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	<title>kalamarikoncepts</title>
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	<item>
		<title>Tapasan</title>
		<link>https://kalamarikoncepts.net/tapasan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tapasan</link>
					<comments>https://kalamarikoncepts.net/tapasan/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:45:46 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Diver]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1648</guid>

					<description><![CDATA[<p>Primary Role: Diver Secondary Role: N/A Background Lore: Whether you consider the Monolith to be Ixtal's greatest achievement or greatest failure, there's no denying the sheer magnitude and endeavor that was put into creating it. A construct the size of a city with the power to level continents, yet with all that power, it did [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/tapasan/">Tapasan</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
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					<h1 class="elementor-heading-title elementor-size-default">Tapasan</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Diver</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Whether you consider the Monolith to be Ixtal's greatest achievement or greatest failure, there's no denying the sheer magnitude and endeavor that was put into creating it. A construct the size of a city with the power to level continents, yet with all that power, it did not stand a chance against the Void. The Ixtali Ascended known as Ne'Zuk was clearly worthy of his reputation as an individual of unparalleled might, even though he himself and his magnum opus did not stand a chance against the violet legion that is death incarnate. But to this day, some wonder how could a man of awesome power failed to push back the force that he were to prove himself the most against. Some say that it was because back then; the Void was stronger; others would say that archaic magic was inferior to the strength of the Void. Whatever the truth may be, it doesn't seem like many people are interested in it, as they prefer to go about their daily duties in their respective professions. But there was one man who considered this truth to be of utmost importance to the history of Ixtal, and also its future, and that man is Tapasan. An Ixtali scholar, Tapasan was obsessed with knowing the truth of what unfolded in the grounds where the Monolith stood tall against the Void, but he also realized that sitting in the same building and reading books will only give him so much information. With that realization, he sought out to the do the one thing that mattered in order to find the truth, whether he will find it or not. With preparations complete, Tapasan made his way to the ruins of the Monolith, the burial grounds that remained on Runeterra, as most of it still sleeps silently in the Void, scattered among its own debris. After several days, Tapasan continued to research what he could in the area, but he could not find anything that would bring him closer to the truth he seeks. It's possible that the archaic design of Monolith is too old for Tapasan to understand, as he is in fact a young Ixtali scholar accustomed to the modern traditions of Ixtal, which mostly consists of isolating itself from the rest of the world. More days have past, and Tapasan reluctantly loses motivation, because he now assumes that maybe the truth he was seeking doesn’t even exist. But just as he was about to depart back home, something happened that would bring him closer to what he sought. A Voidborn crawls among the rubble of the Monolith, bearing a spider-like anatomy and seemingly unaware of Tapasan, going about his existence as if he has no bother in the world. But the moment the Voidborn noticed the young scholar, nature manifested, and the creature's hostility was all too apparent. Running desperately like a disoriented prey, Tapasan stumbles, allowing the Voidborn to cut his leg with a venomous scratch. Tapasan tossed a rock into the Voidborn's eye, giving him enough time to create some distance. Realizing that escape is futile, Tapasan hid among the debris of Monolith, and after several minutes, the Voidborn left after losing its prey. Though he survived the encounter with the creature, his life is not guaranteed, as he would soon lose consciousness. An unknown amount of time has passed, and Tapasan awakens as a surge of instinct hits his nervous system, he erupts from the debris he was buried under with fierce strength. But once his senses came back, he looked at his hands and knew that he was not himself. Looking at his reflection in a puddle just to his side, Tapasan saw that he transformed. Now a being possessing a fragment of the strength of both the Void and the Monolith, Tapasan realizes that he can now make a change, whether it'd be fighting for Ixtal or continuing his profession as a scholar. Regardless, he now has the power to accomplish more than he ever could prior. And though he did not acquire the truth that he sought, if he so desires to continue his search, he has all the power he needs to do so. Because there is a creature who is neither man nor beast, moving swiftly across the lands of Runeterra, searching for what he dubs the Truth of the Monolith. And with his current strength, one day… he just might find it.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">After his &quot;mutation&quot;, Tapasan possesses elements of both the Void, specifically the spider-like creature, and the Monolith, while mostly maintaining his human appearance. Naturally, he wears an Ixtali attire typical of a scholar, supposedly torn to showcase his new identity as a &quot;monster&quot; of sorts.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">575 (85)</td></tr><tr><td width="256">Health Regen</td><td width="334">7.5 (0.7)</td></tr><tr><td width="256">Mana</td><td width="334">278 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.5 (0.6)</td></tr><tr><td width="256">Armor</td><td width="334">33 (4)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32.1 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">67 (3.5)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Easy Prey</h6>				</div>
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									<p dir="ltr">Tapasan gains 35% bonus movement speed against stunned enemy champions as granting his basic attacks 15/22.5/30% (levels 1/6/12) increased physical damage against them.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Tearing the Earth</h6>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 11 seconds (-1s every rank) | 750 Target Range | 2000 Travel Speed | 120 Width | 625 Effect Radius (terrain detection)</p>								</div>
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									<p dir="ltr">Tapasan jumps to the closest terrain at a movement speed of 2000 and subsequently tears out a chunk of it and throws it in a target direction, dealing 80/120/160/200/240 (+90% bonus AD) physical damage to the first target hit and stunning them for 1.25 second.</p><p dir="ltr"> </p><p dir="ltr">Tearing the Earth also interacts with Double Void Slash and Fragment of Monolith Magic, prioritizing the earth pillar of the latter over the Fused Essence of the former as well as all other forms of terrain. If Tearing the Earth takes effect on the earth pillar, then the earth pillar will disappear immediately. If Tearing the Earth takes effect on a Fused Essence, then the damage is reduced to 65% and won't stun but the remaining cooldown of Tearing the Earth is reduced by 75%.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> Let me just clarify on this since this can't be simply explained with just a description: The player presses Tearing the Earth to bring up the target indicator, then they choose a target direction to shoot the ability from. Once a target direction has been selected, Tapasan jumps to the closest terrain and throws a chunk in the target direction. So basically, first you choose in what direction you want to shoot, then jump to the closest terrain and shoots from there. Also, there will be a visual indicator to highlight the most adjacent terrain to Tapasan's current location to avoid any inconveniences if the player accidentally dashed to the terrain they didn't want. </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Double Void Slash</h6>				</div>
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									<p dir="ltr">30 mana | 10 seconds (-0.5 every rank)</p>								</div>
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									<p dir="ltr">Tapasan next attack deals 2 basic attacks with 50 increased range, with a 0.4 second interval between them and with the second attack dealing 30/50/70/90/110 (+90% AD) bonus physical damage. After the second attack, the target drops a Fused Essence that upon being picked up grants Tapasan a shield of 45/70/95/120/145 (+10% of the target's maximum health).</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Fragment of Monolith Magic</h6>				</div>
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									<p dir="ltr">50 mana | 12 seconds (-1 every rank) | 825 Cast Range | 225 Effect Radius | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Tapasan summons an earth pillar at a target location, dealing 70/105/140/175/210 (+70% AP) magic damage to all enemies and pushing them away from the center. Afterwards, the pillar remains at the location for 4 seconds, acting as impassable terrain.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Terrain Crawler</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">80 mana (-40 every rank) | 10 seconds (-2 every rank) | 350 Target range | 1900 Travel Speed (dash) | 150 Width</p>								</div>
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									<p dir="ltr">Tapasan performs a dash, which cannot pass through terrain, in a target direction, dealing 50/60/70% of physical damage to all enemies he passes through, increased by an additional 15% if performed while clinging to terrain (the same target cannot be hit by more than 1 dash every 12 seconds). If Tapasan collides with terrain, the cooldown of Terrain Crawler will be reduced to 1 second and he will cling to the terrain indefinitely. While clinging to terrain, Tapasan gains 100% multiplicative bonus movement speed, which will be lost upon taking damage from enemy champions, while damage from non-champion sources have no effect, or dealing damage to enemies. Tapasan can cast all of his other abilities while clinging to terrain, but will remain clung to the terrain regardless. Only hard crowd control effects will force Tapasan off of the terrain.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Basically, Terrain Crawler is virtually the same as Taliyah's passive, but more powerful and with more applications. Also, cooldown starts when Tapasan isn't clung to terrain.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/tapasan/">Tapasan</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Sharpie</title>
		<link>https://kalamarikoncepts.net/sharpie/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sharpie</link>
					<comments>https://kalamarikoncepts.net/sharpie/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:34:33 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1640</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: Golems come in varying shapes and sizes, as well as purposes. Whether they're big or gargantuan, made of metal, rock, or even a gelatinous substance, made for physical activities, intellectual studies, or any other profession, no two Golems are the same, but the one thing that they all [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/sharpie/">Sharpie</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1640" class="elementor elementor-1640" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Sharpie</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Golems come in varying shapes and sizes, as well as purposes. Whether they're big or gargantuan, made of metal, rock, or even a gelatinous substance, made for physical activities, intellectual studies, or any other profession, no two Golems are the same, but the one thing that they all have in common is their identity as artificial beings. Of course, it would be possible to say that every individual Golem is unique by itself, except for those designed to be part of a mass-produced product line which, more often than not, are mostly located in Piltover. Known for its technological advantage over the rest of Runeterra, the City of Progress houses many types of Golems. But in the eyes of Amir Sharpe, one of many engineers that Piltover has to offer, all these Golems would not suffice, whatever they were meant to do. In his vision, he sought to create a mechanical wonder that would be considered revolutionary, something that would be more than enough. So after days upon days of a seemingly never-ending brainstorm under the ceiling of his house, an idea sparked in his head: a Golem fueled by oxygen! Such a marvel wouldn't need to stop to have its resource tank refilled all the time, be it fuel or coal or anything else, as it would constantly reinvigorate itself with the air around it. So after several months, Sharpe created what would be the prototype for what he deems the future of Golems, and he would name him Sharpie, a name that mostly stems from narcissism and a lack of creativity. Alas, Sharpe's joy would be shortlived, as a sudden blaze erupted in his building, which collapsed the house onto him, burying him under a pile of burning debris. Some time has passed, and Sharpie would be recovered from the rubble, as well as all the other things there. Still inactive, the investigators that recovered him I had no idea what kind of Golem they were looking at. Nonetheless, they decided to activate him, as another Golem will always be helpful to society. Now functional, Sharpie moved about aimlessly, knowing not what to do, trying to understand his surroundings. Neither the Golem himself nor his supervisors could tell what he was meant to do. After several endeavors, No one could still figure out what Sharpie was meant to do, even though it was clear that he ran on a never-before-seen oxygen-powered engine. Revolutionary as he may be, he was planned to be deactivated, but not until he tries one last thing: an expedition to Ixtal, something that Piltover is very fond of. So there he was, deep in the jungle, together with a crew, doing whatever they're supposed to be doing on any expedition. Everything went normal… until a dragon showed up. Easily dispatching the guards, all seemed lost at the dragon's might. But seeing the violence unfold before him, something triggered within Sharpie's inner mechanism. With the air around him to power him up, he rushed to face the dragon, and with a single pneumatic punch, sent the dragon flying through the trees, carving a path of destruction. The dragon fled the scene immediately, and the expedition was saved, thanks to the Golem whom no one knew what he was supposed to do… until now. Sharpie is supposedly a combat-grade Golem, designed to take on dangerous tasks. After his display of might, Sharpie was assigned to all kinds of missions that required his oxygen-powered, utilized as a soldier of Piltover, even if that wasn't what he was meant for. Regardless, it's a shame Sharpe himself never had the chance to see the fruit of his hard work, because if he did, he would be proud… too proud, in fact.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Sharpie is a large golem colored black with tank wheels and a giant left fist designed for strong punches. All over his body are receptors for absorbing oxygen to power him up.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">585 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">6 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">330 (35)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.6)</td></tr><tr><td width="256">Armor</td><td width="334">34 (3)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">55 (0.75)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.615 (1%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Oxygen-Powered Engine</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Standing still while out of combat, Sharpie enters Focused Absorption, gaining 1 bonus attack damage every second. After 10 seconds of Focused Absorption or leaving it early, Sharpie will enter Overpressure. During Overpressure, Sharpie loses 8% of his maximum health every second while in Focused Absorption. Overpressure lasts for 13 seconds before Sharpie can start Focused Absorption again normally. Being in Focused Absorption while Overpressure is active will refresh its duration.</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> Let there not be a misunderstanding. As long as Sharpie is in Focused Absorption, he will gain bonus AD regardless.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Pneumatic Punch</h6>				</div>
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									<p dir="ltr">40 mana | 7 seconds (-0.75 every rank)</p>								</div>
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									<p dir="ltr">Sharpie enhances his basic attack to become unstoppable, gain 50 attack range, and deliver a powerful air-powered punch, dealing 20/40/60/80/100 (+80% bonus AD) bonus physical damage to the target. Successful attacks grant Sharpie a stack of Condensed Air, up to a maximum of 4 stacks and lasting 10 seconds, with each activation of Pneumatic Punch refreshing the duration. Every stack of Condensed Air increases the bonus physical damage by 10%, but also increases the attack windup by 15%. Sharpie will also deal additional bonus true damage equal to 30/40/50/60/70% of the damage he took during the attack windup. The attack will not connect if the target moves 250 units away from Sharpie.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Additional Tools</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">65 Mana (+10 every rank) | 15 seconds (-1 every rank) | 850 Target Range | 120 Width | 1600 Travel Speed | 0.25 Cast Time</p>								</div>
				</div>
				<div class="elementor-element elementor-element-109b3166 elementor-widget elementor-widget-text-editor" data-id="109b3166" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p>Sharpie tosses a trapping device in a target direction, dealing 50/70/90/110/130 (+50% bonus AD) physical damage to all minions hit and stopping on the first enemy champion hit. The device then remains on the ground for 2.5 seconds and if the enemy champion hit moves 375 units away from it, then they are stunned for 1 second. While within the boundaries of the device, the target's basic attacks will deal 15/20/25/30/35% less damage to Sharpie.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Backup</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">65 Mana (+5 every rank) | 14 seconds (-1 every rank) | 0.3 Cast Time</p>								</div>
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									<p dir="ltr">Sharpie surges himself with his backup generator, healing for 30/55/80/105/130 (+10% missing health). The healing is increased by 50% while in Overpressure and reduces its remaining duration by 50%.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Air Blast</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 450 Effect Radius | 0.35s Cast Time</p>								</div>
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									<p dir="ltr">Sharpie pulses a shockwave around him, dealing 200/300/400 (+100% bonus AD) (+12/14/16% of maximum health of the enemy hit with the most max health) physical damage and slowing them by 70% for 1.75 second.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Let's say you have an assassin and a tank in the area of effect, that means that everyone will take max health damage based on that of the tank, so this ultimate can be quite effective in teamfights if used on the right enemies.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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				</div>
		<p>הפוסט <a href="https://kalamarikoncepts.net/sharpie/">Sharpie</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Jackel</title>
		<link>https://kalamarikoncepts.net/jackel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jackel</link>
					<comments>https://kalamarikoncepts.net/jackel/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:20:44 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1632</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: The Dalika Beetles of the northeastern areas of Ixtal are known for two particular things, aside from their huge size: the first is the flammable pheromone they release during mating season, and the second is their odd behavior of offering their flesh and life as food to dying [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/jackel/">Jackel</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1632" class="elementor elementor-1632" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Jackel</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">The Dalika Beetles of the northeastern areas of Ixtal are known for two particular things, aside from their huge size: the first is the flammable pheromone they release during mating season, and the second is their odd behavior of offering their flesh and life as food to dying colony members. Though this might seem counterintuitive, these creatures are nothing more than large insects, which means that they can't consider what will benefit them on the long run, but only what their instincts drive them to do in the heat of the moment, as long as the colony continues to live. More so, they can become pretty hostile during mating season, which only happens during a given time of the year. Luckily, given the time of the mating season and the place in which they congregate, most people don't have the burden of dealing with these bugs. However, the same could not be said for a particular Piltovan expedition team, who found themselves in the unfortunate situation of being riddled with big bite marks. And if it weren't for Jackel it would've been even worse. A biochemist and an engineer by trade, Jackel was part the maintenance crew responsible for making sure that all the devices and vehicles ran without problem, though the only problem he regularly faced getting in between the small hatches due to his large size. Though his engineering skills proved useful, there was seemingly no reason for him to utilize his knowledge in biochemistry… that is, until the situation got worse. Realizing how the bad the problem that is the Dalika Beetles is, Jackel thought something should be done about it, since they weren't given the tools to properly deal with them when they departed from Piltover. And though it took him some time, he finally came up with something that might help: he extracted the flammable pheromone from the corpses of the beetles they managed to kill, and then built a device from whatever material he had to harness that flammability. What resulted were two sword-like gizmos that released concentrated fire, made from the engine of one of their excavators, affectionately named Toast &amp; Roast. Though the initial idea was to burn the beetles' nest, what happened instead was something completely unprecedented, and even more beneficial to the team. As Jackel and a few other guards approached the nest, instead of being met with hostility, the beetles lined up and showed their respect by raising their heads skywards. Confused, Jackel soon realized that this was the response of the pheromone burning from the newly made twin engine swords. Though he thought this would make the job of eradicating the beetles easier, the goal would change instantly when the expedition team was attacked by native Ixtali. Quickly rushing back to camp, the group found themselves at a disadvantage, with many of the team already dead. All seemed lost, but as they approached Jackel and the few that stood beside him, the Dalika Beetles came crawling from behind them and under their feet, engulfing the native warriors with their body. Jackel and the rest followed up and Toast &amp; Roast proved to be as effective against humans as they were supposed to be on the beetles. The team was successful in fending off the surviving natives, and the Piltovan's that were injured but alive had beetle force themselves into their mouths, as it was part of their nature. Their meat was effective in healing and killing the pain, if not a bit nasty on the tongue. With casualties and no resources left, the expedition will have to retreat home for now, as they have to recollect themselves after all the problem they had faced. But when they come back, Jackel will be by their side, with Toast &amp; Roast to burn whoever stands in front of his large stature. But this time it will be a success, because the Dalika Beetles, who were once enemies, are now his allies. And he will make good use of this relationship, even if he has to take a bite out of them. After all… they won't mind.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Jackel is a large man, which may or may not be implied by his gameplay class as a Juggernaut. He wears a Piltovan attire typical of an engineer combined with elements of a biochemist, but with more emphasis on the former since that's why he was taken to be part of the expedition in the first place. Toast &amp; Roast take the appearance fat swords created using the engine of a large excavator, with the blades not actually being blades, but mini flame pillars that appear like the blade part. Toast &amp; Roast aren't initially lit when the game starts, but they do as the ultimate is ranked up and as combat goes on.</p><p dir="ltr"> </p><p dir="ltr">The Dalika Beetles are large Ixtali beetles. I imagined as a hybrid between a cockroach and a stinkbug. But otherwise, I don't have a specific description for them.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">580 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">8 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">280 (60)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.65)</td></tr><tr><td width="256">Armor</td><td width="334">35 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.655 (2.8%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Dalika Alliance</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Whenever Jackel walks into Brush, a Dalika Beetle takes his side, up to a maximum of 3. Jackel cannot summon another Beetle from the same brush for another 45/35/25 seconds (levels 1/7/14).</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Engine Swing</h6>				</div>
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									<p dir="ltr">50 mana (+10 every rank) | 8 seconds | 300/400 Target Range | Angle: 90° | 0.4 Cast Time</p>								</div>
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									<p dir="ltr">Jackel swings Toast &amp; Roast in a cone, dealing 60/95/130/165/200 (+80% AD) physical damage to all enemies hit and slowing them by 45% for 1.25 seconds. Engine Swing gains additional effects based on the mode Jackel is in.</p><p dir="ltr"> </p><p dir="ltr">* Ignited – The attack gains 100 additional range and applies a burn from Toasting &amp; Roasting to all enemies hit.</p><p dir="ltr">* Fire-Fueled – The angle of the cone increases to 180°.</p><p dir="ltr">* Nation Burner – The attack leaves behind a trail of fire that deals physical damage equal to one tick of burn every second to all enemies on it.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unusual Nature</h6>				</div>
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									<p dir="ltr">70 Mana (+5 every rank) | 12 seconds (-1 every rank) | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Jackel grabs one the Dalika Beetles by his side and devours it, healing for 50/70/90/110/130 (+75% AP) (+9/10.5/12/13.5/15% of missing health) and gaining 100% of the Beetle's attack damage and 15/20/25/30/35% bonus attack speed for 4 seconds. Multiple applications of Unusual Nature do not stack but will refresh the duration.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Burning Pheromones</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">70 Mana | 18 seconds (-1.5 every rank) | 850 Cast Range | 100 Width | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Jackel summons a Dalika Beetle at target location. After a 0.5 second delay, the Beetle makes its way to Jackel at a movement speed of 1350, dealing 60/80/100/120/140 (+60% AD) physical damage to all enemies it passes through and pushes them towards Jackel 275 units. Afterwards, the Beetle takes Jackel's side. If the Beetle takes Jackel's side while he already has the maximum amount of allowed Beetles by his side, then he will trigger the effects of Unusual Nature without activating it.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Toasting &amp; Roasting</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 90 seconds  | 800 Target Range | 0.75s Cast Time</p>								</div>
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									<p dir="ltr">Passive: After a given number of seconds in combat, Jackel enters a new mode, giving him additional effects to his basic attacks. Each rank of Toasting &amp; Roasting unlocks a new mode that adds additional effects.</p><p dir="ltr"> </p><p dir="ltr">* Ignited – After 3 seconds in combat, Jackel lights up Toast, with every second basic attack gaining 100 attack range and applying a burn to the target which deals 20/25/30 (+25% bonus AD) (+2/2.75/3.5% of target's maximum health) physical damage every second over 5 seconds. Burns can stack infinitely but do not refresh the duration of burns that were applied previously.</p><p dir="ltr">* Fire-Fueled – After 6 seconds in combat, Jackel lights up Roast, with every basic attack gaining 100 attack range and applying the same burn as Ignited.</p><p dir="ltr">* Nation Burner – After 9 seconds in combat, Jackel combines Toast &amp; Roast into one sword, with every basic attack being a cleave, dealing physical damage equal to one tick of burn and applying a burn to all enemies hit.</p><p dir="ltr">Active: Jackel swings Toast &amp; Roast downwards and slamming it to the ground, dealing 100/200/300 (+60% bonus AD) physical damage to all enemies hit and gaining the highest mode possible.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr"><strong>Dalika Beetles' Stats:</strong></p><p dir="ltr"><strong>Base Health:</strong> 120 (+3.5 every level) (+13% of Jackel's health)</p><p dir="ltr"><strong>Physical Damage:</strong> 10 (+4 every level) (+30% AD)</p><p dir="ltr"><strong>Attack Speed:</strong> 0.65 (+0.03 every level)</p><p dir="ltr"><strong>Armor &amp; Magic Resistance:</strong> 30/35/40 (+20% of Jackel's bonus armor and magic resistance) (levels 1/7/15)</p><p dir="ltr"><strong>Range:</strong> 125</p><p dir="ltr"><strong>Movement Speed:</strong> 100% of Jackel's</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/jackel/">Jackel</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Gaigahn</title>
		<link>https://kalamarikoncepts.net/gaigahn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gaigahn</link>
					<comments>https://kalamarikoncepts.net/gaigahn/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 15:08:08 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1620</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: The gardens of Ionia are a sacred place. Then again, all of Ionia is sacred, at least as far as Ionians themselves are concerned. But to outsiders, not so much, and if you ask the Noxians they tell you even less. But there is something special about the [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/gaigahn/">Gaigahn</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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					<h1 class="elementor-heading-title elementor-size-default">Gaigahn</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">The gardens of Ionia are a sacred place. Then again, all of Ionia is sacred, at least as far as Ionians themselves are concerned. But to outsiders, not so much, and if you ask the Noxians they tell you even less. But there is something special about the gardens that just rejuvenate the body of those who stare at the trees as liquid tranquility flows through their veins. That's some people would describe it. Of course, being a sacred place among many, there are those who seek to protect that which is important to them. One particular individual goes by the name of Gaigahn. A monk of the Meijitsu Order, he saw it upon himself to protect the Meijitsu Gardens, the place from which the order of monks borrows their name. Though his fellow practitioners were largely concerned with their teachings, Gaigahn always believe that the beauty that Gardens shows holds more knowledge than anything any Ionian monastery can teach, something deep in the ground that is biding its time to reveal itself. Though he was never berated for his behavior, he wasn't exactly praised for it either, but he was given the freedom to do as he believed. Spending most of his time admiring the Gardens, it's easy to see him as someone who would neglect his teachings. However, this was far from the case, as Gaigahn never sacrificed what he learned just to spend most of his time in the Gardens, and this would prove the most during the Noxian Invasion. What seemed like yet another beautiful day, basking in the beauty of the trees, was instead a battle with bloodthirsty warmongers. As all the monks of the Meijitsu Order held their ground, Gaigahn among them, there risen the protector from below the ground. Big as the trees themselves and made of rock, fueled with the life force of Ionia, it fought alongside the monks. The battle was unending, and the Noxians prevailing; the protector fell to the ground among the many bodies. Surely, the day is lost, but Gaigahn refused to relent. Standing beside the rocky remains of the protector, he saw a glow coming from within. Climbing to the top and staring at what's within, there he saw the bright green heart of the protector, the very source of its power, which is life force of the lands. Gaigahn did not think but to reach out to the heart and touch. It was then that he felt a surge of power coursing from underneath his skin and through his vein. An explosion erupted, catching the attention of all on the battlefield. Once the dust has faded, what was revealed was the union of two beings who will protect this land to the very end. Now wearing the husk of the fallen protector, Gaigahn has been given the power to return the invaders from whence they came, and those that refused, lost their lives. Though many monks and trees have fallen, the Meijitsu Gardens are largely intact. Now, the Meijitsu Order will have to rebuild what was ruined, and t damage done will not discourage them. They will become stronger so that next time, even less will die, whether it's the trees or the lives surrounding them. Though for the time being they can rest easy knowing that their new protector will defend the Gardens to his very last breath. With his chakram and the blessing of the lands, Gaigahn is the new protector of the Meijitsu Gardens for the forseeable future.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Being a Juggernaut, it may or may not come as a surprise that even before his transformation, Gaigahn was a large man. After his transformation, he wears attire typical of an Ionian monk, although since he comes from a different order than Lee Sin, they probably don't dress the same. His clothing is partially covered by the rocky husk of the protector, with a green light illuminating from the cracks. His eyes also glow green to signify that he possesses that power. His weapons are two chakrams, holding one in each hand.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">575 (75)</td></tr><tr><td width="256">Health Regen</td><td width="334">5 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">340 (40)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.6)</td></tr><tr><td width="256">Armor</td><td width="334">36 (3.5)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">62 (3.5)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150/350</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Chakram Master</h6>				</div>
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									<p dir="ltr">Gaigahn fights with his two Chakrams, holding one in each hand. Basic attacks with Chakram are ranged while basic attacks without them are melee, which will only happen when Gaigahn isn't holding any Chakram. Each basic attack with a Chakram will dispense it and embed it in the target. Gaigahn may retrieve the Chakram by either moving 1400 units away from the Chakram embedded in the target or performing a melee attack against the Chakram-embedded target, which will also deal 14.9 (+1.25 every level) (+100% bonus AD) bonus physical damage to the target immediately and heal Gaigahn for 7% of his missing health over 3 seconds for every Chakram pulled out of the target.</p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Manifested Blade</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 12 seconds (-1 every rank) | 925 Target Range | 200 Width | 2600 Travel Speed | 0.6 Cast Time</p>								</div>
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									<p dir="ltr">Gaigahn throws a Spirit Chakram in a target direction, passing through all non-champion units and stopping on the first champion hit, dealing 40/80/120/160/200 (+75% AD) physical damage, slowing them by 40% for 1.5 second and remaining embedded in them for 5 seconds. The Spirit Chakram is considered a Chakram for the purpose of interacting with Chakram Master, Cutting Cyclones, and Metallic Pull but is otherwise independent and therefore not part of Gaigahn's basic attack function. The Spirit Chakram will not fade if any of the ability it interacts with is in the process of taking effect.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Cutting Cyclones</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 10 seconds (-1 every rank)</p>								</div>
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									<p dir="ltr">Gaigahn spins all Chakrams embedded in targets. Over 5 seconds, the targets take 35/45/55/65/75 (+20% AD) (+4/4.5/5/5.5/6% of target's maximum health) physical damage for every Chakram embedded in them. For the duration of Cutting Cyclones, Chakrams cannot be returned to Gaigahn, but upon being able to again the healing from Chakram Master is increased by 6/7/8/9/10% for every second Cutting Cyclones was active. The effect will end prematurely if Gaigahn reactivates the ability or a target with Chakram(s) embedded in them moves 1100 units away from Gaigahn.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Metallic Pull</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana | 18 seconds (-1.25 every rank) | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Gaigahn pulls in all targets embedded with Chakram 150 units towards him plus an additional 75 units for every Chakram embedded in the target beyond the first, all the while dealing 20/27/34/41/48 (+20% AD) physical damage to them for every embedded Chakram.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Protector's Blessing</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 60 seconds  | 300 Target Range (active) | Angle: 50° (active) | 300 Effect Radius (passive) | 0.3s Cast Time</p>								</div>
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									<p dir="ltr">Passive: Gaigahn has 2 health bars, with the second one being equal to 25/30/35% of his maximum health. Upon taking lethal damage, Gaigahn removes the Husk of the Protector by exploding, dealing 100/175/250 (+75% AP) magic damage to all enemies around him and revealing his second health bar. Landing a takedown while the second health bar is present will restore 100% of the second health bar's missing health over 7 seconds. Upon healing beyond the maximum threshold of the second health bar and waiting at least 12 seconds during it, Gaigahn reverts back to the first health bar at 10% of his maximum health. Upon returning to the first health bar, Gaigahn cannot use the second health bar again for another 50/45/40 seconds (affected by ability haste).</p><p dir="ltr">Active: Gaigahn releases magic energy in a short cone, dealing 100/200/300 (+75% AP) magic damage to all enemies hit.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Let me just say this right now: the two layers of health is not like Kled. The second health bar is only revealed once Gaigahn takes lethal damage. Also, there will be a visual indicator on the health bar when Gaigahn has his second health bar on standby, similar to how there's an icon that signifies that a player has a passive revive such as Guardian's Angel or Anivia's or Zac's passive.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/gaigahn/">Gaigahn</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Cecilia</title>
		<link>https://kalamarikoncepts.net/cecilia/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cecilia</link>
					<comments>https://kalamarikoncepts.net/cecilia/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 14:38:22 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Assassin]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1605</guid>

					<description><![CDATA[<p>Primary Role: Assassin Secondary Role: N/A Background Lore: Though there are worlds beyond Runeterra that some know of and others don't, only a few of them are directly connected to even consider them an extension of it. One particular realm is known to house among the most enigmatic beings; those beings, of course, being Yordles. [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/cecilia/">Cecilia</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
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					<h1 class="elementor-heading-title elementor-size-default">Cecilia</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Assassin</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><strong>Lore:</strong></p><p dir="ltr">Though there are worlds beyond Runeterra that some know of and others don't, only a few of them are directly connected to even consider them an extension of it. One particular realm is known to house among the most enigmatic beings; those beings, of course, being Yordles. Most of their culture remains largely unaccounted for, but for what Runeterrans know of them is that they look like smaller humans, either furry or blue, and in some cases even purple. Not that it matters for them, or at least those that wish to stay in Bandle City. One such particular individual goes by the name of Cecilia. A jolly farmer who wishes nothing more than to tend to her garden, Cecilia spent most of her life in Bandle City, doing nothing more than farming vegetables in her so-called Candle Garden, named after the population of fireflies inhabiting it. Most of her days went by peacefully, reaping the harvest with her long sickle, affectionately named Candle Branch, amidst a field of fireflies that won't stop lighting up the area. Everything seemed like a happiness that would last forever. That is, until the Dark Beasts came out of nowhere. One day they just came, but after that day, they stayed for all of the days, stepping on the produce with their dirty feet and causing general havoc all the while, never showing what kind of purpose they came to accomplish. But frankly, Cecilia did not care for what or who they are, or what they want. The only thing she could think of is how these creatures, which are nothing more than pitch-black shadows walking on four, keep ruining not only her good days, but her garden as well. For a long time she tolerated, believing that if she gave in to their shenanigans, she will give in to anger, something that she would prefer to avoid. But Yordle or human, every creature has his breaking point, and Cecilia is no exception. After a time that lasted who-knows-how-long, Cecilia wanted nothing more than to reap vegetables, but on one bright day, she found herself reaping shadows. With the Candle Branch in hand, there she moved swiftly across the Candle Garden, Reaping beast after beast. For the first time ever, she saw them fleeing in fear. Cecilia wanted to believe that this would be the end of the pests, but then she realized that if they run away, they will come back stronger. The solution: chase them and pluck the root. And that’s exactly what she did. She followed them all the way to a portal that lead her straight to Runeterra, the one place in existence she hoped never to come across. Alas, these are desperate times, and now she finds herself in the thick of some forest she never knew even existed. Slightly agitated while trying to keep her cool, now all that Cecilia wants is to find these Dark Beasts and take care of them so that she can go back to tending her vegetable peacefully. Although she's not quite sure she'll find that peace again. But right now, all that matters is to pluck the root of the problem. Because if you want to solve a problem properly, you can't just reap the fruit… you have to pluck the root.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Cecilia is a female Yordle gardener colored light pink. She is accompanied by a group of fireflies. Her signature scythe, the Candle Branch, looks like a scythe that is made from plants, with a flower blooming at the base of the blade and fireflies hovering around it.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">565 (81)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.5)</td></tr><tr><td width="256">Mana</td><td width="334">330 (45)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.5 (0.5)</td></tr><tr><td width="256">Armor</td><td width="334">33 (3.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32.1 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.5%)</td></tr><tr><td width="256">Attack Range</td><td width="334">175</td></tr><tr><td width="256">Movement Speed</td><td width="334">345</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Reap the Dark in the Light</h6>				</div>
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									<p dir="ltr">When Cecilia attacks an enemy champion when she is unrevealed to the enemy or 1.5 after being revealed, her next basic attack gains 575 range and deals 15 (+8 every level) (+65% bonus AD) bonus magic damage. Reap the Dark in the Light has a cooldown of 18/16/14 seconds (levels 1/7/12) and can store up to 2 charges, but the same enemy champion cannot be applied the effect again for 8/6.5/5 seconds (levels 1/7/12).</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Candle Slash</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">60 mana (+5 every rank) | 12 seconds (-1 every rank) | 425 Cast Range | 225 Effect Radius | 0.15 Cast Time</p>								</div>
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									<p dir="ltr">Cecilia slashes twice with her scythe at a target location, with an interval of 0.2 second between the slashes, with each slash dealing 50/65/80/95/110 (+75% bonus AD) physical damage to all units hit. The second slash slows targets by 50% for 1.25 seconds.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> The targeter is an X shape, like Pyke's ultimate.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Friendly Fireflies</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">50 Mana | 40 seconds (-2.5 every rank) | 900 Cast Range | 500 Effect Radius | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Passive: Basic attacks against enemies that have been revealed to the ally team in the last 2.5 seconds deal 50/80/110/140/170 (+50% AP) bonus magic damage. The same target cannot be applied the effects for 9 seconds.</p><p dir="ltr">Active: Cecilia sends some fireflies at a target location, revealing the area for 2.25 seconds.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>There will be a visual indicator on the enemy to indicate the window of opportunity when to apply the bonus damage.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Devour the Dark</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">70 Mana (+5 every rank) | 30 seconds (-2.5 every rank) | 950 Cast Range | 400 Effect Radius | 0.25 Cast Time</p>								</div>
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									<p dir="ltr">Cecilia magically removes the light from a target location, removing the vision from that area for 1.5 seconds and rendering all units within that area unrevealed. Enemy champions within the area are also nearsighted for 0.8 seconds. Her next basic attack after casting deals 40/65/90/115/140 (+80% bonus AD) bonus physical damage.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> Just to clarify, Cecilia doesn't render a unit invisible, she physically removes the vision from that selected area. In technical terms or gameplay wise, she basically applies a fog of war in that area. Of course, Cecilia can't hide from herself nor can she hide from her allies and vice versa, but applying the E on allies still means that the enemy won't be able to see them. And although removing the vision from enemies might seem counterintuitive at first, the nearsight prevents them from taking full advantage of it, plus it interacts with Cecilia's ultimate. I just hope this doesn't make her too broken though.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">The Flower that Blooms in the Dark</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) (starts after ability ends) | 1250 Target Range | 120 Width | 1300 Travel Speed | 0.2s Cast Time</p>								</div>
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									<p dir="ltr">Cecilia tosses a flower in a target direction. Upon connecting with an enemy champion, the flower will explode after 5 seconds, dealing 150/225/300 (+50% AP) magic damage to that enemy. The damage increases for every moment the target was unrevealed to the ally, up to a maximum of 100% increased damage. If the flower did not connect with any target, then it will remain at location from where it stopped for 5 seconds. Cecilia can pick up the flower to refund 70% of the cooldown.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>Even when the target is unrevealed to the ally team, the flower, which is still visible even in the fog of war, will give away their location.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/cecilia/">Cecilia</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Bracken</title>
		<link>https://kalamarikoncepts.net/bracken/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bracken</link>
					<comments>https://kalamarikoncepts.net/bracken/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 14:17:36 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Skirmisher]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1596</guid>

					<description><![CDATA[<p>Primary Role: Skirmisher Secondary Role: N/A Background Lore: Even though Noxus prides itself on being free from monarchy, albeit via questionable means, which more often than not includes the slaying of all who opposes them, It is a deep secret, known only to few, that there is a clandestine group sitting in the shadows, pulling [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/bracken/">Bracken</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1596" class="elementor elementor-1596" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Bracken</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Skirmisher</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><strong>Lore:</strong></p><p dir="ltr">Even though Noxus prides itself on being free from monarchy, albeit via questionable means, which more often than not includes the slaying of all who opposes them, It is a deep secret, known only to few, that there is a clandestine group sitting in the shadows, pulling the strings of the marionettes, with no one ever realizing that they're being controlled. To most, this group doesn't exist; but to some, this group is known as the Black Rose. More ancient than Noxus itself, these conspirators have had a hand in several of Noxus' key events and revolutions, though their influence has long overstayed its welcome. Now, there are those who seek to absolve the world of them, and whether all of these people are associated with one another or not, they share the common goal of destroying the Black Rose. One of these peculiar individuals goes by the name of Bracken. The personal bodyguard of one of the most elite generals in all of Noxus, it wouldn't be too hard for him to eavesdrop on any material his employer might be talking about. Though obviously in a high place, Bracken couldn't waive away the feeling that he is a mere guard, even if he has among the most important tasks. He always sought more, especially out of a desire to prove himself, though never found the opportunity to do so. However, thanks to his position, he was able to collect various pieces of information from eavesdropping alone, without even being part of the conversation, and without even making himself a presence, even when he was always there. But the most interesting collection of knowledge he happened to be acquire was all the things to know about the place known as the Meadow of Crimson Clouds. A realm beyond Runeterra, inhabited by beings who are neither good nor evil, neither angels nor demons, but only wish to establish a &quot;professional&quot; relationship with whomever seeks their company. Bracken decided to make good of use of this information, and collected all the pieces he needed in order to reach the Meadow. With everything necessary in place, Bracken made his way to the Meadow of Crimson Clouds. A place which is exactly what its name describes: a vast meadow of red, basking under clouds as crimson as blood, and not a soul in sight. Confused, Bracken knew not what to do in a place where wherever you go, you will always be in the same place. But a peculiar figure made its way towards Bracken from the distance. As it approached him, his image became clear; a giant centipede-like creature with fangs and teeth protruding from every corner of its body. The creature introduced himself as the Rodent, and from a distance he felt Bracken's wish to undo the Black Rose, even though the Rodent knew not who they are, but only Bracken's ambitions. The contract was simple: the Rodent will bestow Bracken with the power necessary to defeat those he wish to defeat, but in return, the Rodent will gnaw endlessly on his arm, down to the bone, only to be healed again, in a cycle of destruction and rejuvenation, only ending with the demise of all the members of the Black Rose. Realizing the stakes, Bracken did not think twice about sealing the deal. And with that, he returned to Runeterra from where he entered the Meadow, with the first sensation that he felt was the shredding of the skin of his right arm. There he was the Rodent enveloping it with his flesh, as the pain was only nullified by the never-ending healing. Now with the power necessary to accomplish his goal, the only reminder that Bracken has that he must abide by the contract is that unless he succeeds, the pain will never go away. But then again, if he doesn't succeed, the Black Rose will continue to prevail. The pain is but a reminder that he must succeed… and he will… by gnawing on their rotten flesh, for they have long overstayed their welcome. The Black Rose will wither into darkness, never to be heard from again. But Bracken will be the one to pluck the petals… violently.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Bracken takes the appearance of personal bodyguard to an elite Noxian general (whatever that may look like) (Frankly, I never had a specific image for Bracken). The Rodent, much like the lore suggests, looks like a giant red centipede-like creature with fangs and sharp teeth protruding from all over his body. While connected to Bracken's right arm, his arm looks like miniature version of the Rodent, albeit arm-shaped, with one maliciously-looking eye on the palm of the hand, and the other eye on the back of the hand.</p><p dir="ltr"> </p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">550 (82)</td></tr><tr><td width="256">Health Regen</td><td width="334">6,5 (0.8)</td></tr><tr><td width="256">Mana</td><td width="334">334 (32)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7,5 (0.7)</td></tr><tr><td width="256">Armor</td><td width="334">33 (3)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">65 (3.3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">That which Gnaws</h6>				</div>
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									<p dir="ltr">Basic attacks against targets connect the Rodent to them. The Rodent deals 42 (+6.9 every level) (+100% bonus AD) physical damage every 1 second for as long as it remains attached to the target and granting Bracken 20/25/30% bonus movement speed (levels 1/7/12) against the target. The Rodent will return to Bracken at a movement speed of 1300 upon moving away 1000 units (Which shrinks to 600 over 3 seconds) away from the target or the target dies. If Bracken dies while the That which Gnaws is active, then the Rodent will linger on the target for 1 second before falling off. Only one target can be affected at a time. Upon returning to Bracken, That which Gnaws goes on cooldown for 5/4/3 seconds (levels 1/7/13), reduced to 3/2.25/1.5 seconds (levels 1/7/13) against non-champions.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> the connection between the Rodent (or more appropriately, Bracken) and the target is indicated by a tether in the game.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Latching Incisors</h6>				</div>
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									<p dir="ltr">60 mana (+5 every rank) | 12 seconds (-1 every rank) | 825 Target Range | 150 Width | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Bracken tosses the Rodent in a target direction, stopping on the first enemy hit, dealing 65/105/145/185/225 (+110% bonus AD) physical damage. The Rodent will latch onto the target hit, applying the effects of That which Gnaws. If no target was hit than the Rodent will come back by itself.</p><p dir="ltr">Recall: Call back the Rodent to Bracken when it is away. This application has no cooldown.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Thrusting Shredder</h6>				</div>
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									<p dir="ltr">70 Mana | 9 seconds | 300 Cast Range</p>								</div>
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									<p dir="ltr">Bracken thrusts his right arm at a target enemy, dealing 60/75/90/105/120 (+65% AD) physical damage, applying on-hit effects, rooting them for 1 second, as well as dealing additional physical damage over 3 seconds equal to 45% of the damage the target has taken in the last 5 seconds.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>There will be a visual indicator to suggest how much damage has been built up before application of the damage over time based on recent damage taken.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Full Assimilation</h6>				</div>
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									<p dir="ltr">50 Mana | 28 seconds (-2.5 every rank) | 275 Cast Range</p>								</div>
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									<p dir="ltr">Bracken targets an ally or enemy champion. Afterwards, he assimilates himself into them and hides in their bodies, becoming untargetable for 2/2.25/2.5/2.75/3 seconds. Bracken moves together with the target for the duration wherever they go.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Vessel of Teeth and Fangs</h6>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 0.25s Cast Time</p>								</div>
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									<p dir="ltr">Bracken and the Rodent fuse and subsequently transform into a monster for 7 seconds, immediately granting him a shield equal to 40/50/60% of his missing health (with a minimum of 150/325/500). For the duration, he can apply That which Gnaws to multiple enemies and his basic attacks deal additional physical damage equal to 40/60/80 (+85% bonus AD) (+1 tick worth of damage from That which Gnaws).</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">The Meadow of Crimson Clouds is location that also appears in Caleh's lore, one of my other concepts.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/bracken/">Bracken</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Bombus</title>
		<link>https://kalamarikoncepts.net/bombus/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bombus</link>
					<comments>https://kalamarikoncepts.net/bombus/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 13:41:08 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1576</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: If you ever spot a bee in Zaun, there are only two possible places from where it might originate: the first, a rogue hive located somewhere in the sewers, developed over decades, maybe centuries, when a lonesome bee somehow made its way there, probably from a traveling merchant [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/bombus/">Bombus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1576" class="elementor elementor-1576" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Bombus</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">If you ever spot a bee in Zaun, there are only two possible places from where it might originate: the first, a rogue hive located somewhere in the sewers, developed over decades, maybe centuries, when a lonesome bee somehow made its way there, probably from a traveling merchant carrying honey. And the second, and the more likely type of bee to find, is from Hugo Bombus' apiary. Located in Factorywood, Bombus' bee farm is renowned for not only being the only honey maker in all of Zaun, but also for the type of bees it employs in the production of the honey. These are Daba Bees, originating from the southeastern portion of the continent of Shurima, just on the borders of Ixtal. How he got them? Nobody knows. But even more so, nobody cares, which is the most concrete thing anyone can say about Bombus and his hard working bees. Despite his hard work and quality products, most of it is exported to other locations in Runeterra, with the majority of Zaun remaining largely oblivious to the apiary's existence. Although one shouldn't blame the average Zaunite for their lack of knowledge of a particular bee farm, considering all the stress and enemies they have to deal with on a daily basis. But Bombus was satisfied with his position in life despite the obscurity, because the honey was fruitful and delicious, so he was rarely bothered. But if there was one person who was definitely bothered by constant company of stinging bees was Bombus' neighbor, Coppol. An impatient and disgruntled man over his inability to move out and start anew far away from Zaun, or &quot;Runeterra's Trash Hole&quot; as he likes to call it, the buzzing of the bees and hunch of impending stingers didn't quite help curb Coppol's crankiness. He and Bombus would have regular altercations which for the most part were innocuous, starting and ending only as arguments, never escalating to something drastic. Until one fateful day when a houseguest of Coppol almost died due to an allergic reaction after being stung, at that moment, Coppol was far from being tolerant, and decided to take matters into his own hands. So what did he do? Gassed the entire apiary of course, with no regard to anyone who was there at the moment. Bees and employees alike all succumb to the neurotoxin. But unexpectedly, this would be Coppol's undoing, as Bombus wasn't even there at that moment. But when he did come back, he was devastated to find out that everything was no more, not his employees; nor his bees; nor his honey. But the only glimmering light of retribution came in the form of a beehive separated from the rest of the apiary, located just behind Bombus' office, nurtured as a personal hobby of his without the necessity to produce honey. With nothing but revenge in his mind, Bombus took his only remaining beehive and visited a questionable scientist, the kind everyone hears of but advises to avoid. But Bombus had nothing to lose, so he told the scientist what he wants: &quot;I want the bees to become monsters, and I want to become a monster among the bees&quot;. And with that, the procedure had begun and after several days, it was completed. Now a hulking walking incubator for monstrous bees, Bombus was ready to finish what his neighbor had started. But just he was about to step outside the scientist's residence, his name was called from behind him. As he turned back, he saw the scientist saying his farewell, and one more peculiar thing: &quot;Send my regards to Coppol.&quot; Ever since that day, Coppol no longer had to worry about any bees buzzing his way, or anything else for that matter. But with the current problem solved, more problems make themselves realized. Bombus has to start anew. Where or how will he start? Only he can find out for himself. With a new body and new strength, he will have to discover where he wishes to propel his new life towards. If he so wishes to start a new apiary it will have to be away from Zaun, a city that's not too welcoming of those who seek a simple life. But even if he will do so, he can know for certain this time that no one will ever get in his way again. For he has the strength to enforce it, but more importantly… the bees that will sting those who walk to close to hive.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">After his transformation, Bombus takes the appearance of a large humanoid that looks like a walking beehive, but the kind that houses murderous bees instead of cute-looking honey bees. I suppose he also wears a beekeeper attire to remind others that he's still a beekeeper at heart (so yeah, basically a giant walking beehive of killer bees wearing a beekeeper outfit). And the bees look monstrous (otherwise they wouldn't be monster bees).</p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">585 (90)</td></tr><tr><td width="256">Health Regen</td><td width="334">6 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">317 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">6.5 (0.5)</td></tr><tr><td width="256">Armor</td><td width="334">35 (3)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">67 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.5%)</td></tr><tr><td width="256">Attack Range</td><td width="334">125</td></tr><tr><td width="256">Movement Speed</td><td width="334">340</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unnatural Pollination</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr" style="text-align: left;">Whenever Bombus comes within 550 range of a Jungle Plant, his bees will collect its essence. After 3 seconds, the Bees will return to Bombus, gaining 30 (+1.25 every minute starting from 5 minutes into the game) experience and granting him a permanent bonus stat based on the type of Jungle plant.</p><p dir="ltr" style="text-align: left;"> </p><p dir="ltr" style="text-align: left;">* Blast Cone – grants 6 armor and magic resistance, up to a maximum of 24.</p><p dir="ltr" style="text-align: left;">* Honeyfruit – Grants 5% increased healing from all sources, up to maximum of 20%.</p><p dir="ltr" style="text-align: left;">* Scryer's Bloom – Grants 3% movement speed, up to a maximum of 15%.</p><p dir="ltr" style="text-align: left;"> </p><blockquote dir="ltr"><p dir="ltr" style="text-align: left;"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Destroyer's Purpose</h6>				</div>
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									<p dir="ltr">50 mana (+5 every rank) | 8 seconds (-0.75 every rank) | 800 Target Range | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Bombus sends the Destroyer Bee in a target direction, stopping on the first enemy hit. While lingering on an enemy, the Destroyer Bee deals 20/32.5/45/57.5/70 (+23% AD) physical damage every second for 3 seconds. Basic attacks against the target with the Destroyer Bee increase the duration by 1 second, but cannot bypass the 3 seconds. Upon the duration ending, moving away 900 units from the Destroyer Bee, or actively recalling the Destroyer Bee early, Bombus heals for 1/1.25/1.5/1.75/2% missing for every second the Destroyer Bee was away from Bombus, up to maximum of 20% (with a minimum heal of 30/45/60/75/90. Enemies that die to the effects of Destroyer's Purpose will leave behind an Egg Cluster, up to a maximum of 5. Egg Clusters can be destroyed by enemy champions by walking on them. If the target dies under the effect, the Destroyer Bee will move on to the most adjacent enemy.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong>In this sense, the &quot;moving on&quot; feature of this ability is basically the same as Malzahar's E (popularly known as Space Aids, unless that joke is already dated since people used it a lot in season 3)</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Hard Workers</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 13 seconds (-1 every rank) | 300 Target Range | 150 Width | 0.3 Cast Time</p>								</div>
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									<p dir="ltr">Passive: Bombus stores an Egg Cluster on himself every 16/15/14/13/12 (affected by ability haste) seconds, up to a maximum of 3.</p><p dir="ltr">Active: Bombus delivers a wax-enforced punch a short distance, dealing 70/100/130/160/190 (+65% AD) (+12% of target's maximum health (capped at 100 for non-champions)) physical damage to all enemies hit and slowing them by 60% for 1.5 second.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Pheromone-Induced Punch</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">70 Mana | 22 seconds (-2 every rank)</p>								</div>
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									<p dir="ltr">Passive: Pheromone-Induced Punch and Hard Workers apply Pheromone to the first enemy champion hit for 1 second. Enemies with Pheromone will trigger all Egg Clusters within 675 range to hatch and subsequently attack the target, Dealing 10 (+3 every level)(+15% AD) over 5 seconds for every Batch of bees hatched.</p><p dir="ltr">Active: Bombus laces his fist with pheromone. Enemies who have the Destroyer Bee lingering above them that are within a range of 600 of Bombus for at least 1 second are charmed for 1/1.125/1.25/1.375/1.5 seconds and his next basic attack deals 25/45/65/85/105 (+70% AP) bonus magic damage.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">!Protect the Hive</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 350 Effect Radius | 0.35s Cast Time</p>								</div>
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									<p dir="ltr">Bombus orders his bees to swarm around him for 8 seconds, dealing 15/20/25 (+9% AD) physical damage every 0.25 second to all enemies in the area. Alternatively, the bee swarm will swarm around the target that the Destroyer Bee is lingering above.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/bombus/">Bombus</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Ayn Liyada</title>
		<link>https://kalamarikoncepts.net/ayn-liyada/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ayn-liyada</link>
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		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 13:05:04 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Warden]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=1556</guid>

					<description><![CDATA[<p>Primary Role: Warden Secondary Role: N/A Background Lore: Though the concept of multiple realities is not farfetched, there are those that still reject their supposed existence. But whether they have no connection to Runeterra, be it a world of modern world of popular singers or that of marvelous superheroes, or do have some sort of [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/ayn-liyada/">Ayn Liyada</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1556" class="elementor elementor-1556" data-elementor-post-type="post">
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					<h1 class="elementor-heading-title elementor-size-default">Ayn Liyada</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Warden</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr" style="text-align: left;">Though the concept of multiple realities is not farfetched, there are those that still reject their supposed existence. But whether they have no connection to Runeterra, be it a world of modern world of popular singers or that of marvelous superheroes, or do have some sort of connection, such as Targon Prime, the indubitable truth is that these realms very much exist, with each realm residing beside another having some sort of function in the multiverse. But the most solitary of worlds is the one named the Realm of the Unborn. It is a world that houses all the lives that have not yet come to be, taking the form of glowing sparks amidst an ocean-blue desert of nothingness, with sand akin to the feeling of a cold breeze. A realm inhabited by none; a realm known to none… but one entity alone, and that entity is that which governs this world: Ayn Liyada. A being of unknown power, he roams the vast nothing that is his homeworld endlessly, always watching over the souls that are yet to be, making sure that everything is in order. A being unconcerned with the conditions of his existence, but only his purpose, the solitude that he wanders among removes any problems that he might encounter. That is, until one fateful day, if days was a concept in the Realm of the Unborn. Nonetheless, this problem made itself very apparent, when Ayn Liyada suddenly noticed across an unknown amount of time that the sparks that were unborn lives were fading. An unnatural occurrence, for the first time in a non-eternity, Ayn Liyada was unsettled. As he wandered in his own world searching for the cause of the problem, there in the horizon, he saw an ambiguous entity. Moving quickly towards it, the entity slowly became more apparent, gradually taking the image of a four-legged creature, radiating light blue stronger than a light blue sun. And as Ayn Liyada approached the creature, it noticed him. Startled, the creature quickly opened a portal and escaped Ayn Liyada's sight. The portal was slowly closing, and Ayn Liyada knew one thing: if he does not chase this creature, it will return, and continue to destroy the unborn lives. And with that, Ayn Liyada leapt threw the portal and in the first time in a non-eternity, found himself in a world that is unfamiliar; a world that is not the Realm of the Unborn; a world known as Runeterra. In the middle of a meadow under a bright sun, a majestic creature of unknown origin stands as tall as the largest of mountains, confused at his location, but what at his task. His task is very much clear, and that is to find this enigmatic creature that has wreaked havoc in his world. Alone since the first day of his existence, Ayn Liyada must now roam Runeterra in search of that one being he saw in his world, and the first one he saw in a non-eternity, as up until then he only knew himself. But as he walks the unknown soil of this unfamiliar world, he continues to wonder: &quot;This creature, a being that is able to enter my world, a being who knew of my world… what is he?&quot;</p><p dir="ltr"><b>Appearance:</b></p><p dir="ltr" style="text-align: left;">As the lore mentions, Ayn Liyada is very large, possibly as large as Galio or Malphite (frankly, I haven't thought of the exact measurements). He is a being that takes the appearance of an enigmatic appearance combining elements of a bird, a dragon, and an ape. He glows light blue very brightly, to the point where he appears as a bright silhouette. He has a hollow in his chest, and inside the hollow is a blue orb constantly rotating.</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">595 (95)</td></tr><tr><td width="256">Health Regen</td><td width="334">6.5 (0.5)</td></tr><tr><td width="256">Mana</td><td width="334">318 (40)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7 (1)</td></tr><tr><td width="256">Armor</td><td width="334">44 (3.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32.1 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">56 (3.2)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.645 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
				</div>
				<section class="elementor-section elementor-inner-section elementor-element elementor-element-58b855ae elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="58b855ae" data-element_type="section" data-e-type="section">
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				<div class="elementor-widget-container">
					<h6 class="elementor-heading-title elementor-size-default">Virtue of Unborn's Protector</h6>				</div>
				</div>
				<div class="elementor-element elementor-element-593d2a0a elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="593d2a0a" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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					</div>
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		</section>
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									<p dir="ltr">Whenever Ayn Liyada kills an enemy champion and is assisted by at least 1 female ally champion, the kill is instead rewarded to the last assisting female ally. Ayn Liyada instead receives an assist reward that's unique to him, being rewarded with 150 gold and experience with the value of a kill, with the normal assist reward being shared by all other assisting allies, excluding Ayn Liyada from the distribution. Virtue of the Unborn's Protector will not take effect if Ayn Liyada did not kill the target.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
				</div>
				<section class="elementor-section elementor-inner-section elementor-element elementor-element-12665748 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="12665748" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Breath of Nothingness</h6>				</div>
				</div>
				<div class="elementor-element elementor-element-68571fc6 elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="68571fc6" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
				</div>
				<div class="elementor-element elementor-element-3c212fc1 elementor-widget-divider--view-line elementor-widget elementor-widget-divider" data-id="3c212fc1" data-element_type="widget" data-e-type="widget" data-widget_type="divider.default">
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									<p dir="ltr">60 mana (+5 every rank) | 10 seconds (-1s every rank) | 950 Range | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Ayn Liyada breathes a ball of blue fire in a target direction, dealing 80/135/190/245/300 (+3% maximum health) magic damage to the first enemy hit and slowing them by 60% for 1.4 seconds.</p><blockquote><p dir="ltr"><strong>Notes</strong>:</p></blockquote><p dir="ltr"> </p>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-1570f7f elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="1570f7f" data-element_type="section" data-e-type="section">
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						<div class="elementor-element elementor-element-6c83d17c elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="6c83d17c" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h6 class="elementor-heading-title elementor-size-default">Sparks of Safety</h6>				</div>
				</div>
				<div class="elementor-element elementor-element-55b52193 elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="55b52193" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
				</div>
				<div class="elementor-element elementor-element-2fe27049 elementor-widget-divider--view-line elementor-widget elementor-widget-divider" data-id="2fe27049" data-element_type="widget" data-e-type="widget" data-widget_type="divider.default">
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									<p dir="ltr">65 Mana (+5 every rank) | 15 seconds (-1.25 every rank)</p>								</div>
				</div>
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									<p dir="ltr">Ayn Liyada summons 3/3/4/4/5 orbs that circle around him, gaining 35% damage mitigation for 5 seconds. For the duration, Ayn Liyada's basic attacks deal 20/30/40/50/60 (+65% AP) magic damage, expending 1 orb and refreshing the duration with each basic attack. The last orb deals additional magic damage equal to 20/25/30/35/40% of the mitigated damage Ayn Liyada took for the duration, up to a maximum of 200 additional magic damage, and stunning the target for 1 second. The duration ends once all orbs have been expended. When used during A Certain Future, the effects apply to the target ally instead of Ayn Liyada.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-1dd95d7d elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="1dd95d7d" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Cord of Assurance</h6>				</div>
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				<div class="elementor-element elementor-element-4db7f9e elementor-widget__width-auto elementor-widget elementor-widget-heading" data-id="4db7f9e" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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				<div class="elementor-element elementor-element-16f39870 elementor-widget-divider--view-line elementor-widget elementor-widget-divider" data-id="16f39870" data-element_type="widget" data-e-type="widget" data-widget_type="divider.default">
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									<p dir="ltr">50 Mana (+5 every rank) | 18 seconds (-1.75 every rank) | 600/900 Cast Range | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Ayn Liyada lashes out an ethereal cord at a target ally champion, pulling them 400 units towards him. The cast range of Cord of Assurance is increased by 300 units and the pull distance by 150 units for female champions.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-2b395d1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="2b395d1" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">A Certain Future</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 550 Cast Range | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Ayn Liyada inhabits the body of an ally champion, becoming untargetable and unable to do anything for 10 seconds, moving together with the target ally. For the duration, the target receives 20/28/36 (+15% armor) armor and 20/28/36 (+15% magic resistance) magic resistance and enemies within 275 unit are dealt 12/18/24 (+5% AP) magic damage every 0.25 second, up to 2 enemies at once, prioritizing champions. If the target ally is a female champion, then Ayn Liyada may also use his basic abilities for the duration from the target ally's location.</p><blockquote dir="ltr"><p dir="ltr"><strong>Notes:</strong> Dying means that you have to start over from an egg.</p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-7b947cfe elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="7b947cfe" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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				<div class="elementor-element elementor-element-3c04ead6 elementor-widget elementor-widget-text-editor" data-id="3c04ead6" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/ayn-liyada/">Ayn Liyada</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<item>
		<title>Ya&#039;Jon&#039;Cad</title>
		<link>https://kalamarikoncepts.net/yajoncad/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=yajoncad</link>
					<comments>https://kalamarikoncepts.net/yajoncad/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 11:07:13 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Specialist]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=800</guid>

					<description><![CDATA[<p>Primary Role: Specialist Secondary Role: N/A Background Lore: Though what people know of the Void is that it is the representation of destruction and nothing, laying waste to anything it comes into contact with. Though little did they know that this is far from the truth. As even among Voidborns, there are complicated social systems, [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/yajoncad/">Ya&#039;Jon&#039;Cad</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="800" class="elementor elementor-800" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-227a7515 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="227a7515" data-element_type="section" data-e-type="section">
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					<h1 class="elementor-heading-title elementor-size-default">Ya'Jon'Cad</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Specialist</p>
<p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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		</div>
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		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-411f87f1 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="411f87f1" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">Though what people know of the Void is that it is the representation of destruction and nothing, laying waste to anything it comes into contact with. Though little did they know that this is far from the truth. As even among Voidborns, there are complicated social systems, and even more complicated behavior. But those that present the most intricacy are the Ish'Bah. The Ish'Bah do nothing by themselves, as upon reaching a certain age, they find a worthy host to establish a symbiosis with. By themselves, they do not move much. And it is for this reason that they never ventured outside of the Void. That is, until Ya'Bah and Cad'Bah would change that. Moving as slow as they can, the two Voidborns, who have not yet established a symbiosis of their own, have somehow managed to find their way into Runeterra. They weren't even aware of the presence of the other. They did not care for who the other is, as they were only motivated by what defines all Voidborns: pure instinct. Though they would soon find out why no Ish'Bah has ever been seen in Runeterra. It is because those that managed to find their way out of the Void would soon encounter the scorching sun of the Shuriman desert. Of course, what's even worse is that if they don't find a host soon, they will die, as their lives depend on the symbiosis, and the sun didn't make it any easier, being burned by the heat waves, like fine meat on an ember. Though this would normally spell doom for the unfortunate two, their fate would not be that of their brethren, as what was in front of them was a man, seemingly clad in a Shuriman attire. Of course, the culture of humans means nothing to Voidborns. But the case of this man was peculiar, as he was lying on the hot sand in a pool of blood, and armless too. Clearly, the man was dying, and the two Voidborns too. Though it was unconventional, as the Ish'Bah prefer a worthy host over a dying one, the two had no choice but to establish a symbiosis with the man, lest they die in the heat like all the ones that came before them. And with that, they moved slowly to each of the man's armless sockets. Though it took a while, the man slowly stood back on his feet, surprised that he did not succumb to his wounds. Confused on his survival, only to be bewildered by his newfound arms. Still collecting himself, the man heard a voice: &quot;What's your name?&quot; to which the man responded: &quot;Jon… my name is Jon&quot;. He now knows that who was talking to him was his arms, which are now Voidborn symbiotes. &quot;Hello Jon&quot; says Ya'Bah. &quot;From this day forward, we will be together.&quot; Cad'Bah continued from where Ya'Bah left. I am grateful to you for saving my life&quot; Jon started to say. &quot;But there is someone I need to kill. Will you help me?&quot; They did ponder for long. &quot;We are now together; we will be your arms from today and forever; we will tear out the throat of your enemies. So let us not be friends… but kin to one another.&quot; Though found this statement a tad unnerving, he realized that this is him from now, and he must embrace it, lest he succumbs to misery. But at the same time, he is grateful that his life was saved, and by being that give him power now less. For now, he has the means to exact revenge on whoever left him for dead in the desert. Because no longer, it is not just him… it is them. And they will be a single kinship sharing the same body. As an unlikely family, they will burn whoever gets in their way of finding that one enemy they seek. Beware, Shurima. For it is no longer Jon, or Ya'Bah, or Cad'Bah. It is… Ya'Jon'Cad!</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Jon appears as a Shuriman man in his early 30s, clad in Shuriman attire (naturally). As the lore would imply, instead of arms, he has Ya'Bah, replacing his left arm, and Cad'Bah, replacing his right arm. You could say that they look like snakes, but that would be inaccurate. They look more like disembodied dragon heads with the neck, so they're quite thick. I suppose I don't need to mention that they're purple. Also, their heads are shaped differently from one another so that people can tell who's who.</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-6329cc19 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="6329cc19" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Stats</h3>				</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">560 (91)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.7)</td></tr><tr><td width="256">Mana</td><td width="334">330 (35)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7 (0.7)</td></tr><tr><td width="256">Armor</td><td width="334">21 (3.2)</td></tr><tr><td width="256">Magic Resist</td><td width="334">30 (0.5)</td></tr><tr><td width="256">Attack Damage</td><td width="334">49 (3)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (2%)</td></tr><tr><td width="256">Attack Range</td><td width="334">500</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-3949400f elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="3949400f" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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					<h6 class="elementor-heading-title elementor-size-default">Unlikely Kinship</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">P</div>				</div>
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									<p dir="ltr">Jon fights alongside the Ish'Bah, Ya'Bah and Cad'Bah.</p><p dir="ltr">Whenever Ya'Jon'Cad falls below 66% or 33% of his maximum health, one of the Ish'Bah drop, prioritizing Ya'Bah, at his current location and gaining 75% bonus movement speed for 1.5 second. Dropped Ish'Bah remain at the location where they were dropped until picked up by Ya'Jon'Cad, Ya'Jon'Cad moves 1900 units away from them, or Ya'Jon'Cad dies. When an Ish'Bah reunites with Ya'Jon'Cad regardless of method, Ya'Jon'Cad heals for 10% of his maximum health. The Ish'Bah are always visible from anywhere on the map, but do not reveal the area.</p><p dir="ltr">Ya'Jon'Cad's basic attacks are always performed with Cad'Bah whenever he is together with Ya'Jon'Cad. Basic attacks with Cad'Bah are hitscan. If Cad'Bah is not present, then basic attacks are performed with Ya'Bah. Basic attacks with Ya'Bah are projectiles. If neither is present, then Jon attacks with his legs and his basic attack range is reduced to 125.</p><blockquote><p dir="ltr"><strong>Notes:</strong> Just to clarify, &quot;hitscan&quot; refers to attacks that reach the target instantly, like Vel'Koz's or Senna's, as opposed to regular projectiles which move based on travel speed.</p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-431f105c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="431f105c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Void Fire</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">Q</div>				</div>
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									<p dir="ltr">60 mana (+5 every rank) | 10 seconds (-1 every rank) | 500 Target Range | Angle: 40° | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Ya'Bah breathes fire in a cone, dealing 80/130/180/230/280 (+90% AP) magic damage to all enemies in an area. If Ya'Bah is separated from Ya'Jon'Cad, then Void Fire will be cast from Ya'Bah's location.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-42127b0c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="42127b0c" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Void Whip</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">W</div>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 12 seconds (-1 every rank) | 800 Target Range | 175 Effect | 0.1 Cast Time</p>								</div>
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									<p dir="ltr">Cad'Bah stretches out and whips at a target location, dealing 60/105/150/195/240 (+75% AP) magic damage in an area and slowing them by 45% for 1.25 seconds. If Cad'Bah is separated from Ya'Jon'Cad, then Void Whip will be cast from Cad'Bah's location. If the damaging area came into contact with a separated Ya'Bah, then Cad'Bah will pull Ya'Bah to his location. Similarly, if the damaging area comes into contact with Ya'Jon'Cad, then Cad'Bah will pull itself to Ya'Jon'Cad's location and subsequently reattaching.</p><blockquote><p dir="ltr"><strong>Notes: </strong></p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-afc8801 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="afc8801" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">Separate</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">E</div>				</div>
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									<p dir="ltr">80 Mana | 15 seconds (-1 every rank) | 750 Cast Range | 300 Effect Radius | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Ya'Jon'Cad sends one of his attached Ish'Bah, prioritizing Ya'Bah, to a target location, dealing 60/95/130/165/200 (+70% AP) magic damage to all enemies and knocking them up for 1 second. Afterwards, Ya'Jon'Cad separates from that Ish'Bah, remaining at that location, and gains the effects of Unlikely Kinship. Separate cannot be used if Jon does not have any attached Ish'Bah.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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				<section class="elementor-section elementor-inner-section elementor-element elementor-element-f7b5995 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f7b5995" data-element_type="section" data-e-type="section">
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					<h6 class="elementor-heading-title elementor-size-default">United Effort</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-15 every rank) | 1300 Cast Range | 350 Effect Radius (leave-behind orb) | 500 Effect Radius (Self cast) | 0.1s Cast Time</p>								</div>
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									<p dir="ltr">Ya'Jon'Cad targets either himself or one of his separated Ish'Bah. Regardless of cast type, by the end of United Effort, all three reunite, triggering the effects of Unlikely Kinship based on how many Ish'Bah Jon reunited with.</p><p dir="ltr">Separated Ish'Bah cast: Cad'Bah pulls Ya'Jon'Cad underground, subsequently appearing at the target separated Ish'Bah's location, with all three reunited. Ya'Jon'Cad leaves behind an orb of Void energy at the location from where he activated United Effort, dealing 150/250/350 (+85% AP) magic damage to all enemies hit.</p><p dir="ltr">Self cast: the three reunite at Jon's location. Afterwards, Ya'Jon'Cad spins around, swinging Cad'Bah around him, dealing 100/175/250 (+55% AP) magic damage to all enemies. After a 0.35 second delay, Ya'Jon'Cad spins one more time, with Ya'Bah breathing fire around him, dealing the same amount of damage to all enemies. Ya'Jon'Cad is rooted for the duration.</p><blockquote><p dir="ltr"><strong>Notes: </strong>Regardless of where Cad'Bah is when Jon casts the ability on either Ish'Bah, he will still pull Ya'Jon'Cad through the ground to the designated location. As for the self cast, they will dig through the ground to get to Jon immediately. Basically, location isn't much of an issue here.</p></blockquote>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-666bd569 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="666bd569" data-element_type="section" data-e-type="section">
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/yajoncad/">Ya&#039;Jon&#039;Cad</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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		<title>Ximkaya</title>
		<link>https://kalamarikoncepts.net/ximkaya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ximkaya</link>
					<comments>https://kalamarikoncepts.net/ximkaya/#respond</comments>
		
		<dc:creator><![CDATA[KAdmin]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 10:47:02 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Juggernaut]]></category>
		<guid isPermaLink="false">https://kalamarikoncepts.com/?p=795</guid>

					<description><![CDATA[<p>Primary Role: Juggernaut Secondary Role: N/A Background Lore: &#34;The title of the strongest belongs to only one&#34;. That is what you are mostly likely to hear if you asked anyone in Runeterra who the strongest person is. After all, the definition of the word &#34;strongest&#34; is that there can only be one. Though some would [&#8230;]</p>
<p>הפוסט <a href="https://kalamarikoncepts.net/ximkaya/">Ximkaya</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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					<h1 class="elementor-heading-title elementor-size-default">Ximkaya</h1>				</div>
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									<p dir="ltr"><b>Primary Role: </b>Juggernaut</p><p dir="ltr"><b>Secondary Role: </b>N/A</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Background</h2>				</div>
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									<p dir="ltr"><b>Lore:</b></p><p dir="ltr">&quot;The title of the strongest belongs to only one&quot;. That is what you are mostly likely to hear if you asked anyone in Runeterra who the strongest person is. After all, the definition of the word &quot;strongest&quot; is that there can only be one. Though some would like to believe that there is not strongest, as anyone is the strongest in of themselves, as much as they are the weakest, since every person has their strengths and weaknesses. However, if you were to ask specifically who that person is, that which possesses all the power to defeat any opposition befalls them, you would here different answers. If you asked a Targonian, they would say it's a god; if you asked a Noxian, they would say it's one of their generals; if you asked someone in Runeterra of a parallel universe, they would probably say something ludicrous like &quot;it's some purple guy with a lantern&quot;. But if you asked anyone in Ixaocan, the capital of Ixtal, They would most definitely tell you that it is Ximkaya. A warrior among warriors, Ximkaya would through and through prove herself as the mightiest that Ixaocan had to offer. Always fending off intruders; always standing last during sparring sessions; always prevailing in all things combat. Though she took pride in her strength, for the most part, she did not have the opportunities to show it, as the Ixtali prefer to stay hidden from anyone who isn't their own. But where there was combat, Ximkaya would sure to rush over there to fight, whether the enemy be a monster or a man, or both. And as her career as a warrior continued, her fighting spirit grew as well, to the point where it became her obsession. Her fixation on combat grew so big that not only did she find every opportunity to fight, but also to the point where she desired to find someone strong enough to defeat her. Because Ximkaya believed that only through defeat may she become stronger, as already being the strongest did not suffice for her for whatever reason. However, where would the strongest warrior find someone who is even stronger than themselves? None apparently, as all the Ixtali and all the cretins of the jungles cannot stand equal to Ximkaya's might. With no hope of being defeated, Ximkaya sought to approach her problem from a different perspective. If she can't find someone stronger, then she'll just make it harder for herself to achieve victory. And she did exactly that, as she knew full well how to achieve that. Making her way to the Haraxa River, located northeast of Ixaocan, where the Haraxin subsides, one of the Ixtal's most dangerous parasites. Though this is what is told, it is not dangerous because it kills its victims, but because it turns them into takes control of them and turns them into monsters. But she has already decided, as she grabbed one from the river, big as a dog, and attached it to her back. Any other person would've already submitted to the parasite's control, But Ximkaya is not &quot;any other person&quot;. With her sheer willpower alone, Ximkaya denied the parasite's control over her, even though it claimed her legs. But this is no easy task, as the two are constantly fighting for control over the same body. With an everlasting battle for her to be bothered with, the fights that will befall Ximkaya in the future will be even harder for her to overcome, as this never-ending disadvantage just might show her defeat, and through that, becoming even stronger. But who will find victory first? Ximkaya, who seeks to become stronger through defeat… or the parasite, he seeks to show her defeat for the last and only time in her life.</p><p dir="ltr"><strong>Appearance:</strong></p><p dir="ltr">Ximkaya takes the appearance of an Ixtali woman transformed into a dark green plant monster of sorts. Her legs have been replaced with several plant-like tendrils. The Haraxin parasite which, as mentioned in the lore, is as big as a dog, sticks to her back by boring his appendages into her flesh. It also used its appendages to cover her breast which is otherwise bare, as she has no use for armor when she is what the parasite turned her into.</p>								</div>
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									<table dir="ltr" width="590"><tbody><tr><td width="256"><strong>Statistics</strong></td><td width="334"><strong>Base Amount (lvl coefficient)</strong></td></tr><tr><td width="256">Health</td><td width="334">577 (98)</td></tr><tr><td width="256">Health Regen</td><td width="334">7 (0.75)</td></tr><tr><td width="256">Mana</td><td width="334">343 (50)</td></tr><tr><td width="256">Mana Regen</td><td width="334">7.5 (0.75)</td></tr><tr><td width="256">Armor</td><td width="334">35 (4)</td></tr><tr><td width="256">Magic Resist</td><td width="334">32 (1.25)</td></tr><tr><td width="256">Attack Damage</td><td width="334">64 (4)</td></tr><tr><td width="256">Attack Speed</td><td width="334">0.625 (1.75%)</td></tr><tr><td width="256">Attack Range</td><td width="334">150</td></tr><tr><td width="256">Movement Speed</td><td width="334">335</td></tr></tbody></table><p dir="ltr"> </p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Abilities</h3>				</div>
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									<p dir="ltr">Ximkaya steals 10% (+0.3% every level) of all self-healing from all enemy champions within 600 units of her. This does not apply to health regeneration and healing from allies.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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									<p dir="ltr">25 mana | 3 seconds</p>								</div>
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									<p dir="ltr">Ximkaya's next basic attack infects the target with Haraxin Stinger. Infected targets take 60/95/130/165/200 (+100% AD) (+6% of the target's maximum health) as physical damage per Stinger over 5 seconds. Ximkaya can reactivate Haraxin's Struggle at any time to recall the Stinger(s) back to her from anywhere on the map and stop the damage. If Ximkaya does not recall the Stinger(s) before reaching 5 seconds, then 100/95/90/85/80% of the damage applied to the target is refunded. A single target can have a maximum of 3 Stingers.</p><p dir="ltr">When the Stinger(s) is in Ximkaya's possession, she heals for 30/45/60/75/90 (+15% bonus AD) (+7% of missing health) per Stinger over 5 seconds, ticking every 0.5 second. Ximkaya can reactivate Haraxin's Struggle at any time to stop the healing and make her next basic attack apply a Stinger to the target. If she does not reactivate Haraxin's Struggle before reaching 5 seconds, then 100/95/90/85/80% of the healing is &quot;refunded&quot;. Ximkaya can have a maximum of 3 Stingers</p><p dir="ltr">Haraxin's Struggle can be activated while under the effects of crowd control and all Stingers end if Ximkaya dies while any of them are active.</p><blockquote><p dir="ltr"><strong>Notes:</strong> <span style="font-family: var( --e-global-typography-text-font-family ), Sans-serif; font-size: var( --e-global-typography-text-font-size ); font-weight: var( --e-global-typography-text-font-weight );">The damage refund interacts with Aura of the Strongest for the purpose of healing stealing (heh… it rhymes). However, this isn't considered self-healing from the enemy, but rather an unusual form where the player heals their enemy. Therefore, it won't benefit from healing increase such as Spirit Visage and the likes.</span></p><p dir="ltr">*Also, there is a visual indicator showing how many Stingers a single unit has and when Ximkaya is about to reach the 5 second limit.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Infected Tendril</h6>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 12 seconds (-0.5 every rank) | 500 Cast Range | 600 Target Range | 0.2 Cast Time</p>								</div>
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									<p dir="ltr">Ximkaya flings one of her tendrils in a line after a 0.55 second delay, dealing 60/95/130/165/200 (+80% AD) physical damage to all enemies hit and applying to them a Stinger (which scales with the rank of Haraxin's Struggle), prioritizing champions and then the first enemies hit from the direction from which the ability was activated. Only 3 enemies can be applied a Stinger, but all enemies hit by Infected Tendril will still take damage.</p><blockquote><p dir="ltr"><strong>Notes: </strong>This is a vector cast a la Viktor's E and Rumble's R.</p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">Parasitic Explosion</h6>				</div>
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									<p dir="ltr">60 Mana (+5 every rank) | 13 seconds (-1 every rank) | 675 Cast Range | 0.4 Cast Time</p>								</div>
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									<p dir="ltr">Ximkaya targets an enemy who currently has a Stinger, exploding it, dealing 50/85/120/155/190 (+75% AD) physical damage to them and stunning them for 1.5 second. Ximkaya gains 30% bonus movement speed towards the target for 3.5 seconds. The Stinger disappears once it exploded, eliminating the risk of damage/healing &quot;refund&quot;.</p><blockquote><p dir="ltr"><strong>Notes:</strong> </p></blockquote>								</div>
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					<h6 class="elementor-heading-title elementor-size-default">!Make This Hard for Me</h6>				</div>
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					<div class="elementor-heading-title elementor-size-default">R</div>				</div>
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									<p dir="ltr">100 Mana | 120 seconds (-20 every rank) | 0.25s Cast Time</p>								</div>
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									<p dir="ltr">Ximkaya Empowers herself indefinitely, gaining 30/45/60% bonus attack speed, 45% tenacity, 50/65/80 armor and magic resistance, 10/15/20% lifesteal, removing the risk of the damage/healing &quot;refund&quot; on Haraxin's Struggle while it is still active and enhancing her basic attacks to deal 6% of the target's maximum health as magic damage. After 4/5/6 seconds, Ximkaya starts to lose 10% of her maximum health every second. If Ximkaya successfully killed an enemy champion during Make This Hard for Me!, then she will refund 80/90/100% of all the self-inflicted damage she took and 30/37.5/45% of all the damage she took from any other source and subsequently ending the effect. Make This Hard for Me! can be reactivated to cancel it early. However, doing so will not refund any damage she took for the duration even if she kills an enemy champion.</p><blockquote><p dir="ltr"><strong>Notes:</strong></p></blockquote>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Miscellaneous Notes</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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					<h3 class="elementor-heading-title elementor-size-default">Changelog</h3>				</div>
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									<p dir="ltr">Nothing right now&#8230;</p>								</div>
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		<p>הפוסט <a href="https://kalamarikoncepts.net/ximkaya/">Ximkaya</a> הופיע לראשונה ב-<a href="https://kalamarikoncepts.net">kalamarikoncepts</a>.</p>
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