitigation from Hextech Grenade) and resets the cooldown/duration on Shock Conversion to Destruction. Once the cap is reached, Montgomery gains Condensed Heat for 100% of all post-mitigated damage he takes from champions. Once the explosion of Shock Conversion to Destruction triggers, the damage of it is increased by 100/150/200% and Montgomery heals for 30/37.5/45% of all the Condensed Heat he accumulated.

Notes:

Miscellaneous Notes

Nothing right now…

Changelog

Nothing right now…

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