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	<title>ארכיון Specialist - kalamarikoncepts</title>
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		<title>Ya&#039;Jon&#039;Cad</title>
		<link>https://kalamarikoncepts.net/yajoncad/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=yajoncad</link>
					<comments>https://kalamarikoncepts.net/yajoncad/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 11:07:13 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=800</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: Though what people know of the Void is that it is the representation of destruction and nothing, laying waste to anything it comes into contact with. Though little did they know that this is far from the truth. As even among Voidborns, there are complicated social systems, [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/yajoncad/">Ya&#039;Jon&#039;Cad</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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					<h1 class="elementor-heading-title elementor-size-default">Ya'Jon'Cad</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Though what people know of the Void is that it is the representation of destruction and nothing, laying waste to anything it comes into contact with. Though little did they know that this is far from the truth. As even among Voidborns, there are complicated social systems, and even more complicated behavior. But those that present the most intricacy are the Ish'Bah. The Ish'Bah do nothing by themselves, as upon reaching a certain age, they find a worthy host to establish a symbiosis with. By themselves, they do not move much. And it is for this reason that they never ventured outside of the Void. That is, until Ya'Bah and Cad'Bah would change that. Moving as slow as they can, the two Voidborns, who have not yet established a symbiosis of their own, have somehow managed to find their way into Runeterra. They weren't even aware of the presence of the other. They did not care for who the other is, as they were only motivated by what defines all Voidborns: pure instinct. Though they would soon find out why no Ish'Bah has ever been seen in Runeterra. It is because those that managed to find their way out of the Void would soon encounter the scorching sun of the Shuriman desert. Of course, what's even worse is that if they don't find a host soon, they will die, as their lives depend on the symbiosis, and the sun didn't make it any easier, being burned by the heat waves, like fine meat on an ember. Though this would normally spell doom for the unfortunate two, their fate would not be that of their brethren, as what was in front of them was a man, seemingly clad in a Shuriman attire. Of course, the culture of humans means nothing to Voidborns. But the case of this man was peculiar, as he was lying on the hot sand in a pool of blood, and armless too. Clearly, the man was dying, and the two Voidborns too. Though it was unconventional, as the Ish'Bah prefer a worthy host over a dying one, the two had no choice but to establish a symbiosis with the man, lest they die in the heat like all the ones that came before them. And with that, they moved slowly to each of the man's armless sockets. Though it took a while, the man slowly stood back on his feet, surprised that he did not succumb to his wounds. Confused on his survival, only to be bewildered by his newfound arms. Still collecting himself, the man heard a voice: &quot;What's your name?&quot; to which the man responded: &quot;Jon… my name is Jon&quot;. He now knows that who was talking to him was his arms, which are now Voidborn symbiotes. &quot;Hello Jon&quot; says Ya'Bah. &quot;From this day forward, we will be together.&quot; Cad'Bah continued from where Ya'Bah left. I am grateful to you for saving my life&quot; Jon started to say. &quot;But there is someone I need to kill. Will you help me?&quot; They did ponder for long. &quot;We are now together; we will be your arms from today and forever; we will tear out the throat of your enemies. So let us not be friends… but kin to one another.&quot; Though found this statement a tad unnerving, he realized that this is him from now, and he must embrace it, lest he succumbs to misery. But at the same time, he is grateful that his life was saved, and by being that give him power now less. For now, he has the means to exact revenge on whoever left him for dead in the desert. Because no longer, it is not just him… it is them. And they will be a single kinship sharing the same body. As an unlikely family, they will burn whoever gets in their way of finding that one enemy they seek. Beware, Shurima. For it is no longer Jon, or Ya'Bah, or Cad'Bah. It is… Ya'Jon'Cad!</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Jon appears as a Shuriman man in his early 30s, clad in Shuriman attire (naturally). As the lore would imply, instead of arms, he has Ya'Bah, replacing his left arm, and Cad'Bah, replacing his right arm. You could say that they look like snakes, but that would be inaccurate. They look more like disembodied dragon heads with the neck, so they're quite thick. I suppose I don't need to mention that they're purple. Also, their heads are shaped differently from one another so that people can tell who's who.</p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">560 (91)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.7)</td></tr><tr><td width="256">Mana</td><td width="334">330 (35)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7 (0.7)</td></tr><tr><td width="256">Armor</td><td width="334">21 (3.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">30 (0.5)</td></tr><tr><td width="256">Attack Damage</td><td width="334">49 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">500</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unlikely Kinship</h6>				</div>
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									<p dir="ltr">Jon fights alongside the Ish'Bah, Ya'Bah and Cad'Bah.</p><p dir="ltr">Whenever Ya'Jon'Cad falls below 66% or 33% of his maximum health, one of the Ish'Bah drop, prioritizing Ya'Bah, at his current location and gaining 75% bonus movement speed for 1.5 second. Dropped Ish'Bah remain at the location where they were dropped until picked up by Ya'Jon'Cad, Ya'Jon'Cad moves 1900 units away from them, or Ya'Jon'Cad dies. When an Ish'Bah reunites with Ya'Jon'Cad regardless of method, Ya'Jon'Cad heals for 10% of his maximum health. The Ish'Bah are always visible from anywhere on the map, but do not reveal the area.</p><p dir="ltr">Ya'Jon'Cad's basic attacks are always performed with Cad'Bah whenever he is together with Ya'Jon'Cad. Basic attacks with Cad'Bah are hitscan. If Cad'Bah is not present, then basic attacks are performed with Ya'Bah. Basic attacks with Ya'Bah are projectiles. If neither is present, then Jon attacks with his legs and his basic attack range is reduced to 125.</p><blockquote><p dir="ltr"><strong>Notes:</strong> Just to clarify, &quot;hitscan&quot; refers to attacks that reach the target instantly, like Vel'Koz's or Senna's, as opposed to regular projectiles which move based on travel speed.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Void Fire</h6>				</div>
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									<p dir="ltr">60 mana (+5 every rank) | 10 seconds (-1 every rank) | 500 Target Range | Angle: 40° | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Ya'Bah breathes fire in a cone, dealing 80/130/180/230/280 (+90% AP) magic damage to all enemies in an area. If Ya'Bah is separated from Ya'Jon'Cad, then Void Fire will be cast from Ya'Bah's location.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Void Whip</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 12 seconds (-1 every rank) | 800 Target Range | 175 Effect | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Cad'Bah stretches out and whips at a target location, dealing 60/105/150/195/240 (+75% AP) magic damage in an area and slowing them by 45% for 1.25 seconds. If Cad'Bah is separated from Ya'Jon'Cad, then Void Whip will be cast from Cad'Bah's location. If the damaging area came into contact with a separated Ya'Bah, then Cad'Bah will pull Ya'Bah to his location. Similarly, if the damaging area comes into contact with Ya'Jon'Cad, then Cad'Bah will pull itself to Ya'Jon'Cad's location and subsequently reattaching.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Separate</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana | 15 seconds (-1 every rank) | 750 Cast Range | 300 Effect Radius | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Ya'Jon'Cad sends one of his attached Ish'Bah, prioritizing Ya'Bah, to a target location, dealing 60/95/130/165/200 (+70% AP) magic damage to all enemies and knocking them up for 1 second. Afterwards, Ya'Jon'Cad separates from that Ish'Bah, remaining at that location, and gains the effects of Unlikely Kinship. Separate cannot be used if Jon does not have any attached Ish'Bah.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">United Effort</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-15 every rank) | 1300 Cast Range | 350 Effect Radius (leave-behind orb) | 500 Effect Radius (Self cast) | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Ya'Jon'Cad targets either himself or one of his separated Ish'Bah. Regardless of cast type, by the end of United Effort, all three reunite, triggering the effects of Unlikely Kinship based on how many Ish'Bah Jon reunited with.</p><p dir="ltr">Separated Ish'Bah cast: Cad'Bah pulls Ya'Jon'Cad underground, subsequently appearing at the target separated Ish'Bah's location, with all three reunited. Ya'Jon'Cad leaves behind an orb of Void energy at the location from where he activated United Effort, dealing 150/250/350 (+85% AP) magic damage to all enemies hit.</p><p dir="ltr">Self cast: the three reunite at Jon's location. Afterwards, Ya'Jon'Cad spins around, swinging Cad'Bah around him, dealing 100/175/250 (+55% AP) magic damage to all enemies. After a 0.35 second delay, Ya'Jon'Cad spins one more time, with Ya'Bah breathing fire around him, dealing the same amount of damage to all enemies. Ya'Jon'Cad is rooted for the duration.</p><blockquote><p dir="ltr"><strong>Notes: </strong>Regardless of where Cad'Bah is when Jon casts the ability on either Ish'Bah, he will still pull Ya'Jon'Cad through the ground to the designated location. As for the self cast, they will dig through the ground to get to Jon immediately. Basically, location isn't much of an issue here.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/yajoncad/">Ya&#039;Jon&#039;Cad</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Winston</title>
		<link>https://kalamarikoncepts.net/winston/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=winston</link>
					<comments>https://kalamarikoncepts.net/winston/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 10:30:08 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=789</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: One would think that the people of Piltover have it good all the time, with all their technology and whatnot. However, any Piltovan would tell you that this is far from the truth. But if you a particular man who goes by the name of Winston, he [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/winston/">Winston</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="789" class="elementor elementor-789" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Winston</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">One would think that the people of Piltover have it good all the time, with all their technology and whatnot. However, any Piltovan would tell you that this is far from the truth. But if you a particular man who goes by the name of Winston, he would tell you that what others would tell you is nothing more than a coating of sugar. That is, if you asked him after his accident. Originally a guard at the Ecliptic Vaults, he would find his life changed forever after a peculiar perpetrator crippled him for life from the waist down, even though that same perpetrator didn't even notice that Winston was in way, as he was just a casualty that never even mattered. Years have passed as Winston sat on a wheelchair, albeit a Piltovan one, he found himself moving from job to job, but never holding it for too long. It's hard to employ a handicapped person and expect them to do competently work. But it was even harder for Winston knowing that he will never walk again. Bitter and disgruntled over his current state, Winston found himself gradually falling into constant anger. However, on one bright day, it would come to him via word of mouth that there might be a possible solution to his problem over at Zaun, known only as Protocol Ladder. Knowing full well the misery of having to spend the rest of his life on wheelchair, Winston didn't think twice of discovering what it was about. So there he was, with all the things that he needs in hand, off to Zaun he went to wherever this thing is. Upon reaching his destination, which was a laboratory sponsored by a shady hospital somewhere in the Sunken City, what he saw around him was a plethora of gizmos and devices he couldn't possibly begin to understand. Unusual for a Piltovan to be unfamiliar with technology, but then again, Winston never cared too much about it to begin with. But what is relevant right now is that he fixes himself by whatever means necessary. There, a man approached him and explained to him the procedure of returning the power back to his legs. Winston quickly learned that the process was much more than just being able to walk again, as throughout the explanation, what was told to him was that his body will be placed in an Exosuit. Winston didn't care too much for the details, because all he wanted was to walk again. So with no further ado, he took part in Protocol Ladder. By the end of it, Winston found himself dwarfing all the other scientists as he stood tall inside his new mechanical body. Though initially enthusiastic being able to walk once more, one shouldn't have high expectations when it comes to dealing with Zaun, as there is always a price. And it wouldn't take him to find out, as shortly after, Winston's mind would gradually decay into a murderous rage, fueled by the need to kill. This was all part of Protocol Ladder, the purpose of which was to create units of combat capable of taking out questionable tasks. And Winston was given three different Exosuits: BULLDOZER, for taking on powerful oppositions; DESTROYER, for leveling undesired locations; BEHEMOTH, for chasing down specific targets. Though Winston's position newly made death machine wouldn't last long. As on his first mission, assigned to burn down a random slum, Winston remembered that he was originally taught to protect people and not destroy them, being a guard for one of Piltover's most secured vaults. With his self-awareness alone, Winston overcame the programming that defiled his mind and was able to reclaim himself. With that, Winston escaped Zaun and returned to Piltover. Now at a loss, Winston never really planned what he was going to do after he was able to walk again, even without his original legs. Though the defilement that was bestowed on him still lingers within, even though as just a fraction. Still containing within him a little taint of rage, Winston came to the realization of what he wants to do next: find the one that took his legs away from him and eliminate them. And with three Exosuits in his control, freely switching between them as they are automated to follow him when he doesn't control them directly, Winston did exactly that. And though there is some sadness in this tale, a tale of a man who never wanted to be corrupted, there is one clearly lesson that anyone can learn from this: Never trust Zaun.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Winston appears as a rugged Piltovan man who's been through too much. At least that's what's shown on his face because the rest of his body is covered by one of his three Exosuits. BULLDOZER is bipedal and is designed for close combat. DESTROYER is bipedal and is designed for leveling structures. BEHEMOTH is quadrupedal and is designed for chasing down targets with speed.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">570 (86)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.5)</td></tr><tr><td width="256">Mana</td><td width="334">320 (40)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7 (0.8)</td></tr><tr><td width="256">Armor</td><td width="334">32 (3.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32.1 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">61 (3.3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.5%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Protocol Ladder</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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				<div class="elementor-element elementor-element-16a4699a elementor-widget elementor-widget-text-editor" data-id="16a4699a" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p dir="ltr"><span style="font-family: var( --e-global-typography-text-font-family ), Sans-serif; font-size: var( --e-global-typography-text-font-size ); font-weight: var( --e-global-typography-text-font-weight );">While in the fountain, Winston can choose his Exosuit of choice via the shop menu. Each Exosuit yields different effects.</span></p><p dir="ltr">* BULLDOZER – grants Winston 7% omnivamp against enemy champions and convert 50% of ability power into attack damage.</p><p dir="ltr">* DESTROYER – grants Winston 15 ability haste and converts 50% of attack damage into ability power.</p><p dir="ltr">* BEHEMOTH – grants Winston 25 flat bonus movement speed and converts 50% of attack damage into ability power and 50% of ability power into attack damage (does not stack with itself).</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Subroutine: Laser Blade</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50 mana  (+5 every rank) | 10 seconds (-0.5 every rank) | 250 Cast Range | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Passive: When Winston wears BULLDOZER, his basic attacks deal bonus magic damage equal to 2/2.3/2.6/2.9/3.2% (+1% per 100 AD) of the target's maximum health.</p><p dir="ltr">Active: Winston targets an enemy and stabs them with his laser blade, dealing 80/120/160/200/240 (+60% AD) physical damage. If Winston is wearing BULLDOZER, then he will receive 20/27/34/41/48% bonus attack speed for 5 seconds after casting Subroutine: Laser Blade.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-42127b0c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="42127b0c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Subroutine: Napalm Grenade</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">70 Mana (+5 every rank) | 14 seconds (-1 every rank) | 750 Cast Range | 350/450 Effect Radius | 0.35 Cast Time</p>								</div>
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									<p dir="ltr">Winston launches a napalm greande at a target location, setting the area on fire. Enemies in the area take 15/18/21/24/27 (+12% AP) magic damage every 0.5 for 4 seconds. While in the area of effect, Winston heals for 5/9/13/17/21 (+7% AP) (+1.25% of maximum health) every 0.5 second. While wearing DESTROYER, the area of effect increases in size by 100 and the damage will persist for 2.5 seconds after enemies leave the area.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Subroutine: Speed Up</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 16 seconds (-1 every rank)</p>								</div>
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									<p dir="ltr">Winston's next basic attack will leap to the enemy, gaining 200 bonus range, and deal 40/65/90/115/140 (+40% AD) (+20% AP) bonus magic damage. While wearing BEHEMOTH, the range of the attack is doubled and Winston gains 35% bonus movement speed after performing it.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Sequence: Switch Exosuit</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">80 Mana | 45 seconds | 575 Cast Range (BEHEMOTH) | 150 Effect Radius (BEHEMOTH) | 400 Effect Radius (DESTROYER) | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Upon activation, Subroutine: Laser Blade, Subroutine: Napalm Grenade and Subroutine: Speed Up are replaced with Sequence: BULLDOZER, Sequence: DESTROYER and Sequence: BEHEMOTH, respectively.</p><p dir="ltr">* Sequence: BULLDOZER – Winston ejects skyward from his current Exosuit, which disassembles. After a 0.25 second delay, during which time Winston is untargetable, he returns with BULLDOZER, gaining a shield equal to 20/27.5/35% (+2% per 100 bonus AD) of his maximum health.</p><p dir="ltr">* Sequence: DESTROYER – Winston ejects skyward from his current Exosuit, which explodes, dealing 80/150/220 (+40% AP) damage in an area. After a 0.25 second delay, during which time Winston is untargetable, he returns with DESTROYER.</p><p dir="ltr">* Sequence: BEHEMOTH – Winston targets an area and subsequently ejects skyward from his current Exosuit, which disassembles. After a 0.25 second delay, during which time Winston is untargetable, he returns with BEHEMOTH, dealing 100/175/250 (+50% AD) (+25% AP) physical damage in the area to all enemies and stunning them for 0.5 second.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/winston/">Winston</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Shaharyx</title>
		<link>https://kalamarikoncepts.net/shaharyx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=shaharyx</link>
					<comments>https://kalamarikoncepts.net/shaharyx/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Tue, 10 Nov 2020 12:09:03 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=656</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: In these days, the term &#34;Ascended&#34; is mostly identified with Shurima. And what people know of them is that they all hail from the desert lands. However, this is but a popular misconception, as there are in fact many types of Ascended. There are the God-Warriors, the [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/shaharyx/">Shaharyx</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="656" class="elementor elementor-656" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Shaharyx</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><strong>Lore:</strong></p><p dir="ltr">In these days, the term &quot;Ascended&quot; is mostly identified with Shurima. And what people know of them is that they all hail from the desert lands. However, this is but a popular misconception, as there are in fact many types of Ascended. There are the God-Warriors, the most familiar of the forms. The Darkin, Sunborn who were deviated by blood magic. The aspects, personifications of celestial power from Mount Targon. All of these are in fact Ascended in their own way. But then there are the Baccai, those who failed to ascend. They were transformed into twisted and malformed versions of their Sunborn counterparts. Though essentially the same to their more respected brethren, they were not revered for whatever power they might have, as it is a kindness to end their lives as fast as possible. Although if people would've given them the opportunity, the Baccai would've presented themselves as worthy assets to the Shurima. Alas, the sight of a Baccai only warrants that they die immediately. For most of them, it is not a problem. But for Shaharyx, it very much is. Yet another failed Ascended, Shaharyx's appearance only warrants that he be mercy killed like all the other Baccai. However, Shaharyx refused, and subsequently murdered his would-be executioners. And then, almost immediately at the thick of the night, Shaharyx flew away from Shurima. Over the course millennia, people across Runeterra to have seen a black bird flying in the sky. Though only if they knew that it was in fact Shaharyx, the Baccai who wishes to prove his worth. And he has been working very hard to achieve that. Not only for himself, but for all the Baccai who have lost their lives to failed ascension. For what is important to him is that Runeterra know that even that which appears a monster, can be beneficial to the world. So Shaharyx continues his self-given purpose of endless endeavors and hopefully, Runeterra kind might just look back at its errors and regret.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Shaharyx is a Baccai, a failed ascended. He appears as a malformed bird-like humanoid with large wings in ancient Shuriman fashion.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<p> </p><table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">560 (91)</td></tr><tr><td width="256">Health Regen</td><td width="334">6.5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">327 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.8)</td></tr><tr><td width="256">Armor</td><td width="334">31 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">31 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">56 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Endless Endeavor</h6>				</div>
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									<p dir="ltr">Shaharyx's first ability cast from out of combat deals 32 (+7 every level) (+35% AP) bonus magic damage.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-431f105c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="431f105c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Power of the Baccai</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">60 mana (+5 every rank) | 13 seconds (-0.5s every rank) | 800 Target Range | 2300 Travel Speed | 120 Width | 0.35 Cast Time</p>								</div>
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									<p dir="ltr">Shaharyx shoots dark energy in a line, dealing 80/110/140/170/200 (+60% AP) to the first enemy hit and stunning them for 1/1.25/1.5/1.75/2 seconds.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-42127b0c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="42127b0c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Twisted Talons</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">50 Mana | 10 seconds (-0.5 every rank) | 500 Target Range</p>								</div>
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									<p dir="ltr">Shaharyx dashes in a target direction, dealing 55/85/115/145/175 (+55% AP) to all enemies. Shaharyx can recast the ability after 1 second to return to the location from where he activated the first cast, dealing the same amount of magic damage to all enemies he passes through. The recast will become unavailable after 2.25 seconds or if Shaharyx moves 800 units away from the location of the first activation.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Black Wings</h6>				</div>
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				<div class="elementor-element elementor-element-76eb5bf0 elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="76eb5bf0" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana (-10 every rank) | 2 seconds | 3 Cast Time</p>								</div>
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									<p dir="ltr">Passive: Shaharyx leaves combat 1/1.5/2/2.5/3 seconds earlier than usual.</p><p dir="ltr">Active: After channeling for 3 seconds, Shaharyx takes flight. During this mode, Shaharyx becomes untargetable, becomes ghosted and ignores terrain collision, and gains double his movement speed while ignoring movement speed diminishing returns. Shaharyx cannot attack nor cast abilities in this state, but only move and if he somehow takes damage despite his untargetability, he will be forced to land. By recasting Black Wings, Shaharyx will land after a 3 second delay. Black Wings can only be cast out of combat.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Descension</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-15 every rank) | 250 Effect Radius | 325 Cast Range | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Shaharyx targets an enemy champion. Afterwards, he grabs them and flies with them into the air for 1 second, suppressing them for the duration. He then comes slamming on to the ground, dealing 150/275/400 (+100% AP) (+12/14/16% of the target's bonus health) to them and all enemies in the area. If Shaharyx used Twisted Talons' first cast but prior to the second cast, then he will land at the location from where Twisted Talons was originally casted.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/shaharyx/">Shaharyx</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Mykothorin</title>
		<link>https://kalamarikoncepts.net/mykothorin/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mykothorin</link>
					<comments>https://kalamarikoncepts.net/mykothorin/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 18 Sep 2020 15:20:09 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=307</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: A humble Demacian tailor, Mykothorin never really got the recognition he deserved despite his skills. Of course, such is expected when you live in the settlement of Gracia, infamous for its less-than-desired socioeconomical state. However, his most prolific client was the Radiant Abothadye, known for his use [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/mykothorin/">Mykothorin</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="307" class="elementor elementor-307" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Mykothorin</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p>
<p dir="ltr" style="text-align: left;">A humble Demacian tailor, Mykothorin never really got the recognition he deserved despite his skills. Of course, such is expected when you live in the settlement of Gracia, infamous for its less-than-desired socioeconomical state. However, his most prolific client was the Radiant Abothadye, known for his use of silk magic, as his post was in the vicinity of the settlement. As the years passed by, Abothadye continued to trust his cloth to Mykothorin. Until word came to the tailor that the Radiant has lost his life, yet another casualty of the Harrowing. As a tribute, Mykothorin decided to wear the Coat of Iris, whom the late Radiant left for the tailor to sew, his favorite paraphernalia and one that he only trusted with the tailor. But it didn't take too long for Mykothorin to discover the potential of the coat, from which Abothadye would draw most of his power, and if it weren't in the shop, he would've probably survived. Now holding the power that draws from the very life essence of Runeterra, Mykothorin joins the Illuminators, both as a tribute to his deceased regular, and as an act of redemption, so that Abothadye's passing will not be in vain.</p>
<p dir="ltr" style="text-align: left;"> </p>
<p dir="ltr" style="text-align: left;"><b>Appearance:</b></p>
<p dir="ltr" style="text-align: left;">A man in his early 40s with black hair and some greys on the side. He has the hands of a tailor/seamster, so he likely has bandages and needle scars and the likes. Aside from the usual Demacian wear, his signature feature is the ankle-coat he wears over his shoulders, made from the fibers of the magical creatures of Runeterra. The coats default color is blue, but changes color based on the fabric essence imbued. Red is might; Green is vitality; Yellow is longevity; Black is Death</p>
<p dir="ltr" style="text-align: left;"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">540 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">8 (0.7)</td></tr><tr><td width="256">Mana</td><td width="334">532 (31)</td></tr><tr><td width="256">Mana Regen</td><td width="334">8 (0.8)</td></tr><tr><td width="256">Armor</td><td width="334">21 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (0.5)</td></tr><tr><td width="256">Attack Damage</td><td width="334">54 (3.5)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2.2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p> </p><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Magical Silk</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr" style="text-align: left;">With Mykothorin on the battleground, Dead Champions, ally or enemy, leave behind Fabric Essence that last for 40 seconds before dissapearing. Mykothorin can pick up Fabric Essence to gain bonuses. The bonuses differ based on the type of Fabric Essence left behind. The type is based on the Champion's association.</p>
<p dir="ltr" style="text-align: left;">Champions associated with Demacia, Noxus, the Freljord, or Piltover leave behind the Fabric Essence of Might. This Fabric Essence causes Mykothorin's abilties to deal bonus true damage equal to 15%/20%/25% (lvl 1/8/13) of the abilties' damage.</p>
<p dir="ltr" style="text-align: left;">Champions associated with Zaun, Ixtal, Targon, or Shurima leave behind the Fabric essence of Vitality. This Fabric Essence causes Mykothorin to heal for 30%/37.5%/45% (lvl 1/8/13 of the damage dealt by his abilties</p>
<p dir="ltr" style="text-align: left;">Champions associated with Ionia, Bilgewater, or the Shadow Isles leave behind the Fabric Essence of Longevity. This Fabric increases the range/duration/radius of Mykothorin's abilities.</p>
<p dir="ltr" style="text-align: left;">Champions associated with the Void, Yordles regardless of association, or unassociated champions leave behind the Fabric Essence of Death. This Fabric Essence causes Mykothorin's abilities to apply different forms of crowd control, depending on the ability.</p>
<p dir="ltr" style="text-align: left;">Fabric Essence lasts indefintely until Mykothorin dies or he uses Tribute to the Late Owner. Only one Fabric Essence can be held at a time. There is a visual indicator on every Champion that signifies their association.</p>
<blockquote>
<p dir="ltr" style="text-align: left;"><strong>Notes:</strong></p>
</blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Enforced Leap</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50/55/60/65/70 mana | 17s (-1s every rank) | 700 Range | 75 Effect Radius | 700 Speed</p>								</div>
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									<p dir="ltr" style="text-align: left;">Mykothorin leaps to a target location, dealing 70/110/150/190/230 (+60% AP) magical damage to all enemies in the area. Picking up Fabric Essence refreshes the cooldown of this ability.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Longevity, the range of this ability increases by 150 units.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Death, this ability will apply a 35% slow.</p>
<blockquote>
<p dir="ltr" style="text-align: left;"><strong>Notes:</strong></p>
</blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Absorbing Threads</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">80 Mana | 18s (-1s every rank) | 250 Effect Radius | Angle: 90°</p>								</div>
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									<p dir="ltr" style="text-align: left;">Mykothorin covers his front with his coat, blocking all incoming damage in a target direction for 3 seconds. Mykothorin can move freely while channeling this ability. Mykothorin can absorb a maximum amount of damage equal to 30%/35/40%/45%/50% of his max health. Once the duration ends or the cap is reached, Mykothorin will release a burst of energy in front of him in a short cone, dealing between 70/100/130/160/190 (+40% AP) to 140/200/260/320/380 (+80% AP) magic damage to all enemies in the area based on how much damage he absorbed.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Longevity, the duration of this ability is increased by 1 second.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Death, Mykothorin wll apply a root to all enemies hit upon releasing the damage, from 0.5 second to 1 second based on how much damage he absorbed.</p>
<blockquote>
<p dir="ltr" style="text-align: left;"><strong>Notes:</strong></p>
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					<h6 class="elementor-heading-title elementor-size-default">A Thousand Coats</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana  | 20s (-1s every rank) | 450 Range | 0.2s Cast Time</p>								</div>
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									<p dir="ltr" style="text-align: left;">Mykothorin can impersonate a minion or a jungle monster.</p>
<p dir="ltr" style="text-align: left;">Minion: Mykothorin targets a minion, ally or enemy, immediately executing it, gaining it's reward and replacing. When disguised as a minion, Mykothorin behaves exactly like one without the enemy being able to tell the diffrence (moves by itself, deals the same damage, etc.). He is invisible for the duration.</p>
<p dir="ltr" style="text-align: left;">Jungle Monster: Mykothorin can replace a non-epic jungle monster. During this time, he behaves exactly like the targeted jungle monster. Mykothorin is camoflauged for the duration, with enemy champion within 600 units of him revealing his true identity. Unlike replacing minions, Mykothorin requires the jungle monster be dead in order to replace it.</p>
<p dir="ltr" style="text-align: left;">In both cases, Mykothorin's next ability cast within 3 seconds after ending the ability will deal 15%/17.5%/20%/22.5%/25% increased damage. Mykothorin can cast abilities while disguised and can cancel the effect by simply moving.</p>
<blockquote>
<p dir="ltr" style="text-align: left;"><strong>Notes:</strong></p>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-364e0412 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="364e0412" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Tribute to the Late Owner</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 110s (-10s every rank) | 750 Range | 300 Effect Radius | 0.8 Cast Time</p>								</div>
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									<p dir="ltr" style="text-align: left;">Mykothorin creates an explosion at a target area, dealing 200/300/400 (+100% AP) magical damage to all enemies in the area. Using this ability will expend the Fabric Essence.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Might, in addition to the normal benefit, the damage is increased by 8% for every enemy champion hit past the first.</p>
<p dir="ltr" style="text-align: left;">While imbued wit the Fabric Essence of Vitality, in addition to the normal benefit, allies within the area are also healed.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Longevity, the ability has double the radius.</p>
<p dir="ltr" style="text-align: left;">While imbued with the Fabric Essence of Death, enemies are stunned for 1 second + 0.125 second for every enemy champion hit, including the first (for a maximum of 1.5 second).</p>
<blockquote>
<p dir="ltr" style="text-align: left;"><strong>Notes:</strong></p>
</blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/mykothorin/">Mykothorin</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Marsoch</title>
		<link>https://kalamarikoncepts.net/marsoch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=marsoch</link>
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		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 18 Sep 2020 15:03:37 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=300</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: To this day, the Legend of the Three Sisters remains shrouded in mystery. And the Iceborn even more so. For the Iceborn that served under the rule of the Sisters were nothing more than ants; numbers whose existence are naught but to further the goal of those [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/marsoch/">Marsoch</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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					<h1 class="elementor-heading-title elementor-size-default">Marsoch</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">To this day, the Legend of the Three Sisters remains shrouded in mystery. And the Iceborn even more so. For the Iceborn that served under the rule of the Sisters were nothing more than ants; numbers whose existence are naught but to further the goal of those they followed. Perhaps that is the reason why there are no chronicles of significant soldiers among the first Iceborn. As they are all lost today to myths and tales told at night for Freljordian youth. However, those that have been in the days of past know full well of the ones that stood at the top, and especially one in particular. Marsoch, General of Serylda's legion, loyal to his frozen bones, obliterating all who stood in way of the Mute Queen with swords and chains of ice. Alas, the legacy that is Marsoch died with the betrayal of Lissandra, as he, like his comrades, was frozen in True Ice. Ice that can never melt… but can be shattered. Entombed in ice with no hope as millennia passed by, Marsoch would often hear a faint sound. The sound was vague and unintelligible. But as time went on, it became more and more clear. Until it could be heard in its entirety: &quot;You must succeed!&quot;. And then, a crack on icy prison! And every time that familiar voice repeated that same sentence, the crack on the ice would grow bigger and bigger. Until one day, the ice shattered, and Marsoch free! Standing once more, he tries to find the meaning behind those words he heard all these eons. Of course, he knew that the voice belonged to his queen, whom he will never doubt. But finding himself in a word he is unfamiliar with, Marsoch is confused. Nevertheless, he remains determined to bring back the glory that was once Serylda. So he will tread upon the frozen lands once more, and discover this new world and its inhabitants. For he will pave the way for Serylda's return… in time.</p><p dir="ltr"><b>Appearance:</b></p><p dir="ltr">Marsoch is a tall Iceborn soldier whose skin turned light blue due to the intense cold he suffered not only during his servitude to Serlyda, but also during all those eons he was trapped inside the True Ice. The lower half of his Iceborn armor (pants) remains intact completely. However, the upper half was shattered along with the ice he was imprisoned in, with only fragments of the armor remaining. He wears a cloth around his mouth, which is meant to mimic Serylda's muteness, and a hood above his head, leaving only his eyes and nose visible. He has frozen chains coiled around his left arm and he holds an ancient Freljordian sword in the other.</p><p dir="ltr"> </p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">582 (95)</td></tr><tr><td width="256">Health Regen</td><td width="334">8.5 (0.26)</td></tr><tr><td width="256">Mana</td><td width="334">N/A</td></tr><tr><td width="256">Mana Regen</td><td width="334">N/A</td></tr><tr><td width="256">Armor</td><td width="334">38 (3.6)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.3)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (7.1)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.644 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Frozen Bones</h6>				</div>
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									<p dir="ltr">Whenever Marsoch is applied a slow, stun, or root, his next basic attack or damaging ability within 20 seconds will apply that same type of crowd control. Slows are for 60% that last 2 seconds. Stuns and roots last for 1 second.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Remnants of the First Iceborn</h6>				</div>
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									<p dir="ltr">8 seconds (-0.5s every rank)</p>								</div>
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									<p dir="ltr">Marsoch empowers his next basic attack to deal 10/15/20/25/30% increased base damage and have 50 increased range. While Remnants of the First Iceborn is active and within the vortex of Cold Wind of Eons Past, the empowered basic attack gains stacks of Frozen Shards, which grants 15/20/25/30/35 (+7% AD) bonus damage and 10 range per stack, up to a maximum of 5 stacks. If the empowered attack with at least one stack of Frozen Shards hits an enemy that has at least one stack of Frozen Shards, then 50% of the damage is converted to true damage. The ability goes on cooldown after 5 seconds if not used but the timer pauses when inside Cold Wind of Eons Past.</p><blockquote><p dir="ltr"><strong>Notes:</strong> The increased base damage portion applies only to the base damage and nothing else.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Cold Wind of Eons Past</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">24 seconds | 325 Effect Radius | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Passive: Marsoch uses Cold instead of mana. Marsoch has a fixed maximum amount of 100 Cold which replenishes completely every time he returns to the fountain.</p><p dir="ltr">Active: Marsoch conjures a glacial vortex that spins clockwise for 7 seconds. Afterwards, the core of the vortex lingers indefinitely and is powered by Cold. Marsoch can right-click the core of the vortex to fuel it, expending 4 Cold per second, with each point increasing the spinning duration by 5 seconds.</p><p dir="ltr">Enemies caught in the vortex while it is spinning are applied a stack of Frozen Shards every second, up to a maximum of 5 stacks. Basic attacks expend the stacks, dealing 10/15/20/25/30 (+5% AD) bonus physical damage per stack. Stacks linger for 3 seconds after the enemy has left the vortex and once expended, cannot be applied to the same target for 2 seconds. Basic attacks against enemy minions below 50% health that have 5 stacks are executed and grant Marsoch 5 Cold. If the empowered attack from Remnants of the First Iceborn has at least one stack of Frozen Shards and it hits an enemy that has at least one stack of Frozen Shards, then 50% of the damage is converted to true damage.</p><p dir="ltr">Marsoch gains 100% multiplicative bonus movement speed when moving with the current of the vortex. Enemies that move against the current of the vortex are slowed for 40% for as long as they move against it.</p><blockquote><p dir="ltr"><strong>Notes:</strong> the remaining spinning duration is represented by a white bar over the core which depletes over time, similar to that of a ward.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">The General's Reputation</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">18 seconds (-0.75 every rank) | 150 Width | 800 Range | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Marsoch throws frozen chains in a target direction, dealing 70/120/170/220/270 (+100% AP) magical damage to the first enemy hit, stunning them for 0.3 second and subsequently pulling them in 150 units towards Marsoch. Inside the vortex of Cold Wind of Eons Past, the chains pass through all minions, stopping only on the first champion hit. Frozen Bones is only applied after the pull.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">!Hail Serylda</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">120 seconds (-20s every rank) | 800 Range | 0.4s Cast Time</p>								</div>
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									<p dir="ltr">Marsoch leaps to a target enemy champion. Upon contact, he deals 150/325/500 (+ 80% AD) physical damage to them and whatever crowd control he currently has from Frozen Bones.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-6a6f4509 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="6a6f4509" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-312747ce" data-id="312747ce" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-682d4708 elementor-widget elementor-widget-heading" data-id="682d4708" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">Creative Insight</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-256b4527 elementor-widget elementor-widget-text-editor" data-id="256b4527" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p dir="ltr">TBA</p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-2d8da35 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="2d8da35" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-911ead8" data-id="911ead8" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-5ff9da53 elementor-widget elementor-widget-heading" data-id="5ff9da53" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-1c7d3ac1 elementor-widget elementor-widget-text-editor" data-id="1c7d3ac1" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p dir="ltr">Nothing right now&#8230;</p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>הפוסט <a href="https://kalamarikoncepts.net/marsoch/">Marsoch</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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