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	<title>ארכיון Juggernaut - kalamarikoncepts</title>
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	<title>ארכיון Juggernaut - kalamarikoncepts</title>
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	<item>
		<title>Sharpie</title>
		<link>https://kalamarikoncepts.net/sharpie/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sharpie</link>
					<comments>https://kalamarikoncepts.net/sharpie/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:34:33 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1640</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: Golems come in varying shapes and sizes, as well as purposes. Whether they're big or gargantuan, made of metal, rock, or even a gelatinous substance, made for physical activities, intellectual studies, or any other profession, no two Golems are the same, but the one thing that they all [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/sharpie/">Sharpie</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
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					<h1 class="elementor-heading-title elementor-size-default">Sharpie</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Golems come in varying shapes and sizes, as well as purposes. Whether they're big or gargantuan, made of metal, rock, or even a gelatinous substance, made for physical activities, intellectual studies, or any other profession, no two Golems are the same, but the one thing that they all have in common is their identity as artificial beings. Of course, it would be possible to say that every individual Golem is unique by itself, except for those designed to be part of a mass-produced product line which, more often than not, are mostly located in Piltover. Known for its technological advantage over the rest of Runeterra, the City of Progress houses many types of Golems. But in the eyes of Amir Sharpe, one of many engineers that Piltover has to offer, all these Golems would not suffice, whatever they were meant to do. In his vision, he sought to create a mechanical wonder that would be considered revolutionary, something that would be more than enough. So after days upon days of a seemingly never-ending brainstorm under the ceiling of his house, an idea sparked in his head: a Golem fueled by oxygen! Such a marvel wouldn't need to stop to have its resource tank refilled all the time, be it fuel or coal or anything else, as it would constantly reinvigorate itself with the air around it. So after several months, Sharpe created what would be the prototype for what he deems the future of Golems, and he would name him Sharpie, a name that mostly stems from narcissism and a lack of creativity. Alas, Sharpe's joy would be shortlived, as a sudden blaze erupted in his building, which collapsed the house onto him, burying him under a pile of burning debris. Some time has passed, and Sharpie would be recovered from the rubble, as well as all the other things there. Still inactive, the investigators that recovered him I had no idea what kind of Golem they were looking at. Nonetheless, they decided to activate him, as another Golem will always be helpful to society. Now functional, Sharpie moved about aimlessly, knowing not what to do, trying to understand his surroundings. Neither the Golem himself nor his supervisors could tell what he was meant to do. After several endeavors, No one could still figure out what Sharpie was meant to do, even though it was clear that he ran on a never-before-seen oxygen-powered engine. Revolutionary as he may be, he was planned to be deactivated, but not until he tries one last thing: an expedition to Ixtal, something that Piltover is very fond of. So there he was, deep in the jungle, together with a crew, doing whatever they're supposed to be doing on any expedition. Everything went normal… until a dragon showed up. Easily dispatching the guards, all seemed lost at the dragon's might. But seeing the violence unfold before him, something triggered within Sharpie's inner mechanism. With the air around him to power him up, he rushed to face the dragon, and with a single pneumatic punch, sent the dragon flying through the trees, carving a path of destruction. The dragon fled the scene immediately, and the expedition was saved, thanks to the Golem whom no one knew what he was supposed to do… until now. Sharpie is supposedly a combat-grade Golem, designed to take on dangerous tasks. After his display of might, Sharpie was assigned to all kinds of missions that required his oxygen-powered, utilized as a soldier of Piltover, even if that wasn't what he was meant for. Regardless, it's a shame Sharpe himself never had the chance to see the fruit of his hard work, because if he did, he would be proud… too proud, in fact.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Sharpie is a large golem colored black with tank wheels and a giant left fist designed for strong punches. All over his body are receptors for absorbing oxygen to power him up.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">585 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">6 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">330 (35)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.6)</td></tr><tr><td width="256">Armor</td><td width="334">34 (3)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">55 (0.75)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.615 (1%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Oxygen-Powered Engine</h6>				</div>
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									<p dir="ltr">Standing still while out of combat, Sharpie enters Focused Absorption, gaining 1 bonus attack damage every second. After 10 seconds of Focused Absorption or leaving it early, Sharpie will enter Overpressure. During Overpressure, Sharpie loses 8% of his maximum health every second while in Focused Absorption. Overpressure lasts for 13 seconds before Sharpie can start Focused Absorption again normally. Being in Focused Absorption while Overpressure is active will refresh its duration.</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> Let there not be a misunderstanding. As long as Sharpie is in Focused Absorption, he will gain bonus AD regardless.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Pneumatic Punch</h6>				</div>
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									<p dir="ltr">40 mana | 7 seconds (-0.75 every rank)</p>								</div>
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									<p dir="ltr">Sharpie enhances his basic attack to become unstoppable, gain 50 attack range, and deliver a powerful air-powered punch, dealing 20/40/60/80/100 (+80% bonus AD) bonus physical damage to the target. Successful attacks grant Sharpie a stack of Condensed Air, up to a maximum of 4 stacks and lasting 10 seconds, with each activation of Pneumatic Punch refreshing the duration. Every stack of Condensed Air increases the bonus physical damage by 10%, but also increases the attack windup by 15%. Sharpie will also deal additional bonus true damage equal to 30/40/50/60/70% of the damage he took during the attack windup. The attack will not connect if the target moves 250 units away from Sharpie.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Additional Tools</h6>				</div>
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									<p dir="ltr">65 Mana (+10 every rank) | 15 seconds (-1 every rank) | 850 Target Range | 120 Width | 1600 Travel Speed | 0.25 Cast Time</p>								</div>
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									<p>Sharpie tosses a trapping device in a target direction, dealing 50/70/90/110/130 (+50% bonus AD) physical damage to all minions hit and stopping on the first enemy champion hit. The device then remains on the ground for 2.5 seconds and if the enemy champion hit moves 375 units away from it, then they are stunned for 1 second. While within the boundaries of the device, the target's basic attacks will deal 15/20/25/30/35% less damage to Sharpie.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Backup</h6>				</div>
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									<p dir="ltr">65 Mana (+5 every rank) | 14 seconds (-1 every rank) | 0.3 Cast Time</p>								</div>
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									<p dir="ltr">Sharpie surges himself with his backup generator, healing for 30/55/80/105/130 (+10% missing health). The healing is increased by 50% while in Overpressure and reduces its remaining duration by 50%.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Air Blast</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 450 Effect Radius | 0.35s Cast Time</p>								</div>
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									<p dir="ltr">Sharpie pulses a shockwave around him, dealing 200/300/400 (+100% bonus AD) (+12/14/16% of maximum health of the enemy hit with the most max health) physical damage and slowing them by 70% for 1.75 second.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Let's say you have an assassin and a tank in the area of effect, that means that everyone will take max health damage based on that of the tank, so this ultimate can be quite effective in teamfights if used on the right enemies.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/sharpie/">Sharpie</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Jackel</title>
		<link>https://kalamarikoncepts.net/jackel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jackel</link>
					<comments>https://kalamarikoncepts.net/jackel/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:20:44 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1632</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: The Dalika Beetles of the northeastern areas of Ixtal are known for two particular things, aside from their huge size: the first is the flammable pheromone they release during mating season, and the second is their odd behavior of offering their flesh and life as food to dying [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/jackel/">Jackel</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1632" class="elementor elementor-1632" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Jackel</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">The Dalika Beetles of the northeastern areas of Ixtal are known for two particular things, aside from their huge size: the first is the flammable pheromone they release during mating season, and the second is their odd behavior of offering their flesh and life as food to dying colony members. Though this might seem counterintuitive, these creatures are nothing more than large insects, which means that they can't consider what will benefit them on the long run, but only what their instincts drive them to do in the heat of the moment, as long as the colony continues to live. More so, they can become pretty hostile during mating season, which only happens during a given time of the year. Luckily, given the time of the mating season and the place in which they congregate, most people don't have the burden of dealing with these bugs. However, the same could not be said for a particular Piltovan expedition team, who found themselves in the unfortunate situation of being riddled with big bite marks. And if it weren't for Jackel it would've been even worse. A biochemist and an engineer by trade, Jackel was part the maintenance crew responsible for making sure that all the devices and vehicles ran without problem, though the only problem he regularly faced getting in between the small hatches due to his large size. Though his engineering skills proved useful, there was seemingly no reason for him to utilize his knowledge in biochemistry… that is, until the situation got worse. Realizing how the bad the problem that is the Dalika Beetles is, Jackel thought something should be done about it, since they weren't given the tools to properly deal with them when they departed from Piltover. And though it took him some time, he finally came up with something that might help: he extracted the flammable pheromone from the corpses of the beetles they managed to kill, and then built a device from whatever material he had to harness that flammability. What resulted were two sword-like gizmos that released concentrated fire, made from the engine of one of their excavators, affectionately named Toast &amp; Roast. Though the initial idea was to burn the beetles' nest, what happened instead was something completely unprecedented, and even more beneficial to the team. As Jackel and a few other guards approached the nest, instead of being met with hostility, the beetles lined up and showed their respect by raising their heads skywards. Confused, Jackel soon realized that this was the response of the pheromone burning from the newly made twin engine swords. Though he thought this would make the job of eradicating the beetles easier, the goal would change instantly when the expedition team was attacked by native Ixtali. Quickly rushing back to camp, the group found themselves at a disadvantage, with many of the team already dead. All seemed lost, but as they approached Jackel and the few that stood beside him, the Dalika Beetles came crawling from behind them and under their feet, engulfing the native warriors with their body. Jackel and the rest followed up and Toast &amp; Roast proved to be as effective against humans as they were supposed to be on the beetles. The team was successful in fending off the surviving natives, and the Piltovan's that were injured but alive had beetle force themselves into their mouths, as it was part of their nature. Their meat was effective in healing and killing the pain, if not a bit nasty on the tongue. With casualties and no resources left, the expedition will have to retreat home for now, as they have to recollect themselves after all the problem they had faced. But when they come back, Jackel will be by their side, with Toast &amp; Roast to burn whoever stands in front of his large stature. But this time it will be a success, because the Dalika Beetles, who were once enemies, are now his allies. And he will make good use of this relationship, even if he has to take a bite out of them. After all… they won't mind.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Jackel is a large man, which may or may not be implied by his gameplay class as a Juggernaut. He wears a Piltovan attire typical of an engineer combined with elements of a biochemist, but with more emphasis on the former since that's why he was taken to be part of the expedition in the first place. Toast &amp; Roast take the appearance fat swords created using the engine of a large excavator, with the blades not actually being blades, but mini flame pillars that appear like the blade part. Toast &amp; Roast aren't initially lit when the game starts, but they do as the ultimate is ranked up and as combat goes on.</p><p dir="ltr"> </p><p dir="ltr">The Dalika Beetles are large Ixtali beetles. I imagined as a hybrid between a cockroach and a stinkbug. But otherwise, I don't have a specific description for them.</p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">580 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">8 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">280 (60)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.65)</td></tr><tr><td width="256">Armor</td><td width="334">35 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.655 (2.8%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Dalika Alliance</h6>				</div>
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									<p dir="ltr">Whenever Jackel walks into Brush, a Dalika Beetle takes his side, up to a maximum of 3. Jackel cannot summon another Beetle from the same brush for another 45/35/25 seconds (levels 1/7/14).</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Engine Swing</h6>				</div>
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									<p dir="ltr">50 mana (+10 every rank) | 8 seconds | 300/400 Target Range | Angle: 90° | 0.4 Cast Time</p>								</div>
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									<p dir="ltr">Jackel swings Toast &amp; Roast in a cone, dealing 60/95/130/165/200 (+80% AD) physical damage to all enemies hit and slowing them by 45% for 1.25 seconds. Engine Swing gains additional effects based on the mode Jackel is in.</p><p dir="ltr"> </p><p dir="ltr">* Ignited – The attack gains 100 additional range and applies a burn from Toasting &amp; Roasting to all enemies hit.</p><p dir="ltr">* Fire-Fueled – The angle of the cone increases to 180°.</p><p dir="ltr">* Nation Burner – The attack leaves behind a trail of fire that deals physical damage equal to one tick of burn every second to all enemies on it.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unusual Nature</h6>				</div>
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									<p dir="ltr">70 Mana (+5 every rank) | 12 seconds (-1 every rank) | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Jackel grabs one the Dalika Beetles by his side and devours it, healing for 50/70/90/110/130 (+75% AP) (+9/10.5/12/13.5/15% of missing health) and gaining 100% of the Beetle's attack damage and 15/20/25/30/35% bonus attack speed for 4 seconds. Multiple applications of Unusual Nature do not stack but will refresh the duration.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Burning Pheromones</h6>				</div>
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									<p dir="ltr">70 Mana | 18 seconds (-1.5 every rank) | 850 Cast Range | 100 Width | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Jackel summons a Dalika Beetle at target location. After a 0.5 second delay, the Beetle makes its way to Jackel at a movement speed of 1350, dealing 60/80/100/120/140 (+60% AD) physical damage to all enemies it passes through and pushes them towards Jackel 275 units. Afterwards, the Beetle takes Jackel's side. If the Beetle takes Jackel's side while he already has the maximum amount of allowed Beetles by his side, then he will trigger the effects of Unusual Nature without activating it.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Toasting &amp; Roasting</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 90 seconds  | 800 Target Range | 0.75s Cast Time</p>								</div>
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									<p dir="ltr">Passive: After a given number of seconds in combat, Jackel enters a new mode, giving him additional effects to his basic attacks. Each rank of Toasting &amp; Roasting unlocks a new mode that adds additional effects.</p><p dir="ltr"> </p><p dir="ltr">* Ignited – After 3 seconds in combat, Jackel lights up Toast, with every second basic attack gaining 100 attack range and applying a burn to the target which deals 20/25/30 (+25% bonus AD) (+2/2.75/3.5% of target's maximum health) physical damage every second over 5 seconds. Burns can stack infinitely but do not refresh the duration of burns that were applied previously.</p><p dir="ltr">* Fire-Fueled – After 6 seconds in combat, Jackel lights up Roast, with every basic attack gaining 100 attack range and applying the same burn as Ignited.</p><p dir="ltr">* Nation Burner – After 9 seconds in combat, Jackel combines Toast &amp; Roast into one sword, with every basic attack being a cleave, dealing physical damage equal to one tick of burn and applying a burn to all enemies hit.</p><p dir="ltr">Active: Jackel swings Toast &amp; Roast downwards and slamming it to the ground, dealing 100/200/300 (+60% bonus AD) physical damage to all enemies hit and gaining the highest mode possible.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr"><strong>Dalika Beetles' Stats:</strong></p><p dir="ltr"><strong>Base Health:</strong> 120 (+3.5 every level) (+13% of Jackel's health)</p><p dir="ltr"><strong>Physical Damage:</strong> 10 (+4 every level) (+30% AD)</p><p dir="ltr"><strong>Attack Speed:</strong> 0.65 (+0.03 every level)</p><p dir="ltr"><strong>Armor &amp; Magic Resistance:</strong> 30/35/40 (+20% of Jackel's bonus armor and magic resistance) (levels 1/7/15)</p><p dir="ltr"><strong>Range:</strong> 125</p><p dir="ltr"><strong>Movement Speed:</strong> 100% of Jackel's</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/jackel/">Jackel</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Gaigahn</title>
		<link>https://kalamarikoncepts.net/gaigahn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gaigahn</link>
					<comments>https://kalamarikoncepts.net/gaigahn/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:08:08 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1620</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: The gardens of Ionia are a sacred place. Then again, all of Ionia is sacred, at least as far as Ionians themselves are concerned. But to outsiders, not so much, and if you ask the Noxians they tell you even less. But there is something special about the [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/gaigahn/">Gaigahn</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1620" class="elementor elementor-1620" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Gaigahn</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">The gardens of Ionia are a sacred place. Then again, all of Ionia is sacred, at least as far as Ionians themselves are concerned. But to outsiders, not so much, and if you ask the Noxians they tell you even less. But there is something special about the gardens that just rejuvenate the body of those who stare at the trees as liquid tranquility flows through their veins. That's some people would describe it. Of course, being a sacred place among many, there are those who seek to protect that which is important to them. One particular individual goes by the name of Gaigahn. A monk of the Meijitsu Order, he saw it upon himself to protect the Meijitsu Gardens, the place from which the order of monks borrows their name. Though his fellow practitioners were largely concerned with their teachings, Gaigahn always believe that the beauty that Gardens shows holds more knowledge than anything any Ionian monastery can teach, something deep in the ground that is biding its time to reveal itself. Though he was never berated for his behavior, he wasn't exactly praised for it either, but he was given the freedom to do as he believed. Spending most of his time admiring the Gardens, it's easy to see him as someone who would neglect his teachings. However, this was far from the case, as Gaigahn never sacrificed what he learned just to spend most of his time in the Gardens, and this would prove the most during the Noxian Invasion. What seemed like yet another beautiful day, basking in the beauty of the trees, was instead a battle with bloodthirsty warmongers. As all the monks of the Meijitsu Order held their ground, Gaigahn among them, there risen the protector from below the ground. Big as the trees themselves and made of rock, fueled with the life force of Ionia, it fought alongside the monks. The battle was unending, and the Noxians prevailing; the protector fell to the ground among the many bodies. Surely, the day is lost, but Gaigahn refused to relent. Standing beside the rocky remains of the protector, he saw a glow coming from within. Climbing to the top and staring at what's within, there he saw the bright green heart of the protector, the very source of its power, which is life force of the lands. Gaigahn did not think but to reach out to the heart and touch. It was then that he felt a surge of power coursing from underneath his skin and through his vein. An explosion erupted, catching the attention of all on the battlefield. Once the dust has faded, what was revealed was the union of two beings who will protect this land to the very end. Now wearing the husk of the fallen protector, Gaigahn has been given the power to return the invaders from whence they came, and those that refused, lost their lives. Though many monks and trees have fallen, the Meijitsu Gardens are largely intact. Now, the Meijitsu Order will have to rebuild what was ruined, and t damage done will not discourage them. They will become stronger so that next time, even less will die, whether it's the trees or the lives surrounding them. Though for the time being they can rest easy knowing that their new protector will defend the Gardens to his very last breath. With his chakram and the blessing of the lands, Gaigahn is the new protector of the Meijitsu Gardens for the forseeable future.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Being a Juggernaut, it may or may not come as a surprise that even before his transformation, Gaigahn was a large man. After his transformation, he wears attire typical of an Ionian monk, although since he comes from a different order than Lee Sin, they probably don't dress the same. His clothing is partially covered by the rocky husk of the protector, with a green light illuminating from the cracks. His eyes also glow green to signify that he possesses that power. His weapons are two chakrams, holding one in each hand.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">575 (75)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">340 (40)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.6)</td></tr><tr><td width="256">Armor</td><td width="334">36 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">62 (3.5)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150/350</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Chakram Master</h6>				</div>
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									<p dir="ltr">Gaigahn fights with his two Chakrams, holding one in each hand. Basic attacks with Chakram are ranged while basic attacks without them are melee, which will only happen when Gaigahn isn't holding any Chakram. Each basic attack with a Chakram will dispense it and embed it in the target. Gaigahn may retrieve the Chakram by either moving 1400 units away from the Chakram embedded in the target or performing a melee attack against the Chakram-embedded target, which will also deal 14.9 (+1.25 every level) (+100% bonus AD) bonus physical damage to the target immediately and heal Gaigahn for 7% of his missing health over 3 seconds for every Chakram pulled out of the target.</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Manifested Blade</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 12 seconds (-1 every rank) | 925 Target Range | 200 Width | 2600 Travel Speed | 0.6 Cast Time</p>								</div>
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									<p dir="ltr">Gaigahn throws a Spirit Chakram in a target direction, passing through all non-champion units and stopping on the first champion hit, dealing 40/80/120/160/200 (+75% AD) physical damage, slowing them by 40% for 1.5 second and remaining embedded in them for 5 seconds. The Spirit Chakram is considered a Chakram for the purpose of interacting with Chakram Master, Cutting Cyclones, and Metallic Pull but is otherwise independent and therefore not part of Gaigahn's basic attack function. The Spirit Chakram will not fade if any of the ability it interacts with is in the process of taking effect.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Cutting Cyclones</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 10 seconds (-1 every rank)</p>								</div>
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									<p dir="ltr">Gaigahn spins all Chakrams embedded in targets. Over 5 seconds, the targets take 35/45/55/65/75 (+20% AD) (+4/4.5/5/5.5/6% of target's maximum health) physical damage for every Chakram embedded in them. For the duration of Cutting Cyclones, Chakrams cannot be returned to Gaigahn, but upon being able to again the healing from Chakram Master is increased by 6/7/8/9/10% for every second Cutting Cyclones was active. The effect will end prematurely if Gaigahn reactivates the ability or a target with Chakram(s) embedded in them moves 1100 units away from Gaigahn.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Metallic Pull</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana | 18 seconds (-1.25 every rank) | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Gaigahn pulls in all targets embedded with Chakram 150 units towards him plus an additional 75 units for every Chakram embedded in the target beyond the first, all the while dealing 20/27/34/41/48 (+20% AD) physical damage to them for every embedded Chakram.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Protector's Blessing</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 60 seconds  | 300 Target Range (active) | Angle: 50° (active) | 300 Effect Radius (passive) | 0.3s Cast Time</p>								</div>
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									<p dir="ltr">Passive: Gaigahn has 2 health bars, with the second one being equal to 25/30/35% of his maximum health. Upon taking lethal damage, Gaigahn removes the Husk of the Protector by exploding, dealing 100/175/250 (+75% AP) magic damage to all enemies around him and revealing his second health bar. Landing a takedown while the second health bar is present will restore 100% of the second health bar's missing health over 7 seconds. Upon healing beyond the maximum threshold of the second health bar and waiting at least 12 seconds during it, Gaigahn reverts back to the first health bar at 10% of his maximum health. Upon returning to the first health bar, Gaigahn cannot use the second health bar again for another 50/45/40 seconds (affected by ability haste).</p><p dir="ltr">Active: Gaigahn releases magic energy in a short cone, dealing 100/200/300 (+75% AP) magic damage to all enemies hit.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Let me just say this right now: the two layers of health is not like Kled. The second health bar is only revealed once Gaigahn takes lethal damage. Also, there will be a visual indicator on the health bar when Gaigahn has his second health bar on standby, similar to how there's an icon that signifies that a player has a passive revive such as Guardian's Angel or Anivia's or Zac's passive.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/gaigahn/">Gaigahn</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<item>
		<title>Bombus</title>
		<link>https://kalamarikoncepts.net/bombus/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bombus</link>
					<comments>https://kalamarikoncepts.net/bombus/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 13:41:08 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1576</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: If you ever spot a bee in Zaun, there are only two possible places from where it might originate: the first, a rogue hive located somewhere in the sewers, developed over decades, maybe centuries, when a lonesome bee somehow made its way there, probably from a traveling merchant [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/bombus/">Bombus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1576" class="elementor elementor-1576" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Bombus</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">If you ever spot a bee in Zaun, there are only two possible places from where it might originate: the first, a rogue hive located somewhere in the sewers, developed over decades, maybe centuries, when a lonesome bee somehow made its way there, probably from a traveling merchant carrying honey. And the second, and the more likely type of bee to find, is from Hugo Bombus' apiary. Located in Factorywood, Bombus' bee farm is renowned for not only being the only honey maker in all of Zaun, but also for the type of bees it employs in the production of the honey. These are Daba Bees, originating from the southeastern portion of the continent of Shurima, just on the borders of Ixtal. How he got them? Nobody knows. But even more so, nobody cares, which is the most concrete thing anyone can say about Bombus and his hard working bees. Despite his hard work and quality products, most of it is exported to other locations in Runeterra, with the majority of Zaun remaining largely oblivious to the apiary's existence. Although one shouldn't blame the average Zaunite for their lack of knowledge of a particular bee farm, considering all the stress and enemies they have to deal with on a daily basis. But Bombus was satisfied with his position in life despite the obscurity, because the honey was fruitful and delicious, so he was rarely bothered. But if there was one person who was definitely bothered by constant company of stinging bees was Bombus' neighbor, Coppol. An impatient and disgruntled man over his inability to move out and start anew far away from Zaun, or &quot;Runeterra's Trash Hole&quot; as he likes to call it, the buzzing of the bees and hunch of impending stingers didn't quite help curb Coppol's crankiness. He and Bombus would have regular altercations which for the most part were innocuous, starting and ending only as arguments, never escalating to something drastic. Until one fateful day when a houseguest of Coppol almost died due to an allergic reaction after being stung, at that moment, Coppol was far from being tolerant, and decided to take matters into his own hands. So what did he do? Gassed the entire apiary of course, with no regard to anyone who was there at the moment. Bees and employees alike all succumb to the neurotoxin. But unexpectedly, this would be Coppol's undoing, as Bombus wasn't even there at that moment. But when he did come back, he was devastated to find out that everything was no more, not his employees; nor his bees; nor his honey. But the only glimmering light of retribution came in the form of a beehive separated from the rest of the apiary, located just behind Bombus' office, nurtured as a personal hobby of his without the necessity to produce honey. With nothing but revenge in his mind, Bombus took his only remaining beehive and visited a questionable scientist, the kind everyone hears of but advises to avoid. But Bombus had nothing to lose, so he told the scientist what he wants: &quot;I want the bees to become monsters, and I want to become a monster among the bees&quot;. And with that, the procedure had begun and after several days, it was completed. Now a hulking walking incubator for monstrous bees, Bombus was ready to finish what his neighbor had started. But just he was about to step outside the scientist's residence, his name was called from behind him. As he turned back, he saw the scientist saying his farewell, and one more peculiar thing: &quot;Send my regards to Coppol.&quot; Ever since that day, Coppol no longer had to worry about any bees buzzing his way, or anything else for that matter. But with the current problem solved, more problems make themselves realized. Bombus has to start anew. Where or how will he start? Only he can find out for himself. With a new body and new strength, he will have to discover where he wishes to propel his new life towards. If he so wishes to start a new apiary it will have to be away from Zaun, a city that's not too welcoming of those who seek a simple life. But even if he will do so, he can know for certain this time that no one will ever get in his way again. For he has the strength to enforce it, but more importantly… the bees that will sting those who walk to close to hive.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">After his transformation, Bombus takes the appearance of a large humanoid that looks like a walking beehive, but the kind that houses murderous bees instead of cute-looking honey bees. I suppose he also wears a beekeeper attire to remind others that he's still a beekeeper at heart (so yeah, basically a giant walking beehive of killer bees wearing a beekeeper outfit). And the bees look monstrous (otherwise they wouldn't be monster bees).</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">585 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">6 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">317 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.5)</td></tr><tr><td width="256">Armor</td><td width="334">35 (3)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">67 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.5%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unnatural Pollination</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr" style="text-align: left;">Whenever Bombus comes within 550 range of a Jungle Plant, his bees will collect its essence. After 3 seconds, the Bees will return to Bombus, gaining 30 (+1.25 every minute starting from 5 minutes into the game) experience and granting him a permanent bonus stat based on the type of Jungle plant.</p><p dir="ltr" style="text-align: left;"> </p><p dir="ltr" style="text-align: left;">* Blast Cone – grants 6 armor and magic resistance, up to a maximum of 24.</p><p dir="ltr" style="text-align: left;">* Honeyfruit – Grants 5% increased healing from all sources, up to maximum of 20%.</p><p dir="ltr" style="text-align: left;">* Scryer's Bloom – Grants 3% movement speed, up to a maximum of 15%.</p><p dir="ltr" style="text-align: left;"> </p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Destroyer's Purpose</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 8 seconds (-0.75 every rank) | 800 Target Range | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Bombus sends the Destroyer Bee in a target direction, stopping on the first enemy hit. While lingering on an enemy, the Destroyer Bee deals 20/32.5/45/57.5/70 (+23% AD) physical damage every second for 3 seconds. Basic attacks against the target with the Destroyer Bee increase the duration by 1 second, but cannot bypass the 3 seconds. Upon the duration ending, moving away 900 units from the Destroyer Bee, or actively recalling the Destroyer Bee early, Bombus heals for 1/1.25/1.5/1.75/2% missing for every second the Destroyer Bee was away from Bombus, up to maximum of 20% (with a minimum heal of 30/45/60/75/90. Enemies that die to the effects of Destroyer's Purpose will leave behind an Egg Cluster, up to a maximum of 5. Egg Clusters can be destroyed by enemy champions by walking on them. If the target dies under the effect, the Destroyer Bee will move on to the most adjacent enemy.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>In this sense, the &quot;moving on&quot; feature of this ability is basically the same as Malzahar's E (popularly known as Space Aids, unless that joke is already dated since people used it a lot in season 3)</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Hard Workers</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 13 seconds (-1 every rank) | 300 Target Range | 150 Width | 0.3 Cast Time</p>								</div>
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									<p dir="ltr">Passive: Bombus stores an Egg Cluster on himself every 16/15/14/13/12 (affected by ability haste) seconds, up to a maximum of 3.</p><p dir="ltr">Active: Bombus delivers a wax-enforced punch a short distance, dealing 70/100/130/160/190 (+65% AD) (+12% of target's maximum health (capped at 100 for non-champions)) physical damage to all enemies hit and slowing them by 60% for 1.5 second.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Pheromone-Induced Punch</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">70 Mana | 22 seconds (-2 every rank)</p>								</div>
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									<p dir="ltr">Passive: Pheromone-Induced Punch and Hard Workers apply Pheromone to the first enemy champion hit for 1 second. Enemies with Pheromone will trigger all Egg Clusters within 675 range to hatch and subsequently attack the target, Dealing 10 (+3 every level)(+15% AD) over 5 seconds for every Batch of bees hatched.</p><p dir="ltr">Active: Bombus laces his fist with pheromone. Enemies who have the Destroyer Bee lingering above them that are within a range of 600 of Bombus for at least 1 second are charmed for 1/1.125/1.25/1.375/1.5 seconds and his next basic attack deals 25/45/65/85/105 (+70% AP) bonus magic damage.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">!Protect the Hive</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 350 Effect Radius | 0.35s Cast Time</p>								</div>
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									<p dir="ltr">Bombus orders his bees to swarm around him for 8 seconds, dealing 15/20/25 (+9% AD) physical damage every 0.25 second to all enemies in the area. Alternatively, the bee swarm will swarm around the target that the Destroyer Bee is lingering above.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/bombus/">Bombus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Ximkaya</title>
		<link>https://kalamarikoncepts.net/ximkaya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ximkaya</link>
					<comments>https://kalamarikoncepts.net/ximkaya/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 10:47:02 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=795</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: &#34;The title of the strongest belongs to only one&#34;. That is what you are mostly likely to hear if you asked anyone in Runeterra who the strongest person is. After all, the definition of the word &#34;strongest&#34; is that there can only be one. Though some would [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/ximkaya/">Ximkaya</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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					<h1 class="elementor-heading-title elementor-size-default">Ximkaya</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">&quot;The title of the strongest belongs to only one&quot;. That is what you are mostly likely to hear if you asked anyone in Runeterra who the strongest person is. After all, the definition of the word &quot;strongest&quot; is that there can only be one. Though some would like to believe that there is not strongest, as anyone is the strongest in of themselves, as much as they are the weakest, since every person has their strengths and weaknesses. However, if you were to ask specifically who that person is, that which possesses all the power to defeat any opposition befalls them, you would here different answers. If you asked a Targonian, they would say it's a god; if you asked a Noxian, they would say it's one of their generals; if you asked someone in Runeterra of a parallel universe, they would probably say something ludicrous like &quot;it's some purple guy with a lantern&quot;. But if you asked anyone in Ixaocan, the capital of Ixtal, They would most definitely tell you that it is Ximkaya. A warrior among warriors, Ximkaya would through and through prove herself as the mightiest that Ixaocan had to offer. Always fending off intruders; always standing last during sparring sessions; always prevailing in all things combat. Though she took pride in her strength, for the most part, she did not have the opportunities to show it, as the Ixtali prefer to stay hidden from anyone who isn't their own. But where there was combat, Ximkaya would sure to rush over there to fight, whether the enemy be a monster or a man, or both. And as her career as a warrior continued, her fighting spirit grew as well, to the point where it became her obsession. Her fixation on combat grew so big that not only did she find every opportunity to fight, but also to the point where she desired to find someone strong enough to defeat her. Because Ximkaya believed that only through defeat may she become stronger, as already being the strongest did not suffice for her for whatever reason. However, where would the strongest warrior find someone who is even stronger than themselves? None apparently, as all the Ixtali and all the cretins of the jungles cannot stand equal to Ximkaya's might. With no hope of being defeated, Ximkaya sought to approach her problem from a different perspective. If she can't find someone stronger, then she'll just make it harder for herself to achieve victory. And she did exactly that, as she knew full well how to achieve that. Making her way to the Haraxa River, located northeast of Ixaocan, where the Haraxin subsides, one of the Ixtal's most dangerous parasites. Though this is what is told, it is not dangerous because it kills its victims, but because it turns them into takes control of them and turns them into monsters. But she has already decided, as she grabbed one from the river, big as a dog, and attached it to her back. Any other person would've already submitted to the parasite's control, But Ximkaya is not &quot;any other person&quot;. With her sheer willpower alone, Ximkaya denied the parasite's control over her, even though it claimed her legs. But this is no easy task, as the two are constantly fighting for control over the same body. With an everlasting battle for her to be bothered with, the fights that will befall Ximkaya in the future will be even harder for her to overcome, as this never-ending disadvantage just might show her defeat, and through that, becoming even stronger. But who will find victory first? Ximkaya, who seeks to become stronger through defeat… or the parasite, he seeks to show her defeat for the last and only time in her life.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Ximkaya takes the appearance of an Ixtali woman transformed into a dark green plant monster of sorts. Her legs have been replaced with several plant-like tendrils. The Haraxin parasite which, as mentioned in the lore, is as big as a dog, sticks to her back by boring his appendages into her flesh. It also used its appendages to cover her breast which is otherwise bare, as she has no use for armor when she is what the parasite turned her into.</p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">577 (98)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">343 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.5 (0.75)</td></tr><tr><td width="256">Armor</td><td width="334">35 (4)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">64 (4)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.75%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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									<p dir="ltr">Ximkaya steals 10% (+0.3% every level) of all self-healing from all enemy champions within 600 units of her. This does not apply to health regeneration and healing from allies.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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									<p dir="ltr">25 mana | 3 seconds</p>								</div>
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									<p dir="ltr">Ximkaya's next basic attack infects the target with Haraxin Stinger. Infected targets take 60/95/130/165/200 (+100% AD) (+6% of the target's maximum health) as physical damage per Stinger over 5 seconds. Ximkaya can reactivate Haraxin's Struggle at any time to recall the Stinger(s) back to her from anywhere on the map and stop the damage. If Ximkaya does not recall the Stinger(s) before reaching 5 seconds, then 100/95/90/85/80% of the damage applied to the target is refunded. A single target can have a maximum of 3 Stingers.</p><p dir="ltr">When the Stinger(s) is in Ximkaya's possession, she heals for 30/45/60/75/90 (+15% bonus AD) (+7% of missing health) per Stinger over 5 seconds, ticking every 0.5 second. Ximkaya can reactivate Haraxin's Struggle at any time to stop the healing and make her next basic attack apply a Stinger to the target. If she does not reactivate Haraxin's Struggle before reaching 5 seconds, then 100/95/90/85/80% of the healing is &quot;refunded&quot;. Ximkaya can have a maximum of 3 Stingers</p><p dir="ltr">Haraxin's Struggle can be activated while under the effects of crowd control and all Stingers end if Ximkaya dies while any of them are active.</p><blockquote><p dir="ltr"><strong>Notes:</strong> <span style="font-family: var( --e-global-typography-text-font-family ), Sans-serif; font-size: var( --e-global-typography-text-font-size ); font-weight: var( --e-global-typography-text-font-weight );">The damage refund interacts with Aura of the Strongest for the purpose of healing stealing (heh… it rhymes). However, this isn't considered self-healing from the enemy, but rather an unusual form where the player heals their enemy. Therefore, it won't benefit from healing increase such as Spirit Visage and the likes.</span></p><p dir="ltr">*Also, there is a visual indicator showing how many Stingers a single unit has and when Ximkaya is about to reach the 5 second limit.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Infected Tendril</h6>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 12 seconds (-0.5 every rank) | 500 Cast Range | 600 Target Range | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Ximkaya flings one of her tendrils in a line after a 0.55 second delay, dealing 60/95/130/165/200 (+80% AD) physical damage to all enemies hit and applying to them a Stinger (which scales with the rank of Haraxin's Struggle), prioritizing champions and then the first enemies hit from the direction from which the ability was activated. Only 3 enemies can be applied a Stinger, but all enemies hit by Infected Tendril will still take damage.</p><blockquote><p dir="ltr"><strong>Notes: </strong>This is a vector cast a la Viktor's E and Rumble's R.</p></blockquote>								</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 13 seconds (-1 every rank) | 675 Cast Range | 0.4 Cast Time</p>								</div>
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									<p dir="ltr">Ximkaya targets an enemy who currently has a Stinger, exploding it, dealing 50/85/120/155/190 (+75% AD) physical damage to them and stunning them for 1.5 second. Ximkaya gains 30% bonus movement speed towards the target for 3.5 seconds. The Stinger disappears once it exploded, eliminating the risk of damage/healing &quot;refund&quot;.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">!Make This Hard for Me</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 0.25s Cast Time</p>								</div>
				</div>
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									<p dir="ltr">Ximkaya Empowers herself indefinitely, gaining 30/45/60% bonus attack speed, 45% tenacity, 50/65/80 armor and magic resistance, 10/15/20% lifesteal, removing the risk of the damage/healing &quot;refund&quot; on Haraxin's Struggle while it is still active and enhancing her basic attacks to deal 6% of the target's maximum health as magic damage. After 4/5/6 seconds, Ximkaya starts to lose 10% of her maximum health every second. If Ximkaya successfully killed an enemy champion during Make This Hard for Me!, then she will refund 80/90/100% of all the self-inflicted damage she took and 30/37.5/45% of all the damage she took from any other source and subsequently ending the effect. Make This Hard for Me! can be reactivated to cancel it early. However, doing so will not refund any damage she took for the duration even if she kills an enemy champion.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/ximkaya/">Ximkaya</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Batz&#039;Yab</title>
		<link>https://kalamarikoncepts.net/batzyab/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=batzyab</link>
					<comments>https://kalamarikoncepts.net/batzyab/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 08 Jan 2021 10:58:01 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=718</guid>

					<description><![CDATA[<p>Primary Role:&#160;Juggernaut Secondary Role: N/A Background Lore: If one were to enter the Void, they would most certainly not live to tell the tale. However, if one were to enter the Void and indeed make it out, their mind would be too shattered to ever communicate properly, let alone tell of its content. As far [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/batzyab/">Batz&#039;Yab</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="718" class="elementor elementor-718" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Batz'Yab</h1>				</div>
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									<p dir="ltr"><b>Primary Role:&nbsp;</b>Juggernaut</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">If one were to enter the Void, they would most certainly not live to tell the tale. However, if one were to enter the Void and indeed make it out, their mind would be too shattered to ever communicate properly, let alone tell of its content. As far as anyone in Runeterra is concerned, the Void is nothing more than a violet nothingness, whose inhabitants are nothing more than agents of destruction. But what people don't know is that there is more to the Void than what it shows. The creatures who once inhabited it, who somehow made their way to Runeterra, somehow, somewhere, have a lot to tell of what transpires there, even if they can't sit down and talk to you about it. Does it have earth? Maybe. But there is one Voidborn in particular whose existence alone gives off the knowledge that there are indeed oceans inside the Void. Or at the very least, 'were'. Though his conquest continues to drain all the bodies of water in Void, Batz'Yab is attracted to what little moist environments remain. His life's work near complete, he suddenly found himself at a halt when he inexplicably found himself in Runeterra, much like some of his brethren. Now with more oceans to behold, his insatiable thirst will find a new liking to a new place. This drinker of seas will instinctively devoid the world of all forms of water, be they fresh or salt. And if he isn't stopped, Runeterra will be nothing but air and dirt. But who can?</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Batz'Yab is a Voidborn (as if that wasn't obvious already), so it shouldn't come as a surprise that he's purple. He takes the appearance of what can be described as a hybrid between a T-rex and a gorilla. He has big reptile-esque arms and legs, and his head is more reptilian in appearance. He has two long tails which is roughly the same length as the rest of his body, each having stinger at the tip distinct from one another. He has a visible core on his chest.</p><p dir="ltr"> </p><p dir="ltr">His name means &quot;That Which Becomes&quot; in ancient Shuriman.</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-6329cc19 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="6329cc19" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590">
<tbody>
<tr>
<td width="256"><strong>Statistics</strong></td>
<td width="334"><strong>Base Amount (lvl coefficient)</strong></td>
</tr>
<tr>
<td width="256">Health</td>
<td width="334">570 (90)</td>
</tr>
<tr>
<td width="256">Health Regen</td>
<td width="334">7 (0.75)</td>
</tr>
<tr>
<td width="256">Mana</td>
<td width="334">400 (30)</td>
</tr>
<tr>
<td width="256">Mana Regen</td>
<td width="334">7.5 (0.8)</td>
</tr>
<tr>
<td width="256">Armor</td>
<td width="334">37 (3)</td>
</tr>
<tr>
<td width="256">Magic Resist</td>
<td width="334">32 (1.25)</td>
</tr>
<tr>
<td width="256">Attack Damage</td>
<td width="334">63 (3.5)</td>
</tr>
<tr>
<td width="256">Attack Speed</td>
<td width="334">0.625 (1%)</td>
</tr>
<tr>
<td width="256">Attack Range</td>
<td width="334">125</td>
</tr>
<tr>
<td width="256">Movement Speed</td>
<td width="334">335</td>
</tr>
</tbody>
</table>
<p><br></p>
<p dir="ltr">
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Ocean Drinker</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Basic attacks against enemy champion tether Batz'Yab to them. Enemy champions tethered to Batz'Yab are dealt 10 (+1.15 every level) (+35% AP) magic damage and heal Batz'Yab for 5 (+1.8 every level) (+1.3% of maximum health) per second indefinitely as long as they remain tethered. The tether will break upon the target moving 625 units away from Batz'Yab.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-431f105c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="431f105c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Void Vortex</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">40 mana + 10 per second (+6 every rank) | 3 seconds | 600 Cast Range | 175 Effect Radius | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Batz'Yab conjures a vortex of Void energy at a target location. Enemies in the area take 25/45/65/85/105 (+20% AP) magic damage per second. If either Batz'Yab or the tethered enemy is in the area, then the healing from Ocean Drinker is increased by 40% and the tethered enemy will take magic damage equal to 10% of the damage they dealt to Batz'Yab whenever they landed a basic attack against him. Void Vortex remains actively indefinitely until Batz'Yab moves 650 units away from the area, cancels the ability or dies.</p><blockquote><p dir="ltr"><strong>Notes:</strong> Naturally, abilities that apply on-hit effects will also trigger the reflected damage. Also, the healing stacks additively with other forms of healing increase, such as Spirit Visage.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Fluid-Filled Stab</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">50 Mana (+5 every rank) | 8 seconds (-0.5 every rank) | 275 Cast Range | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Passive: whenever Batz'Yab kills a unit or lands a takedown against an enemy champion, a Water Remnant is dropped. Batz'Yab can walk up to Water Remnants to pick them up. Batz'Yab can have a maximum of 8 Water Remnants.</p><p dir="ltr">Active: Batz'Yab targets an enemy and stabs them with his left tail, dealing 55/90/125/160/195 (+35% AP) magic damage to them. The damage is increased by 6% per Water Remnant plus an additional 1.25% of the target's maximum health. Using Fluid-Filled Stab will expend all Water Remnants and if Batz'Yab had no Water Remnants upon using Fluid-Filled Stab against an enemy champion, then he will gain 1/1/2/2/3 Water Remants.</p><blockquote><p dir="ltr"><strong>Notes: </strong>Just to be clear, the damage increase only applies to the flat damage and AP scaling and does not include the bonus max health damage.</p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Void Vacuum</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 18 seconds (-1.5 every rank) | 800 Target Range | 275/680 Width (inner edge/outer edge) | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Batz'Yab absorbs the air in a target direction for 4 seconds. Enemies in the area are dealt 65/100/135/170/205 (+50% AP) magic damage over the duration and are slowly pulled 150 units towards Batz'Yab per second. Enemies who move towards Batz'Yab while within the area of effects gain 75 flat bonus movement speed. Batz'Yab can cancel the ability early, in which case he will deal a single instance of damage equal to one tick. Any Water Remnants within the area are immediately acquired by Batz'Yab and he can move for the duration but is slowed by 35%.</p><blockquote><p dir="ltr"><strong>Notes:</strong> The target indicator is shaped like a trapeze, much like Sett's W. Also, what Batz'Yab does isn't exactly a slow. But instead it gradually pulls enemies several units towards Batz'Yab per second. So they can still resist it by walking against it, but if they stood still then the pull would actually be visible.</p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Watery Explosion</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 400 Cast Range | 350 Effect Radius | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Batz'Yab targets an enemy champion and stings them with his right tail, dealing 90/140/190 (+40% AP) magic damage. The target starts to flash purple and after 3 seconds, they explode, dealing the same amount of damage to them and all enemies around them. Enemy champions hit by the explosion are also applied the same effects. An enemy champion can only be applied the effects once per casts and the same enemy will take 50% of the damage from subsequent explosions beyond the first, up to a maximum of 2 times.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/batzyab/">Batz&#039;Yab</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Montgomery</title>
		<link>https://kalamarikoncepts.net/montgomery/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=montgomery</link>
					<comments>https://kalamarikoncepts.net/montgomery/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 07 Nov 2020 14:22:30 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=589</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: Leonard Montgomery always had a propensity for the smithing, considering his large size and well-built stature. The people of Piltover would more often than not only come to his forge to watch him pound hot metal with his hammer, held by arms tougher than the metal he [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/montgomery/">Montgomery</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="589" class="elementor elementor-589" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Montgomery</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><strong>Lore:</strong></p><p dir="ltr">Leonard Montgomery always had a propensity for the smithing, considering his large size and well-built stature. The people of Piltover would more often than not only come to his forge to watch him pound hot metal with his hammer, held by arms tougher than the metal he would flatten. However, Montgomery would never suffice for his talent of metalworking. Standing all day in the heat of the forge, repeating the same monotonous actions of pounding metals over and over. In secret, he always held an admiration for the technological science. Of course, how long could he have held that secret? Not long apparently, as he would eventually change his occupation to that of inventor, and tutored under the greatest minds of Piltover no less. Some years later, most of which as an apprentice to professors, Montgomery finally found the time and space to complete his first invention. Being all too familiar with hot environments, he sought to create a machine that would condense pure heat into a single location and subsequently convert it to Hextech energy, all the while lowering the temperature in the room. Tough it took some time, he finally made it. With his mentor as his only witness, he was ready to give the prototype a test run. However, what would be an exciting moment in a dream career would quickly turn into a life-changing event. As the machine went array, by the time Montgomery noticed something was wrong, it exploded. Now with his face in front of the floor, Montgomery found himself in a room full of hot mist. The left side of his body hurting severely; his skin burnt to a crisp of red. Confused and dazed, he looked around. He found his mentor dead, immolated beyond recognition. But more interestingly, he found the machine to be completely intact. Neither a scratch nor a wrinkle, it remains whole while its inventor is now left in confusion and despondence. Though it took him some time to get over the incident, he came back to the machine, and he couldn’t quite figure out why it malfunctioned. However, upon further inspection, he found something peculiar: the Hextech core he used was replaced with a dummy. What was even more interesting is that Montgomery knew who made it. It was the work of the Lost Children of Zaun, a group of misfits he is all too familiar with during his time in Zaun. With anger leading him, Montgomery took the machine he had with him now and modified it. Creating a suit and a hammer that would synergize with its mechanics, the machine, which he named the Shock-to-Heat Absorb-and-Convert, or SHOTHAAC for short, is now a device for reckoning and an agent of destruction. He took his new weapon as he carried it on his back, heading off to Zaun to figure out the truth. Hopefully, he can find it. But will it suffice?</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Montgomery is a large, built man somewhere in his 30s wearing smith attire. He is bald, as he chose so since he used to work under hot conditions, but he kept it since he would eventually grow a liking to it. The left portion of his upper body has severe burn wounds, starting from the left side of his face and ending in his forearm. In his hands, he carries a large hammer of Piltover design, which is connected by an electronic tether to the SHOTHAAC, which he carries on his back. The SHOTHAAC takes the appearance of a large stove-like device which is roughly the size of the man carrying it (so yeah, pretty large). He also carries a bandolier of Hextech grenades.</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-6329cc19 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="6329cc19" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">578 (86)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">330 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.8 (0.75)</td></tr><tr><td width="256">Armor</td><td width="334">32 (4)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">63 (4.2)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Shock Conversion to Destruction</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Montgomery builds up Explosive Heat equal to 100% of all the mitigated damage he is dealt from enemy champions. Upon the first instance of damage from an enemy champion, Montgomery prepares to combust. After 5 seconds or reaching the cap of 100 Explosive Heat, Montgomery explodes, dealing 1/1.5/2 true damage (levels 1/8/16) to all enemies within a radius of 350 units for every point of Explosive Heat and slowing them for 40% for 2 seconds. Afterwards, Shock Conversion to Destruction goes on a cooldown for 3 seconds.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> Just to be clear, &quot;mitigated damage&quot; refers to the damage that you do not see on screen thanks to your armor and MR. So if you are dealt 200 damage and have enough armor to mitigate 25% of it, then 50 damage you won't see.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Metal Pounding</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">30 mana (+5 every rank) | 8 seconds (-0.5s every rank) | 325 Cast Range | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Montgomery slams his hammer down on a target and leaps to them, dealing 20/45/70/95/120 (+100% AD) physical damage to them and applying on-hit effects. Metal Pounding can also be used to target Hextech grenades, in which case they will explode immediately and dealing a percentage of their damage based on how long they cooked, down to a minimum of 60%, as well as dealing the base damage of Metal Pounding in that area, but without applying on-hit effects.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-42127b0c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="42127b0c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Shock Conversion to Sustenance</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">55 Mana (+5 every rank) | 15 seconds per charge (-1 every rank) | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Montgomery activates the SHOTHAAC to release hot air, healing himself for 5/8/11/14/17 (+2/2.1/2.2/2.3/2.4% of missing health) per charge. Montgomery can have a maximum of 5 charges and basic attacks against champions grant 1 charge. The ability has a static cooldown of 1 second.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes: </strong>gaining a stack by basic attacking doesn't reset the cooldown. This means that you don't lose anything.</p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Hextech Grenade</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 12 seconds | 750 Target Range | 350 Effect Radius | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Montgomery throws a Hextech grenade at a location, which explodes after 3 seconds and deals 70/100/130/160/190 (+80% AP) magic damage to all enemies in an area and stunning them for 1 second. Hextech Grenade can hold the button to let the grenade cook, and then throw it upon letting go of the button. If the grenade explodes in Montgomery's hand, then he takes physical damage equal to 5% of his max health, but gains 20% damage mitigation for 3 seconds and any enemy that was within the blast takes physical equal to 100% of what was dealt to Montgomery in addition to the base damage.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes: </strong>Enemies don't take 5% of their max health as damage from the self-blast, but 5% of Montgomery's max health. So if he lost 100 health, that's how much they will take. </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Complete Shock Absorption</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-10 every rank) | 350 Effect Radius | 0.2s Cast Time</p>								</div>
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									<p dir="ltr">Montgomery vacuums the air around him in the area, absorbing all damage that would be dealt to his allies within the area for 5 seconds. During this time, he gains 70/75/80% damage mitigation (which does not stack with the damage mitigation from Hextech Grenade) and resets the cooldown/duration on Shock Conversion to Destruction. Once the cap is reached, Montgomery gains Condensed Heat for 100% of all post-mitigated damage he takes from champions. Once the explosion of Shock Conversion to Destruction triggers, the damage of it is increased by 100/150/200% and Montgomery heals for 30/37.5/45% of all the Condensed Heat he accumulated.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/montgomery/">Montgomery</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Aeternus</title>
		<link>https://kalamarikoncepts.net/aeternus/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=aeternus</link>
					<comments>https://kalamarikoncepts.net/aeternus/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 07 Nov 2020 11:22:24 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=510</guid>

					<description><![CDATA[<p>Primary Role:Juggernaut Secondary Role: N/A Background Lore: No one can tell how many corpses have been left in Noxus' wake, nor can anyone tell how many people of their own have they lost. To them, death is nothing more than a conduit to further their ambition of expanding their empire. They care little for who [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/aeternus/">Aeternus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="510" class="elementor elementor-510" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Aeternus</h1>				</div>
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									<p dir="ltr"><b>Primary Role:</b>Juggernaut</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">No one can tell how many corpses have been left in Noxus' wake, nor can anyone tell how many people of their own have they lost. To them, death is nothing more than a conduit to further their ambition of expanding their empire. They care little for who will die, they or the opposition, as long they move forward, never stopping, never distracted by the mountain of cadavers they leave behind. However, the twisted ideology of Noxus and their dogma of military enlistment don't just limit itself to humans, or any other sapient being for that matter. However, it would not have come to them were it not for their moral antithesis and mortal enemies, Demacia. Always standing against them, never relenting, it is very unlikely that there will ever be peace between these two great nations. But Noxus does learn from their experience and especially from that one battle where they nearly lost the entire platoon. Realizing that men is not enough to complete whatever task is given to them, Noxus aspired for something that's even more, how to say, obedient… but just as powerful as any other Noxian. Using their relations in Zaun, the Noxian higher-ups concocted a plan that would aid them very well in the future. Though it took several months, it finally happened: a pup. Everyone was at disbelief. What can an infant dog accomplish for the great nation of Noxus? Though it wasn't apparent at first, but this &quot;pup&quot;, named Aeternus, would soon stand above most of the Noxian soldiers. He was no mere canine. Aeternus was in fact one of the most recent project of Zaun's greatest minds. A beast who is not only composed of Murk Wolf blood, from which it gains it's ferocity, but also that of a Badgerbear, chosen not only for their size, but also as a mockery to the proud nation of Demacia. With size, teeth and claws to his advantage, Aeternus started his training to become a Noxian soldier, in what would be the prelude to the death of many people in the future. Over the years, Aeternus joined many skirmishes and invasions, crushing bones with his massive jaws and eviscerating anyone who was unfortunate enough to get in his way. 22 years later, Aeternus has far exceeded the life expectancy of a regular canine, and he's still going strong, always hungry for more meat, only to pick it out between his teeth. However, this would soon change, as an old dog can only go on so much. During one invasion, seemingly successful at first, one enemy managed to throw a grenade in a hopeless effort to save his home. As he closed his eyes, the last thing he saw was the explosion he had set off. If he were to live he would've taken pride in the fact that he had seriously injured Aeternus, one of Noxus' greatest contributors to its agenda. With his left front leg now amputated, there doesn't seem to be too much hope for an old dog past his time. How is an old dog past his prime with one leg missing going to catch prey between his teeth? Regardless of the answer, Aeternus was planned to be mercy killed, as his service to Noxus was now over. However, as the man in charge of his euthanasia came back to the chamber, only leaving for a moment, there he found something that would defeat any Noxian's expectations: eight dead bodies, mutilated beyond recognition, with the walls painted red and the ceiling decorated with viscera. And in the middle, a giant dog with three legs, breathing hard with bones stuck between his teeth. Amazed as though he saw the most beautiful in his life, the man now knew that putting Aeternus to rest would be a waste, as even in old age can he still take on several Noxian soldiers. So with the revelation of Aeternus' triumph over death, he was reinstated back to army. Though now equipped with a mechanical armor to further assist him in his crippled state, even when he's no longer able to run, Aeternus can still reach his prey, and once does, he destroys them between his massive jaws. For he might be old, but he refuses to die. Because old habits die hard. Or in this case, a giant dog.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Aeternus takes the appearance of a large brown canine with elements of both Murk Wolf and Badgerbear. As mentioned in the lore, the Badgerbear component is not only to contribute to its size, but also to symbolically act as a mockery to Demacia. He is missing his front left leg. He wears a mechanical armor around his torso to compensate for his newfound disability. Since he's old, his age shows in the form of white whiskers and slightly disheveled fur (basically regular signs of an old dog).</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">570 (85)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">340 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.8 (0.21)</td></tr><tr><td width="256">Armor</td><td width="334">30 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">31 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">63 (4)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.75%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Old Teeth Still Cut</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Every third basic attack against the same enemy, Aeternus disarms them for 1 second and applies a bleed that deals 30 (+2.35 every level) (+55% bonus AD) physical damage over 5 seconds. The same target cannot be disarmed again for another 10 seconds. Bleeds can stack infinitely, but do not refresh the duration of bleeds that were applied previously.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> In other words, bleeds deal damage independent of one another.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Noxian Jaws</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 12 seconds (-0.5s every rank) | 300 Cast Range | 0.35 Cast Time</p>								</div>
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									<p dir="ltr">Aeternus targets an enemy and takes a bite out of them, dealing 50/75/100/125/150 (+115% AD) physical damage and applying a bleed from Old Teeth Still Cut. Noxian Jaws against enemy champions on Territory will also grant Aeternus 300% bonus attack speed on his next 3 basic attacks.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> The bonus attack speed is basically the same as Jayce's W. And naturally, by itself, it can't surpass the cap of 2.5 attack speed.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">!MINE</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">40 Mana | 8 seconds | 250 Effect Radius | 0.75 Cast Time</p>								</div>
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									<p dir="ltr">Aeternus scratches the ground beneath him, marking his Territory. Aeternus gains 6/7/8/9/10 attack damage and 6/7/8/9/10 armor and magic resistance for every enemy champion on his Territory. Aeternus can have up to 3/3/4/4/5 Territories, with each lasting 35/40/45/50/55 seconds. If Aeternus is within 1100 units of a Territory, then that Territory will reveal the area, granting vision of all units.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes: </strong>The original idea was to have Aeternus mark the territory by urinating on the area, just like a real dog. But I wanted to keep the concept as SFW as possible so… yeah.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">What Power There is Left</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">50 Mana (+10 every rank) | 16 seconds (-1 every rank) | 300/500 Target Range | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Reluctant lunges at a target, dealing 50/75/100/125/150 (+50% AD) physical damage and leaping to them. The range is increased by 200 units against enemy champions on Territory.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Death Can Wait</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-10 every rank) | 275 Cast Range | 300 Target Range | Angle: 160° | 325 Effect Radius | 0.2s Cast Time</p>								</div>
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									<p dir="ltr">Passive: Aeternus releases a shock blast around him every time he applies a bleed from Old Teeth Still Cut to an enemy champion, dealing magic damage to all enemies around him equal to 4/5/6% (+1% per 100 AP) of their maximum health and gaining a shield equal to 5/6/7% of his maximum health.</p><p dir="ltr">Active: Aeternus Targets an enemy champion and locks them in his teeth, dealing 100/150/200 (+85% AD) physical damage, suppressing them for 1 second while shaking them violently in a cone. Any enemy caught in the area is dealt 100% of the initial damage, is knocked back 600 units and subsequently stunned for 0.75 second. Once Aeternus has finished shaking the target, he throws them in the air, knocking them up for 0.75 second and dealing the same amount of damage as the initial instance. The target will not die until the second instance of damage, unless Aeternus was killed before that could happen.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/aeternus/">Aeternus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Caleh</title>
		<link>https://kalamarikoncepts.net/caleh/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=caleh</link>
					<comments>https://kalamarikoncepts.net/caleh/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 07 Nov 2020 10:21:03 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=496</guid>

					<description><![CDATA[<p>Primary Role:Juggernaut Secondary Role: N/A Background Lore: Zaun isn't exactly known for its exquisite and well-developed culture; in fact, far from it. With the ever-present Zaun Gray polluting the air and everyone at each other's back with a knife at hand, it's no wonder this unruly state fails to make a positive name for itself. [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/caleh/">Caleh</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="496" class="elementor elementor-496" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Caleh</h1>				</div>
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									<p dir="ltr"><b>Primary Role:</b>Juggernaut</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Zaun isn't exactly known for its exquisite and well-developed culture; in fact, far from it. With the ever-present Zaun Gray polluting the air and everyone at each other's back with a knife at hand, it's no wonder this unruly state fails to make a positive name for itself. However, the inhabitants of it are more than accustomed to its conditions, if not entirely satisfied, as they somehow manage to go about their lives with as less problems as possible. And, if you asked some of them, they just might be able to tell you where to go for a good time… by their standards, of course. One of these places is Caleh's Cuisine. Located in Bridgewaltz, it is restaurant renowned for its fine meat. But the man who makes the meat, even more. Big as the elnuks he carves with his cleaver, Caleh would serve anyone indiscriminately in his restaurant. And for the truly desperate and poor, he would even offer a meal for free, most of which were orphaned children. But for those that take advantage of this creed, such insolent cretins would be shown the door with nothing at hand. Though a charitable and respectable man, unlike the average Zaunite, he would soon find himself changed forever, completely devoid of the hospitality that once made him, as it all started when Afail Kaisaf, one of the more eccentric Chem-Barons of Zaun, approached Caleh. In contrast to his slim stature, Afail was a man of fine taste who enjoyed a good meal. Fascinated by Caleh's dishes, he proposed that the renowned meal-maker would become his own personal chef. Though initially contemplative, Caleh quickly realized that this would mean living in better conitions. And with a handshake, Caleh's quality of life rose exponentially. Living in the estate of Zaun's most respected demography, life suddenly become less stressful. And he even got his very own assistant, a robot named Vase, which he mainly used refrigerate meat. Alas, the luxuries of living by the side of a Chem-Baron wouldn't last long. As what people don't know about Kaisaf is that he was a practitioner of forbidden magic, namely the type that connects to the Meadow of Crimson Clouds. This also explains why he has absolutely no physical augmentation, as he uses magic to sustain he fragile physique. But being the personal chef of Kaisaf, Caleh inadvertently eavesdropped on one of his sinister plan: to completely eradicate the lower layers of Zaun's society, among the orphaned children who would visit Caleh's Cuisine. Refusing to let it happen, Caleh snuck into the Baron's personal chamber on one convenient night, and found the grimoire that connected Runeterra to the Meadow of Crimson Clouds, Kaisaf's catalyst of all his accomplishments. Without even knowing what had transpired, Caleh found himself in a vast meadow of red, bathed in red light, the clouded skies as red as blood. It was the Meadow of Crimson Clouds, a realm inhabited by otherworldly beings who seek to establish &quot;professional&quot; relationships. But Caleh did not know what to do, as he found himself standing on red grass knowing not what to do. And from the distance, something was moving toward him. And as it closer, it suddenly became that it was some kind of monster walking on four legs, having no face but instead a hungry grimace filled with teeth. Introducing himself as the Glutton, he was attracted to the smell of fine meat that emanated from Caleh. The Glutton asked for food and in return, he will provide a favor. Caleh asked that he would kill the Kaisaf and his associates. The Glutton agreed, and with that the contract had been signed. So the time came when Kaisaf and his family would host party. And out of nowhere came the Glutton, with Caleh by his side, as he chewed and gorged on every one of them. And for the desert, a little girl. Crying in the corner helplessly, the Glutton could not hold back the waterfall of saliva that was drooling from his face of a mouth. But Caleh asked that he spare the girl, as she had no involvement in this ordeal. The Glutton refused, and Caleh was forced to fight him. Standing victorious and the Glutton now forced back to the meadow, Caleh soon felt an excruciating pain crushing his head. Whispering into his ear, the Glutton explained that he breached the contract that he agreed on, and therefore will have to wear the Crest of the Breacher. Now, Caleh must eternally offer tribute to the Glutton, lest he devours the world. When he came to, Caleh found himself amidst a gallery of mutilated corpses. With the girl he tried to save now gone, knowing not what had happen to her, he realized that he is now cursed. With the fate of the world now resting on his shoulders, Caleh must now kill make sure that no one else is killed, as he relinquishes the traits that once made him a nice man. Since there is no place for kindness among those that wear the Crest of the Breacher. But as he now kills, Caleh hopes that one day he can return to who he truly is: a man who enjoyed sharing his food with the world. But until then, he only thinks to himself: &quot;Why didn't I read the contract?&quot;</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Caleh is a large man. He wears red Zaunite jeans-esque pants and a bloody butcher's apron over nothing, showing his exposed back. He Wears the Crest of the Breacher, which looks like a crude painful-looking crown with crude metallic horns coming out of various points of it. The Crest covers his scalp and eyes entirely. He holds in his hand the Coiling Heart, an impromptu weapon which is a customized metal stick coiled with several layers of razor wire. Vase takes the appearance of a mechanical vase, roughly half the size of Caleh, who walks on eight tentril-like electrical cords. The Glutton has the body of red-orange lion, but three times the size of it. As mentioned in the lore, his &quot;face&quot; is a giant human mouth with no lips, exposed teeth and a constant grimace.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">580 (95)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">N/A</td></tr><tr><td width="256">Mana Regen</td><td width="334">N/A</td></tr><tr><td width="256">Armor</td><td width="334">38 (4.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (4.5)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">!My Fault alone</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Instead of mana, Caleh uses Collected Tribute, which he has maximum of 100 at all time. He gains 5 Collected Tribute for basic attacks against non-champion units and 10 against champions.</p><p dir="ltr"> </p><p dir="ltr">Caleh has a unique UI located above his items, comprising 2 bars and an activation button. The upper bar representing the countdown until the Glutton comes to the battlefield and the lower bar representing the amount of Offered Tribute the Glutton currently has. The countdown has a cap of 60 seconds, which starts counting down at 2 minutes into the game, only when Caleh is alive, and resets every time he respawns after death, and the Offered Tribute has a cap of 1000. Caleh can at any time press the button on the UI to order Vase, who has 350% of Caleh's movement speed, to head to back to the fountain to store the Offered Tribute to the Glutton and subsequently return to Caleh. The countdown increases by 0.2 second for every Offered Tribute stored. Once the countdown ends, the Glutton is freed from its prison and runs to Caleh's side. Upon release, the Glutton has 400% of Caleh's movement speed until leaving 5500 units from the fountain, 15 seconds have passed, or entering combat. The Glutton's maximum health is increased by 0.35/1.675/3 (levels 1/8/15) and his basic attack damage by 0.05% for every Offered Tribute stored before release in addition to his base health. The Glutton remains indefinitely by Caleh's side until either he or himself dies. If Caleh dies during combat while the Glutton is still summoned, then, unless killed, the Glutton will remain alive until he leaves combat, after which he will die too. Once the Glutton dies, My Fault Alone! goes on cooldown for 45/40/35 seconds (levels 1/8/15).</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> As the description implies, Caleh will constantly have to make sure that the timing of the Glutton's summon is appropriate by constantly storing Tribute. So it's not entirely in the player's control..</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Flesh Grater</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">11 seconds (-1s every rank) | 800 Range | 200 Width | 0.3s Cast Time</p>								</div>
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									<p dir="ltr">Caleh Thrusts the Coiling Heart in a line, dealing 40/60/80/100/120 (+80% AD) physical damage to all enemies and gaining 5 Collected Tribute per non-champion hit and 10 per champion hit. Flesh Grater gains increased damage based on the largest current amount Caleh recently had, by 0.3/0.35/0.4/0.45/0.5% per Collected Tribute. Upon using Flesh Grater, the damage increase bonus resets.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> The damage increase component is kinda hard to describe with words. Let's say you have 70 Collected Tribute and you have 1 rank of Flesh Grater, so that's a damage increase of 21%. But you send Vase to store the Tribute, so normally you'd think that the bonus is gone because now you have less. Well not exactly, since the damage increase still applies, and only resets once you use the ability. This is to ensure that Caleh won't have the hard life choice of choosing between stacking Tribute and storing it for the Glutton.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Coiled Tendons</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">16 seconds (-1 every rank) | 900 Range | 0.25s Cast Time</p>								</div>
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									<p dir="ltr">Caleh swings the Coiling Heart, throwing a line of razor wire in a line. Upon hitting an enemy, they are shackled for 5 seconds and take 30/60/90/120/150 (+50% AD) physical damage whenever they dash or per second whenever they move. Basic attacks against shackled enemies deal 25% more damage.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes: </strong>&quot;shackled&quot; is a new type of crowd control that removes all bonus movement speed from the afflicted and prevents them from benefitting from it for the duration. It's not exactly a slow, but it has similar applications.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Grace of the Meadow</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">14 seconds (-1 every rank)</p>								</div>
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									<p dir="ltr">Caleh gains 10% damage mitigation for 3 seconds. Once the duration ends, he heals for 60/70/80/90/100% of all the damage he took during that time over 4 seconds. 100% of the mitigated damage during this time is converted to Collected Tribute.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes:</strong> The Collected Tribute he gains from the ability only comes from the 10% damage mitigation, and no other source.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">...For Now</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">120 seconds (-10s every rank) | 600 Cast Range | 300 Effect Radius |</p>								</div>
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									<p dir="ltr">Caleh conjures a portal at a target location and summons the Glutton after a 0.6 delay, dealing 250/450/650 (+100% AP) magic damage to all enemies hit and knocking them up for 0.75 second. Afterwards, the Glutton takes Caleh's side, complete with the bonuses of My Fault Alone! based on the amount of Offered Tribute during the activation. For Now… can also be used while the Glutton is on the battle field and can be used even if My Fault Alone! is on cooldown. He is summoned regardless.</p><p dir="ltr"> </p><blockquote><p dir="ltr"><strong>Notes: </strong>The ultimate is another method to allow the player to summon the Glutton in a more controlled fashion. So he doesn't lose any bonuses.</p><p dir="ltr">This ability can also be used while the Glutton on the battlefield. Doing so will cause the Glutton to disappear, only to reappear at the portal's location.</p><p dir="ltr">Though the Glutton can be summoned regardless of the passive, it's important to take into consideration the amount of Offered Tribute currently stored. As re-summoning the Glutton immediately after he died, or something similar, will cause him to appear with the bonuses based on the amount of Offered Tribute. So having the Glutton come to your side when you had 1000 Offered Tribute, and then immediately ulting when you have 0, is kind of a bad idea since he will lose the bonuses he just got.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<table dir="ltr" style="height: 193px;" width="645"><tbody><tr><td width="196">Base Health</td><td width="511">200 (+50 every level) (+0.35/1.675/3 for every Offered Tribute (levels 1/8/15))</td></tr><tr><td>Physical Damage</td><td>40 (+3.5 per level) (+0.05% per Offered Tribute)</td></tr><tr><td>Attack Speed</td><td>0.85/0.95/1.05 (levels 1/7/15)</td></tr><tr><td>Armor &amp; Magic Resistance</td><td>30/50/70 (+10% of Caleh's) (levels 1/7/15)</td></tr><tr><td>Range</td><td>125</td></tr><tr><td>Movement Speed</td><td>100% of Caleh's</td></tr></tbody></table>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/caleh/">Caleh</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Daw</title>
		<link>https://kalamarikoncepts.net/daw/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=daw</link>
					<comments>https://kalamarikoncepts.net/daw/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 18 Sep 2020 13:59:09 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=266</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: Noxus; Villains to some, morally gray to others; but never the heroes. This nation and its people are like snails after the rain: invading any place that does not belong to them. Conquering; controlling; consuming. They will stop at nothing to declare to the world their dogma [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/daw/">Daw</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="266" class="elementor elementor-266" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Daw</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p>
<p dir="ltr">Noxus; Villains to some, morally gray to others; but never the heroes. This nation and its people are like snails after the rain: invading any place that does not belong to them. Conquering; controlling; consuming. They will stop at nothing to declare to the world their dogma of power and a twisted ideology of self-proclaimed freedom. Many fail to stand against them. Many… but not all. Even though they won't to be everywhere, some just won't allow it. Some… like Daw. Upon an island just south of Glorft, an uncharted land of bones and dust can be seen from the sea. Piles upon heaps of skulls and spines of all kinds of creatures cover the soil of this island. None know the origin of this place, nor where all the bones came from. However, it is only so because its inhabitants won't allow it. A place with no name, only colloquially known as the Skullyard, it has claimed anyone who ventured to it. Courtesy of the Ka'ak, large crow-like humanoids roaming the island they call home. With their leader, Daw, sitting upon an ugly throne of bones and death, atop the highest pile of marrow-less femurs. None know why these creatures abhor strangers. If anything, it's a sign that they are protective of their home. Perhaps they know of Noxus' conquest. If that is so, then they are rightfully aggressive. As everybody knows that Noxus only talks in the language of blood and strength. So the Ka'ak will continue to demonstrate; so the Ka'ak will continue to stand tall. However, only one can hope that the day will come when these creatures can be understood. Are they really protective, or are they just savages? Can peace be established with them, or will they forever remain isolated. However, one thing is certain: until someone can find a compromise with them, their collection of bones will continue to amass. Whether those bones belong to a Noxian or someone else.</p>
<p dir="ltr"><strong>Appearance:</strong></p>
<p dir="ltr">Daw takes the appearance of a large crow-like humanoid, colored pitch-black, covered in a feather-esque fur. Despite being crow-like, his head also had canine features to it, with his mouth not being a beak, but rather a maw that looks sort of like a beak. However, it's hardly noticeable because he wears a skull-helmet on his head (like Cubone from Pokemon). More so, he wears an armor of bones over his body. When his shield is up, he also gets a torso armor made of ribs, which explodes in a cloud of white upon destruction (but he can always get it back). He carries a weapon called the Spinescourge, a pitch-black sword-like elongated weapon made from bone marrow. When covered in vertebrae, it's &quot;teeth&quot; (y'know… the pointy things on the sides of the vertebrae of the spine) protrude on each side of each vertebrae, making it look more like a [hedge trimmer]( https://upload.wikimedia.org/wikipedia/commons/d/d8/323HD60.png), but with longer teeth (come to think of it, I should've just said that from the start). It also has a long pointy pommel.</p>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">575 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.76)</td></tr><tr><td width="256">Mana</td><td width="334">330 (44)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.5 (0.71)</td></tr><tr><td width="256">Armor</td><td width="334">35 (4.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">63 (4.2)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Hoarder</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Enemies within 1300 units of Daw drop Bones upon death, which Daw can collect. After remaining stationary for 6 seconds while out of combat, Daw will create a shield based on the number of Bones he collected, with each Bone worth 1/1.5/2% of his max health (levels 1/7/13). The Shield remains indefinitely and can have up to a maximum of 40% of max health. After creating the shield, the ability goes on cooldown for 18 seconds (affected by Cooldown Reduction).</p><blockquote><p dir="ltr"><strong>Notes:</strong> The shield is visually represented by Daw having a skeletal armor on him. Once the shield depletes, the armor explodes (cosmetically) in a puff of white.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Spine-Tingling Expertise</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">40 mana | 7 seconds (-0.75s every rank)</p>								</div>
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									<p dir="ltr">Daw's next basic attack deals 30/50/70/90/110 (+ 40% AD) bonus physical damage. Minions below 40% health are executed. Enemies that die to this ability Vertebrae to Daw. Daw can have a maximum of 3/3/4/4/5 Vertebrae.</p><p dir="ltr">After performing the attack, Daw can reactivate the ability within 1 second (before it goes on cooldown or, alternatively, hold the button for 1 second when it is off cooldown to lace his Spinescourge with Vertebrae, making his next several basic attacks (based on how much Vertebrae he has) deal 20/40/60/80/100 (+ 40% AD) + 3/3.5/4/4.5/5% of the target's maximum health as bonus physical damage and gaining 25 range. Vertebrae enhanced basic attacks expend 1 stack of Vertebrae per attack.</p><blockquote><p dir="ltr"><strong>Notes:</strong> The first enhanced basic attack, described in the first paragraph, is visually represented by Daw forcing his hand into the target's body. As if about to rip something out of them.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Contingency Armor</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 15 seconds (-1 every rank) | 325 Effect Radius</p>								</div>
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									<p dir="ltr">Daw starts spinning furiously for 2 seconds. During this time, he is ghosted and deals 9/14/19/24/29 (+7% AD) physical damage every 0.2 second to all enemies around him. After 2 seconds, he forms a shield equal to 45/50/55/60/65% of the whole value. If Daw uses this ability while having a shield, then the shield takes 25% less damage.</p><blockquote><p dir="ltr"><strong>Notes:</strong> The damage mitigation only applies to shields. Which means that if the ability is still activated and his shield has been depleted, the damage mitigation won't apply.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Spinal Stretch</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 24 seconds (-2.5 every rank) | 950 Range | 50 Width | 0.45 Cast Time</p>								</div>
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									<p dir="ltr">Daw whips out his Spinescourge in a line, dealing 40/50/60/70/80 (+50% AP) magic damage to all enemies hit. If the attack connects with an enemy champion, then Daw will pull them 475 units to him while leaping 475 to them, ultimately meeting at the middle point of the ability and dealing the same amount of magic damage to them. Enemies that die to this ability yield 1 Vertebrae per successful kill.</p><p dir="ltr">Daw can activate Spine-Tingling Expertise to immediately lace his Spinescourge with Vertebrae. Upon doing so, the second attack of Spinal Stretch will expend 1 Vertebrae to deal the bonus damage from Spine-Tingling Expertise, as well as having the next several basic attacks laced with Vertebrae (basically, the effects of Spine-Tingling Expertise)</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Skullcrusher</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">35 Mana | 5 seconds | 350 Range | 0.2s Cast Time</p>								</div>
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									<p dir="ltr">Passive: Champions, ally or enemy, will drop a Skull if Daw is within 1300 units of them when they die. Daw can pick up the skulls. Daw can have a max of 3/4/5 Skulls.</p><p dir="ltr">Active: Daw targets an enemy. He then leaps to them and breaks a Skull on them, dealing 90/115/140 (+60% AD) to them and applying on hit effects (but does not apply Spine-Tingling Expertise). Targets that have been hit by 2 Skulls within 7 seconds are stunned for 1 second. Targets cannot be stunned again for 8 seconds.</p><p dir="ltr">Daw can alternatively use this ability to dash to a Skull on the ground, picking it up.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">This character is the winner of doublewhatever's game of weird names part 1. Represented by the key phrase &quot;Bonedaddy BonBon&quot;.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/daw/">Daw</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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